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4. VS-GAMES 2012: Genoa, Italy
- Alessandro De Gloria, Sara de Freitas:
Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012. Procedia Computer Science 15, Elsevier 2012 - Alessandro De Gloria, Francesco Bellotti, Riccardo Berta:
Building a Comprehensive R&D Community on Serious Games. 1-3 - Vedad Hulusic, Nirvana Pistoljevic:
"LeFCA": Learning Framework for Children with Autism. 4-16 - Muriel Ney, Valérie Emin, Jeffrey Earp:
Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection. 17-24 - Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana A. Stanescu:
Hot Issues in Game Enhanced Learning: The GEL Viewpoint. 25-31 - Chinedu Obikwelu, Janet C. Read:
The Serious Game Constructivist Framework for Children's Learning. 32-37 - Samantha Clarke, Sylvester Arnab, Ian Dunwell, Katherine Brown:
PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents. 38-44 - Kiavash Bahreini, Rob Nadolski, Wim Westera:
FILTWAM - A Framework for Online Affective Computing in Serious Games. 45-52 - Gonçalo Duarte Garcia Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik, Ralf Klamma:
Serious Games for Personal and Social Learning & Ethics: Status and Trends. 53-65 - João Fernandes, Diogo Duarte, Cláudia Sofia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva:
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. 66-77 - Kristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema:
The Design Principles for Flow Experience in Educational Games. 78-91 - Francesco Curatelli, Chiara Martinengo:
Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties. 92-102 - Aparajithan Sivanathan, Theodore Lim, Sandy Louchart, James M. Ritchie:
Temporal Synchronisation of Data Logging in Racing Gameplay. 103-110 - Georgios Vardaxoglou, Evangelia Baralou:
Developing a Platform for Serious Gaming: Open Innovation through Closed Innovation. 111-121 - Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia Raupp Musse, Rafael Bidarra:
Semantic Crowds: Reusable Population for Virtual Worlds. 122-139 - Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis:
Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues. 140-147 - Ivan Lombardi:
Not-so-Serious Games for Language Learning. Now with 99, 9% More Humour on Top. 148-158 - Asier Marzo Pérez, Oscar Ardaiz:
A Smart Phone Tool to Create Photo Collages. 159-162 - Kristian Kiili, Pauliina Tuomi, Arttu Perttula:
Exerbraining for Schools: Combining Body and Brain Training. 163-173 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. 174-186 - Terry J. Lavender, Diane Gromala:
Audition, The Game. 187-192 - Ariadna Padrós, Margarida Romero, Mireia Usart:
Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals. 193-202 - Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment. 203-209 - Jannicke Baalsrud Hauge, Johann c. k. h. Riedel:
Evaluation of Simulation Games for Teaching Engineering and Manufacturing. 210-220 - Yulia Bachvarova, Stefano Bocconi, Bartwin van der Pols, Maria Popescu, Ion Roceanu:
Measuring the Effectiveness of Learning with Serious Games in Corporate Training. 221-232 - Igor Mayer:
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. 233-247 - André Pinheiro, Paulo Fernandes, Ana Margarida Maia, Gonçalo Cruz, Daniela Pedrosa, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado, Jorge Rafael:
Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft Engines. 248-255 - Borzoo Pourabdollahian, Marco Taisch, Endris Kerga:
Serious Games in Manufacturing Education: Evaluation of Learners' Engagement. 256-265 - H. Yu, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Sandy Louchart, Ioana A. Stanescu, Ion Roceanu, Sara de Freitas:
Exploring the Application of Computer Game Theory to Automated Assembly. 266-273 - Vítor Oliveira, António Coelho, Rui Guimarães, Carlos Rebelo:
Serious Game in Security: A Solution for Security Trainees. 274-282 - Herre van Oostendorp, Saraschandra Karanam:
Using a Cognitive Model of Web-Navigation to Generate Support for 3D Virtual Navigation. 283-284 - Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Ying Liu, Ioana A. Stanescu, Antoniu Stefan:
Game Interactivity in CAD as Productive Systems. 285-288 - Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana A. Stanescu:
GEL: Exploring Game Enhanced Learning. 289-292 - Voravika Wattanasoontorn, Imma Boada, Carles Blavi, Mateu Sbert:
The Framework of a Life Support Simulation Application. 293-294 - Pietro Righi Riva, Margherita Pillan:
The Unimportance of Flawless Game Mechanics. 295-298 - Asier Marzo Pérez, Oscar Ardaiz:
Learning with your Friend's Data: Game Entity Social Mapping in Serious Games. 299-300 - Aysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi:
Multi User Virtual Environments and Serious Games for Team Building. 301-302 - Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco:
Social Networks and Web-based Serious Games as Novel Educational Tools. 303-306 - Damien Djaouti, Emmanuel Dubois, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne:
Towards A Serious Application for Telescope Maintenance. 307-309 - Akira Hasegawa, Hiroyuki Iida, Takeo Nakagawa, Shogo Sone:
Digital-Kakejiku Typhoon Model based on Fluid Mechanics. 310-311 - Hazaël Jones, Nicolas Sabouret:
An Affective Model for a Virtual Recruiter in a Job Interview Context. 312-313 - Neil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti:
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. 314-315 - Neil Suttie, Sandy Louchart, Theodore Lim, Jim Ritchie:
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games. 316-317 - João Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho, Rui Rodrigues:
Towards Location-based Augmented Reality games. 318-319 - Alessandra Tesei, Alessandra Barbieri, Ronald T. Kessel:
Survey on Serious Games Applied to Security, Safety and Crisis Management. 320-321 - Ronald T. Kessel, Alessandra Tesei:
Accuracy Requirements for Physical Models in Serious Games. 322-325 - Lucia Pannese:
Workshop: Tutorial on Serious Games for Entrepreneurship. 326-327 - Carolina Islas Sedano:
Workshop: Designing games for Specific Contexts. 328-339 - Jannicke Baalsrud Hauge, Borzoo Pourabdollahian, Johann c. k. h. Riedel:
Workshop on the Use of Serious Games in the Education of Engineers. 341-342
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