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HCI 2024: Washington, DC, USA - Volume 54
- June Wei, George Margetis:
Human-Centered Design, Operation and Evaluation of Mobile Communications - 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I. Lecture Notes in Computer Science 14737, Springer 2024, ISBN 978-3-031-60457-7
Mobile Health and Wellbeing
- Sofia da Costa, Ana Patricia Oliveira, Nelson Zagalo, Elisabete Pinto:
Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. 3-13 - Francesco Di Paolo, Michele Di Dalmazi, Marco Mandolfo, Debora Bettiga:
Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users. 14-30 - Meiling Hong, Xu Huang, Zhenfeng Ge:
Engagement of Electronic Word-of-Mouth on M-Health Platforms. 31-44 - Pufeng Hua, Chengyi Li, Xing Sun, Shiguang Ni:
Design Mobile Exergames to Large-Scalely Promote Adolescent Physical Activity Based on Interval Training Theory. 45-58 - Arian Kashefi, Kyana Bosschaerts, Stephen Murphy, Sofie Van Hoecke, Mariek Vanden Abeele, Lieven De Marez, Femke Ongenae, Peter Conradie:
Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint. 59-79 - Erin Li, Sean Li:
Mental Health Mobile Applications: Opportunities and Challenges. 80-89 - Lanyu Liu, Gangqiang Zheng:
Design and Evaluation of an Intelligent Rehabilitation System for Children with Asthma. 90-103 - Fang-Wu Tung, Po-Kai Liang:
Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches. 104-115 - Ping Xu, Bing Zhu, Thanat Saenghiran:
Young Consumers' Discontinuance Intention to Use Smartphone Fitness Applications - A Study of Generation Z Consumers in Bangkok. 116-133
Mobile Applications, Serious Games and Advanced Interfaces
- Hirotaka Aoki, Nozomi Kobayashi, Mizuki Fuke, Tomonori Yasui:
Development of Scenario-Based Approach for Interface Design Aided by Key PSFs and Its Application to Design of New Autonomous Vehicles Monitoring System. 137-148 - Armi Behzad, Disha Sardana, Milomir Vucinic, Poorvesh Dongre:
Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective Students. 149-166 - Maruthi Prasanna Chellatore, Sharad Sharma:
Mobile Application for Identifying Anomalous Behavior and Conducting Time Series Analysis Using Heterogeneous Data. 167-182 - Zi-Ru Chen, Chiu-Chun Lam:
Exploring Player Experience in Mobile Learning Through Location-Based Games. 183-195 - Minh Dung Do, Nanna Dahlem, Moritz Paulus, Mathias Krick, Laura Steffny, Dirk Werth:
"Furnish Your Reality" - Intelligent Mobile AR Application for Personalized Furniture. 196-210 - Stefan Graser, Martin Schrepp, Stephan Böhm:
UXAR-CT - An Approach for Measuring UX for Mobile Augmented Reality Applications in Corporate Training. 211-234 - Leonor Huerta-Cancino, Jhon Alé-Silva:
Augmented Astronomy for Science Teaching and Learning. 235-253 - Xiaoyu Zhang, Sunao Iwaki:
Self-location and Reorientation of Individuals Without Reading Maps: Increased Spatial Memory During GPS Navigation Using AR City Walls. 254-267 - Xiaowei Zhao, Zhixin Wu:
Research on the Impact of Mobile Terminal Information Layout on Visual Search-Taking Bookkeeping Application as an Example. 268-281
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