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Andrei Sherstyuk
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2010 – 2019
- 2014
- [j8]Andrei Sherstyuk, Kiyoshi Kiyokawa:
Collision-Free Navigation with Extended Terrain Maps. Trans. Comput. Sci. 23: 139-156 (2014) - [c27]Yuki Yano, Kiyoshi Kiyokawa, Andrei Sherstyuk, Tomohiro Mashita, Haruo Takemura:
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments. ICAT-EGVE 2014: 37-44 - [c26]Andrei Sherstyuk, Anton Treskunov:
Space-Time Maps for Virtual Environments. ICAT-EGVE 2014: 45-48 - 2013
- [c25]Andrei Sherstyuk, Kiyoshi Kiyokawa:
Navigation Maps for Virtual Travelers. CW 2013: 64-70 - [c24]Andrei Sherstyuk, Kiyoshi Kiyokawa, Yuki Yano:
3D Collision Detection with 2D Terrain Maps. CW 2013: 382 - [c23]Andrei Sherstyuk, Anton Treskunov, Vladimir Savchenko:
Video-Based Head Tracking for High-Performance Games. MVA 2013: 290-293 - [c22]Andrei Sherstyuk, Anton Treskunov:
Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI. VR 2013: 67-68 - [c21]Andrei Sherstyuk, Anton Treskunov:
Natural head motion for 3D social games. VR 2013: 69-70 - 2012
- [c20]Andrei Sherstyuk, Anton Treskunov, Marina L. Gavrilova:
Predator-prey vision metaphor for multi-tasking virtual environments. 3DUI 2012: 81-84 - [c19]Andrei Sherstyuk, Arindam Dey, Christian Sandor, Andrei State:
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. I3D 2012: 23-30 - [c18]Andrei Sherstyuk:
Animal reality. I3D 2012: 205 - [c17]Andrei Sherstyuk, Arindam Dey, Christian Sandor:
Head-turning approach to eye-tracking in immersive virtual environments. VR 2012: 137-138 - 2011
- [j7]Andrei Sherstyuk, Caroline Jay, Anton Treskunov:
Impact of hand-assisted viewing on user performance and learning patterns in virtual environments. Vis. Comput. 27(3): 173-185 (2011) - [p2]Andrei Sherstyuk, Marina L. Gavrilova:
Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces. Handbook of Augmented Reality 2011: 211-230 - [p1]Andrei Sherstyuk, Dale Vincent, Benjamin W. Berg, Anton Treskunov:
Mixed Reality Manikins for Medical Education. Handbook of Augmented Reality 2011: 479-500 - 2010
- [j6]Andrei Sherstyuk, Dale Vincent, Anton Treskunov:
Toward Natural Selection in Virtual Reality. IEEE Computer Graphics and Applications 30(2): 93-96 (2010) - [j5]Andrei Sherstyuk, Anton Treskunov, Benjamin W. Berg:
Semi-Automatic Surface Scanner for Medical tangible User Interfaces. Int. J. Image Graph. 10(2): 219-233 (2010) - [c16]Andrei Sherstyuk, Sally Olle, Jim Sink:
Blue Mars chronicles: building for millions. SIGGRAPH ASIA (Sketches) 2010: 51:1-51:2 - [c15]Andrei Sherstyuk, Dale Vincent, Kin Lik Wang:
Making first steps in VR: monitoring user progress in virtual travel. VRST 2010: 19-26 - [c14]Andrei Sherstyuk, Andrei State:
Dynamic eye convergence for head-mounted displays. VRST 2010: 43-46
2000 – 2009
- 2009
- [c13]Andrei Sherstyuk, Anton Treskunov:
Collision-free travel with terrain maps. VRCAI 2009: 175-178 - [c12]Andrei Sherstyuk, Anton Treskunov:
Dynamic light amplification for immersive environment rendering. VRCAI 2009: 247-251 - [c11]Andrei Sherstyuk, Dale Vincent, Anton Treskunov:
Towards Virtual Reality games. VRCAI 2009: 315-316 - [c10]Andrei Sherstyuk, Anton Treskunov:
Dynamic light amplification for head mounted displays. VRST 2009: 235-236 - 2008
- [c9]Andrei Sherstyuk, Dale Vincent, Caroline Jay:
Poster: Sliding Viewport for Head Mounted Displays in Interactive Environments. 3DUI 2008: 135-136 - [c8]Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair:
Real binoculars with virtual functions for mixed environments. Advances in Computer Entertainment Technology 2008: 120-125 - [c7]Andrei Sherstyuk:
Haptic wind. Advances in Computer Entertainment Technology 2008: 408 - [c6]Andrei Sherstyuk, Kar-Hai Chu, Samuel R. H. Joseph:
Virtual mirror for augmented presence applications. Advances in Computer Entertainment Technology 2008: 410 - [c5]Andrei Sherstyuk, Anton Treskunov, Benjamin W. Berg:
Fast geometry acquisition for mixed reality applications using motion tracking. ISMAR 2008: 179-180 - 2007
- [c4]Andrei Sherstyuk, Dale Vincent, Jack Jin Hwa Lui, Kathleen Kihmm Connolly, Kin Lik Wang, Stanley M. Saiki, Thomas P. Caudell:
Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality. 3DUI 2007: 15 - [c3]Andrei Sherstyuk, Jarrell Pair, Anton Treskunov:
Optical Sight Metaphor for Virtual Environments. 3DUI 2007: 16 - 2004
- [c2]Kathleen H. Kihmm, Kenneth L. Summers, Andrei Sherstyuk, Timothy Eyring, Steve Smith, Paul M. Weber, Thomas P. Caudell:
The flatland architecture, an open source visualization/virtual reality development environment. SIGGRAPH Posters 2004: 38
1990 – 1999
- 1999
- [j4]Andrei Sherstyuk:
Fast Ray Tracing of Implicit Surfaces. Comput. Graph. Forum 18(2): 139-147 (1999) - [j3]Andrei Sherstyuk:
Kernel functions in convolution surfaces: a comparative analysis. Vis. Comput. 15(4): 171-182 (1999) - [c1]Andrei Sherstyuk:
Interactive Shape Design with Convolution Surfaces. Shape Modeling International 1999: 56-65 - 1998
- [j2]Jon McCormack, Andrei Sherstyuk:
Creating and Rendering Convolution Surfaces. Comput. Graph. Forum 17(2): 113-120 (1998) - 1996
- [j1]Andrei Sherstyuk:
Ray Tracing with Selective Visibility. J. Graphics, GPU, & Game Tools 1(4): 41-46 (1996)
Coauthor Index
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