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Sandbox@SIGGRAPH 2011: Vancouver, British Columbia, Canada
- T. L. Taylor:
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011. ACM 2011, ISBN 978-1-4503-0775-8
Analyzing player behavior and experience
- Andrew Peter Macvean, Mark O. Riedl:
Evaluating enjoyment within alternate reality games. 5-10 - Dinara Moura, Magy Seif El-Nasr, Christopher D. Shaw:
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. 11-15 - Mark D. Rice, Marcus Wan, Min-Hui Foo, Jamie Ng, Zynie Wai, Janell Kwok, Samuel Lee, Linda Teo:
Evaluating gesture-based games with older adults on a large screen display. 17-24 - Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. 25-29
Players and game worlds
- Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton:
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. 31-35 - Teun Dubbelman:
Designing stories: practices of narrative in 3D computer games. 37-41 - Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko:
Beyond player types: gaming achievement goal. 43-48 - Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey:
Modeling play: re-casting expertise in MMOGs. 49-53
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