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Raffaello Brondi
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2020 – today
- 2021
- [j2]Luca Ascari, Anna Marchenkova, Andréa Bellotti, Stefano Lai, Lucia Moro, Konstantin Koshmak, Alice Mantoan, Michele Barsotti, Raffaello Brondi, Giovanni Avveduto, Davide Sechi, Alberto Compagno, Pietro Avanzini, Jonas Ambeck-Madsen, Giovanni Vecchiato:
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies. Sensors 21(24): 8167 (2021) - 2020
- [c14]Andrea Valenti, Michele Barsotti, Raffaello Brondi, Davide Bacciu, Luca Ascari:
ROS-Neuro Integration of Deep Convolutional Autoencoders for EEG Signal Compression in Real-time BCIs. SMC 2020: 2019-2024 - [i1]Andrea Valenti, Michele Barsotti, Raffaello Brondi, Davide Bacciu, Luca Ascari:
ROS-Neuro Integration of Deep Convolutional Autoencoders for EEG Signal Compression in Real-time BCIs. CoRR abs/2008.13485 (2020)
2010 – 2019
- 2017
- [c13]Claudia Faita, Raffaello Brondi, Camilla Tanca, Marcello Carrozzino, Massimo Bergamasco:
Natural User Interface to Assess Social Skills in Autistic Population. AVR (2) 2017: 144-154 - 2016
- [j1]Raffaello Brondi, Marcello Carrozzino, Cristian Lorenzini, Franco Tecchia:
Using Mixed Reality and Natural interaction in Cultural Heritage Applications. Informatica (Slovenia) 40(3) (2016) - [c12]Marcello Carrozzino, Cristian Lorenzini, Mihai Duguleana, Chiara Evangelista, Raffaello Brondi, Franco Tecchia, Massimo Bergamasco:
An Immersive VR Experience to Learn the Craft of Printmaking. AVR (2) 2016: 378-389 - [c11]Mihai Duguleana, Raffaello Brondi, Florin Girbacia, Cristian-Cezar Postelnicu, Octavian Mihai Machidon, Marcello Carrozzino:
Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli. EuroMed (1) 2016: 902-912 - 2015
- [c10]Raffaello Brondi, Marcello Carrozzino:
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals. AVR 2015: 384-398 - [c9]Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c8]Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c7]Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [c6]Raffaello Brondi, Massimo Satler, Carlo Alberto Avizzano, Paolo Tripicchio:
A Multimodal Learning System for Handwriting Movements. Intelligent Environments 2014: 256-259 - [c5]Franco Tecchia, Giovanni Avveduto, Marcello Carrozzino, Raffaello Brondi, Massimo Bergamasco, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c4]Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76 - [c3]Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. VS-GAMES 2014: 1-2 - [c2]Raffaello Brondi, Marcello Carrozzino:
Fostering Collaboration among Restoration Professionals Using Augmented Reality. WETICE 2014: 243-248 - 2013
- [p1]Raffaello Brondi, Filippo Banno, Sara Bendinelli, Christian Castelli, Antonio Mancina, Mauro Marinoni, Daniele Sartiano, Francesca Sernissi, Paolo Bongioanni:
Drugs Don't Work in Patients Who Don't Take Them: Dr. Drin, The New ICT Paradigm For Chronic Therapies. Annual Review of Cybertherapy and Telemedicine 2013: 100-104 - 2012
- [c1]Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco:
Social Networks and Web-based Serious Games as Novel Educational Tools. VS-GAMES 2012: 303-306
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