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SI3D 2008: Redwood City, California, USA
- Eric Haines, Morgan McGuire:
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA. ACM 2008, ISBN 978-1-59593-983-8
Navigation
- George W. Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach:
Safe 3D navigation. 7-15 - Azam Khan, Igor Mordatch, George W. Fitzmaurice, Justin Matejka, Gordon Kurtenbach:
ViewCube: a 3D orientation indicator and controller. 17-25 - Jonathan Mooser, Suya You, Ulrich Neumann:
Large document, small screen: a camera driven scroll and zoom control for mobile devices. 27-34
Isosurface rendering
- Ilya D. Rosenberg, Ken Birdwell:
Real-time particle isosurface extraction. 35-43 - John Kloetzli, Marc Olano, Penny Rheingans:
Interactive volume isosurface rendering using BT volumes. 45-52 - Daniel G. Aliaga:
Digital inspection: an interactive stage for viewing surface details. 53-60
Physics
- Sean Curtis, Rasmus Tamstorf, Dinesh Manocha:
Fast collision detection for deformable models using representative-triangles. 61-69 - Fausto Richetti Blanco, Manuel M. Oliveira:
Instant mesh deformation. 71-78
GPGPU
- Stanley Tzeng, Li-Yi Wei:
Parallel white noise generation on a GPU via cryptographic hash. 79-87 - Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus:
Computing two-dimensional Delaunay triangulation using graphics hardware. 89-97 - Theodore Kim:
Hardware-aware analysis and optimization of stable fluids. 99-106
Projection
- Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche:
Fast non-linear projections using graphics hardware. 107-114 - Paul Rosen, Voicu Popescu:
The epipolar occlusion camera. 115-122 - Sangwon Lee, David Feng, Bruce Gooch:
Automatic construction of 3D models from architectural line drawings. 123-130
AI + Crowds
- Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki:
Simulating interactions of avatars in high dimensional state space. 131-138 - Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin:
Interactive navigation of multiple agents in crowded environments. 139-147 - Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára, Carol O'Sullivan:
Polypostors: 2D polygonal impostors for 3D crowds. 149-155
Illumination
- Erik Sintorn, Ulf Assarsson:
Real-time approximate sorting for self shadowing and transparency in hair rendering. 157-162 - Chris Wyman:
Hierarchical caustic maps. 163-171 - Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin:
Interactive multiple anisotropic scattering in clouds. 173-182
Textures
- Art Tevs, Ivo Ihrke, Hans-Peter Seidel:
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. 183-190 - Morgan McGuire, Kyle Whitson:
Indirection mapping for quasi-conformal relief texturing. 191-198 - Zheng Qin, Michael D. McCool, Craig S. Kaplan:
Precise vector textures for real-time 3D rendering. 199-206 - Kimmo Roimela, Tomi Aarnio, Joonas Itäranta:
Efficient high dynamic range texture compression. 207-214
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