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David A. Plecher
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2020 – today
- 2024
- [j9]Isabel Schorr, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Foreign language learning using augmented reality environments: a systematic review. Frontiers Virtual Real. 5 (2024) - [c37]Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker:
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. HCI (48) 2024: 34-53 - [c36]Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). HCI (25) 2024: 123-141 - 2023
- [c35]Tobias Zengerle, David A. Plecher, Salome Flegr, Jochen Kuhn, Martin R. Fischer:
Teaching Optical Principles in XR. GI-Jahrestagung 2023: 313-323 - [c34]Sebastian Walchshäusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami:
Generating an Environment for Socializing Between Older Adults in a VR Supermarket. GI-Jahrestagung 2023: 325-337 - [c33]David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker:
Orpheus' Journey. HCI (36) 2023: 360-369 - [c32]Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker:
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. HCI (32) 2023: 531-551 - [c31]Christian Eichhorn, David A. Plecher, Tobias Mesmer, Lucas Leder, Tim Simecek, Nassim Boukadida, Gudrun Klinker:
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. ISMAR 2023: 1161-1170 - [c30]Christian Eichhorn, David A. Plecher, Gudrun Klinker:
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). VR Workshops 2023: 237-238 - [c29]Shyam Rangarajan, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. VR Workshops 2023: 243-248 - 2022
- [j8]Lars Carius, Christian Eichhorn, Linda Rudolph, David A. Plecher, Gudrun Klinker:
Cloud-based cross-platform collaborative augmented reality in flutter. Frontiers Virtual Real. 3 (2022) - [j7]David A. Plecher, Leonard Keil, Guy Kost, Max Fiederling, Christian Eichhorn, Gudrun Klinker:
Exploring underwater archaeology findings with a diving simulator in virtual reality. Frontiers Virtual Real. 3 (2022) - [j6]Sandro Weber, Linda Rudolph, Sven Liedtke, Christian Eichhorn, Daniel Dyrda, David A. Plecher, Gudrun Klinker:
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers Virtual Real. 3 (2022) - [c28]Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker:
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. HCI (40) 2022: 407-415 - [c27]David A. Plecher, Andreas Wohlschläger, Christian Eichhorn, Gudrun Klinker:
LegionARius - Beyond Limes. HCI (33) 2022: 618-636 - [c26]Fabrizio Palmas, Peter F. J. Niermann, David A. Plecher, Gudrun Klinker:
Extended Reality Training for Business and Education: The New Generation of Learning Experiences. ISMAR Adjunct 2022: 322-326 - [c25]Lars Carius, Christian Eichhorn, David A. Plecher, Gudrun Klinker:
Cloud-Based Cross-Platform Collaborative AR in Flutter. VR Workshops 2022: 682-683 - 2021
- [b1]David A. Plecher:
Impacts of Serious Games for Cultural Heritage (Effekte von Serious Games zum Thema kulturelles Erbe). Technical University of Munich, Germany, 2021 - [j5]Giulia Marchesi, Christian Eichhorn, David A. Plecher, Yuta Itoh, Gudrun Klinker:
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications. ISPRS Int. J. Geo Inf. 10(11): 772 (2021) - [c24]Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. HCI (26) 2021: 38-57 - [c23]David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker:
Ludus Magnus - A Serious Game for Learning the Latin Language. HCI (29) 2021: 51-61 - [c22]David A. Plecher, Jonathan Borowski:
Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game. iLRN 2021: 1-3 - [c21]Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker:
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. VR 2021: 463-472 - [c20]Christian Eichhorn, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Böhm, Helmut Krcmar, Gudrun Klinker:
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. VR Workshops 2021: 548-549 - 2020
- [j4]David A. Plecher:
Walter Hower: Informatik-Bausteine - Eine komprimierte Einführung. Inform. Spektrum 43(1): 68-69 (2020) - [j3]David A. Plecher, Florian Herber, Christian Eichhorn, Alexander Pongratz, Gilles Tanson, Gudrun Klinker:
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs. ACM Journal on Computing and Cultural Heritage 13(4): 30:1-30:20 (2020) - [c19]David A. Plecher, Annalena Bloch, Tim Kaiser, Gudrun Klinker:
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application. ICAT-EGVE 2020: 43-50 - [c18]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. HCI (28) 2020: 47-66 - [c17]David A. Plecher, Christian Eichhorn, Conrad Steinmetz, Gudrun Klinker:
TrackSugAR. HCI (18) 2020: 442-459 - [c16]Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh:
Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. ISMAR Adjunct 2020: 24-29 - [c15]David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker:
ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. ISMAR Adjunct 2020: 326-332
2010 – 2019
- 2019
- [c14]David A. Plecher, Christian Eichhorn, Annette Köhler, Gudrun Klinker:
Oppidum - A Serious-AR-Game About Celtic Life and History. GALA 2019: 550-559 - [c13]Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. HCI (28) 2019: 135-154 - [c12]David A. Plecher, Christian Eichhorn, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker:
Interactive Drinking Gadget for the Elderly and Alzheimer Patients. HCI (28) 2019: 444-463 - [c11]Fabrizio Palmas, Jakub Cichor, David A. Plecher, Gudrun Klinker:
Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. ISMAR 2019: 363-371 - [c10]Regina Bäck, David A. Plecher, Rainer Wenrich, Birgit Dorner, Gudrun Klinker:
Mixed Reality in Art Education. VR 2019: 1583-1587 - [c9]David A. Plecher, Maximilian Wandinger, Gudrun Klinker:
Mixed Reality for Cultural Heritage. VR 2019: 1618-1622 - [c8]Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker:
Physical Objects in AR Games - Offering a Tangible Experience. VR 2019: 1801-1806 - [c7]Fabrizio Palmas, David Labode, David A. Plecher, Gudrun Klinker:
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task. VS-GAMES 2019: 1-8 - 2018
- [c6]David A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker:
Dragon Tale - A Serious Game for Learning Japanese Kanji. CHI PLAY (Companion) 2018: 577-583 - [c5]Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama:
Innovative Game Concepts for Alzheimer Patients. HCI (27) 2018: 526-545 - [c4]Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker:
Gamifying Stereo Camera Registration for Augmented Reality. ISMAR Adjunct 2018: 125-126 - 2017
- [j2]Egidio Falotico, Lorenzo Vannucci, Alessandro Ambrosano, Ugo Albanese, Stefan Ulbrich, Juan Camilo Vasquez Tieck, Georg Hinkel, Jacques Kaiser, Igor Peric, Oliver Denninger, Nino Cauli, Murat Kirtay, Arne Roennau, Gudrun Klinker, Axel von Arnim, Luc Guyot, Daniel Peppicelli, Pablo Martínez-Cañada, Eduardo Ros, Patrick Maier, Sandro Weber, Manuel Hubert, David A. Plecher, Florian Röhrbein, Stefan Deser, Alina Roitberg, Patrick van der Smagt, Rüdiger Dillmann, Paul Levi, Cecilia Laschi, Alois C. Knoll, Marc-Oliver Gewaltig:
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform. Frontiers Neurorobotics 11: 2 (2017) - [c3]Hanna Schäfer, David A. Plecher, Sophie L. Holzmann, Georg Groh, Gudrun Klinker, Christina Holzapfel, Hans Hauner:
NUDGE - NUtritional, Digital Games in Enable. PGW@CHI PLAY 2017 - [p1]David A. Plecher, Axel Lehmann, Marko A. Hofmann, Gudrun Klinker:
Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications. 50 Jahre Universitäts-Informatik in München 2017: 105-112 - 2013
- [j1]Marcus Tönnis, David A. Plecher, Gudrun Klinker:
Representing information - Classifying the Augmented Reality presentation space. Comput. Graph. 37(8): 997-1011 (2013) - [c2]David A. Plecher:
Archäologie. Informatiktage 2013: 217-220 - 2012
- [c1]David A. Plecher:
Klassifizierung von Anzeigeprinzipien in AR-Anwendungen anhand von definierten Paradigmata. Informatiktage 2012: 191-194
Coauthor Index
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last updated on 2024-10-07 21:24 CEST by the dblp team
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