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ISS 2016: Niagara Falls, ON, Canada
- Mark Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory:
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS 2016, Niagara Falls, ON, Canada, November 6-9, 2016. ACM 2016, ISBN 978-1-4503-4248-3
Opening Keynote
- Ali Mazalek:
Movement, Material, Mind: Tangible and Embodied Interactions for Discovery and Learning. 1
Closing Keynote
- Camille Utterback:
An Artist's Perspective on Interactive Surfaces and Spaces. 3
Session 1: Hardware and Novel Devices
- Emilio Granell, Luis A. Leiva:
Less Is More: Efficient Back-of-Device Tap Input Detection Using Built-in Smartphone Sensors. 5-11 - Cheng Zhang, Abdelkareem Bedri, Gabriel Reyes, Bailey Bercik, Omer T. Inan, Thad E. Starner, Gregory D. Abowd:
TapSkin: Recognizing On-Skin Input for Smartwatches. 13-22 - Masaya Tsuruta, Shuta Nakamae, Buntarou Shizuki:
RootCap: Touch Detection on Multi-electrodes using Single-line Connected Capacitive Sensing. 23-32 - Shio Miyafuji, Masato Sugasaki, Hideki Koike:
Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. 33-37 - Yuichiro Takeuchi, Shunichi Suwa, Kunihiko Nagamine:
AnyLight: Programmable Ambient Illumination via Computational Light Fields. 39-48 - Yuki Tsujimoto, Yuichi Itoh, Takao Onoye:
Ketsuro-Graffiti: An Interactive Display with Water Condensation. 49-55
Session 2: From Touch to Pen
- Qinglong Wang, Xiangshi Ren, Sayan Sarcar, Xiaoying Sun:
EV-Pen: Leveraging Electrovibration Haptic Feedback in Pen Interaction. 57-66 - Jiseong Gu, Geehyuk Lee:
In-Place-Ink: Toward More Direct Handwriting Interfaces. 67-76 - Erroll Wood, Jonathan Taylor, John Fogarty, Andrew W. Fitzgibbon, Jamie Shotton:
ShadowHands: High-Fidelity Remote Hand Gesture Visualization using a Hand Tracker. 77-84 - Robert Xiao, Scott E. Hudson, Chris Harrison:
DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing. 85-94 - Vicente Nacher, Alfredo Ferreira, Javier Jaen, Fernando Garcia-Sanjuan:
Are Kindergarten Children Ready for Indirect Drag Interactions? 95-101 - Elie Cattan, Amélie Rochet-Capellan, François Bérard:
Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks. 103-108
Session 3: Infoviz
- Narges Mahyar, Kelly J. Burke, Jialiang (Ernest) Xiang, Siyi (Cathy) Meng, Kellogg S. Booth, Cynthia L. Girling, Ronald W. Kellett:
UD Co-Spaces: A Table-Centred Multi-Display Environment for Public Engagement in Urban Design Charrettes. 109-118 - Arnaud Prouzeau, Anastasia Bezerianos, Olivier Chapuis:
Towards Road Traffic Management with Forecasting on Wall Displays. 119-128 - Meghna Mehta, Ahmed Sabbir Arif, Apurva Gupta, Sean DeLong, Roozbeh Manshaei, Graceline Williams, Manasvi Lalwani, Sanjay Chandrasekharan, Ali Mazalek:
Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology. 129-138 - Ulrike Kister, Patrick Reipschläger, Raimund Dachselt:
MultiLens: Fluent Interaction with Multi-Functional Multi-Touch Lenses for Information Visualization. 139-148 - Ramik Sadana, John T. Stasko:
Expanding Selection for Information Visualization Systems on Tablet Devices. 149-158
Session 4: Cross Devices
- Frederik Brudy, Steven Houben, Nicolai Marquardt, Yvonne Rogers:
CurationSpace: Cross-Device Content Curation Using Instrumental Interaction. 159-168 - Robert Xiao, Scott E. Hudson, Chris Harrison:
CapCam: Enabling Rapid, Ad-Hoc, Position-Tracked Interactions Between Devices. 169-178 - Maria Husmann, Michael Spiegel, Alfonso Murolo, Moira C. Norrie:
UI Testing Cross-Device Applications. 179-188
Session 5: Interactions
- Andrew M. Webb, Andruid Kerne, Zach Brown, Jun-Hyun Kim, Elizabeth Kellogg:
LayerFish: Bimanual Layering with a Fisheye In-Place. 189-198 - Hanaë Rateau, Yosra Rekik, Laurent Grisoni, Joaquim A. Jorge:
Talaria: Continuous Drag & Drop on a Wall Display. 199-204 - Md. Sami Uddin, Carl Gutwin:
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. 205-214 - Jens Grubert, Eyal Ofek, Michel Pahud, Matthias Kranz, Dieter Schmalstieg:
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses. 215-224 - Matthew K. Miller, Regan L. Mandryk:
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure. 225-234
Session 6: Large Displays
- Ulrich von Zadow, Daniel Bösel, Duc Dung Dam, Anke Lehmann, Patrick Reipschläger, Raimund Dachselt:
Miners: Communication and Awareness in Collaborative Gaming at an Interactive Display Wall. 235-240 - Anton Sigitov, Ernst Kruijff, Christina Trepkowski, Oliver G. Staadt, André Hinkenjann:
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems. 241-249 - Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere:
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. 251-260 - Mohamad H. Salimian, Derek Reilly, Stephen Brooks, Bonnie MacKay:
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study. 261-270
Session 7: Applications
- Florent Berthaut, Alex J. Jones:
ControllAR: Appropriation of Visual Feedback on Control Surfaces. 271-277 - Andrew Hollenbach, Matthew Cox, Joe Geigel:
A Dynamic 3D Performance Space for Control of Virtual Musical Instruments. 279-285 - Maximilian Müller, Nuno Otero, Marcelo Milrad:
Shared Interactive Music Experiences in Public Spaces: User Engagement and Motivations. 287-296 - Victor Cheung, James R. Wallace:
Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games. 297-306
Posters
- Koshi Ikegawa, Masaya Tsuruta, Tetsuya Abe, Arika Yoshida, Buntarou Shizuki, Shin Takahashi:
Lightweight Capacitance-based Block System for 3D Space Interaction. 307-312 - Ali Arya, Ryan Bottriell:
A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games. 313-318 - Tom Horak, Ulrike Kister, Raimund Dachselt:
Presenting Business Data: Challenges during Board Meetings in Multi-Display Environments. 319-324 - Haley Coppins, Tudor Tibu, Jack Shen-Kuen Chang, Ali Mazalek, Frauke Zeller:
Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning. 325-330 - Yuya Obinata, Genta Suzuki, Taichi Murase, Yusaku Fujii:
Pose Estimation for a Cuboid with Regular Patterns in an Interactive Assembly-support Projection System. 331-336 - Takehiro Niikura, Takashi Matsubara, Naoki Mori:
Touch Detection System for Various Surfaces Using Shadow of Finger. 337-342 - Florian Echtler, Martin Kaltenbrunner:
SUR40 Linux: Reanimating an Obsolete Tangible Interaction Platform. 343-348 - Hendrik Sollich, Ulrich von Zadow, Tobias Pietzsch, Pavel Tomancak, Raimund Dachselt:
Exploring Time-dependent Scientific Data Using Spatially Aware Mobiles and Large Displays. 349-354 - Thomas Marrinan, Luc Renambot, Jason Leigh, Angus G. Forbes, Steven Jones, Andrew E. Johnson:
Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays. 355-360 - Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki:
Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels. 361-366 - Wolfgang Büschel, Patrick Reipschläger, Raimund Dachselt:
Foldable3D: Interacting with 3D Content Using Dual-Display Devices. 367-372 - Heesun Kim, Seung A. Lee, Hyoyoung Kim, Ji-Hyung Park:
Twosome Coloring: Designing a Playful Coloring System on Dual-sided Transparent Surfaces. 373-378 - Farzan Kalantari, Laurent Grisoni, Frédéric Giraud, Yosra Rekik:
Finding the Minimum Perceivable Size of a Tactile Element on an Ultrasonic Based Haptic Tablet. 379-384 - Chi Zhang, Nan Jiang, Feng Tian:
Accessing Mobile Apps with User Defined Gesture Shortcuts: An Exploratory Study. 385-390 - Nicola Corona, Roberto Foddai, Samuel Aldo Iacolina, Agnese Mannai:
Fun-f! Game-furniture Experimenting Interactive Surfaces for Children's Sensory Learning. 391-396 - Anne Schwartz, Clara Sorensen, Eni Mustafaraj:
HABITAT EXPLORER: Designing Educational Games for Collaborative Learning on Interactive Surfaces. 397-401 - Richard J. Wirth, Chien Wen Yuan, Benjamin V. Hanrahan, John M. Carroll, Mary Beth Rosson, Jomara Bindá:
Exploring Interactive Surface Designs for Eliciting Social Activity from Elderly Adults. 403-408 - Ahmed Sabbir Arif, Cristina Sylla, Ali Mazalek:
Learning New Words and Spelling with Autocorrections. 409-414 - Ahmed Sabbir Arif, Ali Mazalek:
WebTEM: A Web Application to Record Text Entry Metrics. 415-420 - Thomas Marrinan, Arthur Nishimoto, Joseph A. Insley, Silvio Rizzi, Andrew E. Johnson, Michael E. Papka:
Interactive Multi-Modal Display Spaces for Visual Analysis. 421-426 - Bingyi Cao, Margarita Esponda, Raúl Rojas:
The Use of a Multi-Display System in University Classroom Lectures. 427-432 - Aniruddha Waje, Khalid Tearo, Raghav V. Sampangi, Derek Reilly:
Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay. 433-438 - Kaori Ikematsu, Itiro Siio:
Carbon Copy Metaphor: Mode Switching Technique for Trackpad-based Manipulations. 439-444
Demos
- Victor Cheung, James R. Wallace:
Quantum Cats: The Demo. 445-448 - Gustavo Fortes Tondello, Rina R. Wehbe, Lennart E. Nacke:
CHI PLAYGUE: A Mobile Conference Networking Game. 449-452 - Md. Sami Uddin, Carl Gutwin:
Single-Handed HandMark Menus: Rapid Command Selection on Tablets. 453-456 - Takafumi Higashi, Hideaki Kanai:
Instruction for Paper-cutting: A System for Learning Experts' Skills. 457-460 - Roozbeh Manshaei, Nauman Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek:
Exploring Genetic Mutations on Mitochondrial DNA Cancer Data with Interactive Tabletop and Active Tangibles. 461-464 - Alex J. Jones, Florent Berthaut:
ControllAR: Appropriation of Visual Feedback on Control Surfaces. 465-468 - Brien East, Sean DeLong, Roozbeh Manshaei, Ahmed Sabbir Arif, Ali Mazalek:
Actibles: Open Source Active Tangibles. 469-472 - Victor Cheung, Stacey D. Scott:
Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow. 473-476 - Matthew Cox, Andrew Hollenbach, Joe Geigel:
A Dynamic 3D Performance Space for Control of Virtual Musical Instruments. 477-480 - Anna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer:
BacPack for New Frontiers: A Tangible Tabletop Museum Exhibit Exploring Synthetic Biology. 481-484 - Cooper Davies, Jade White, Alec McAllister, Adam Saroka, Omar Addam, Fatemeh Hendijani Fard, Frank Maurer:
A Toolkit for Building Collaborative Immersive Multi-Surface Applications. 485-488 - Edwin Chan, Yuxi Wang, Teddy Seyed, Frank Maurer:
ERWear: Wearable System Design through the Lens of First Responders. 489-492 - Cayley MacArthur, Stephen Trothen, Mark Hancock:
Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces. 493-496 - Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Lennart E. Nacke:
ABOVE WATER: Extending the Play Space for Health. 497-499 - Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. 501-504
Workshops & Tutorials
- Craig Anslow, Pedro F. Campos, Andrés Lucero, Laurent Grisoni, Mirjam Augstein, James R. Wallace:
Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables. 505-508 - Steven Houben, Jo Vermeulen, Clemens Nylandsted Klokmose, Johannes Schöning, Nicolai Marquardt, Harald Reiterer:
Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction. 509-512 - Michael Nebeling:
Cross-Device Interfaces: Existing Research, Current Tools, Outlook. 513-516 - Andrew D. Wilson, Hrvoje Benko:
Projected Augmented Reality with the RoomAlive Toolkit. 517-520 - Edward Tse:
Let's Talk Architecture: An Introduction to Glass Buildings. 521-524 - Robert J. Teather, Wolfgang Stuerzlinger:
SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games. 525-528 - Benjamin Bach, Raimund Dachselt, Sheelagh Carpendale, Tim Dwyer, Christopher Collins, Bongshin Lee:
Immersive Analytics: Exploring Future Interaction and Visualization Technologies for Data Analytics. 529-533
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