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Bruce Gooch
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2010 – 2019
- 2017
- [c51]Gilbert Cruz, Jacob Jones, Meagan Morrow, Andres Gonzalez, Bruce Gooch:
An AI System for Coaching Novice Programmers. HCI (26) 2017: 12-21 - [c50]Andres Gonzalez, Robert Michael Fowler, Harrison Froeschke, Sabra Leong, Bruce Gooch:
Fairy Houses: A Creative Engineering Experience. HCI (26) 2017: 41-49 - [c49]Bruce Gooch, Nicolas Bain, Taylor Day:
Creating an Environment for Millennials. HCI (30) 2017: 109-114 - [c48]Kaitlyn Becker, Frederic I. Parke, Bruce Gooch:
An AR Application for Wheat Breeders. HCI (4) 2017: 124-133 - [c47]Nicolas Bain, Nithya Rajan, Bruce Gooch:
An Interactive Diagnostic Application for Food Crop Irrigation. HCI (4) 2017: 202-211 - [c46]Robert Lightfoot, Bruce Gooch, Robert Michael Fowler:
Humanizing the Machine - Basic Communication for Unskilled Operators. HCI (30) 2017: 569-574 - [c45]Andrew T. Duchowski, Edward Angel, Bruce Gooch, David Luebke:
CGEMS: computer graphics educational material. SIGGRAPH Panels 2017: 3:1-3:2 - [e8]Holger Winnemoeller, Lyn Bartram, Stephen N. Spencer, Bruce Gooch, Yotam I. Gingold:
13th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2017, Los Angeles, CA, USA, July 29-30, 2017, Proceedings. ACM 2017, ISBN 978-1-4503-5080-8 [contents] - [e7]Holger Winnemoeller, Lyn Bartram, Stephen N. Spencer, Bruce Gooch, Yotam I. Gingold:
15th International Symposium on Non-Photorealistic Animation and Rendering, NPAR@Expressive 2017, Los Angeles, CA, USA, July 29-30, 2017, Proceedings. ACM 2017, ISBN 978-1-4503-5081-5 [contents] - [e6]Holger Winnemoeller, Lyn Bartram, Stephen N. Spencer, Bruce Gooch, Yotam I. Gingold:
14th International Symposium on Sketch-Based Interfaces and Modeling, SBIM@Expressive 2017, Los Angeles, CA, USA, June 29-30, 2017, Proceedings. ACM 2017, ISBN 978-1-4503-5079-2 [contents] - 2014
- [c44]Colin Patch, Kin Fun Li, Bruce Gooch:
An Exercise Data Logging System for Retrofitting Gym Equipment. IMIS 2014: 178-185 - 2011
- [c43]Vidya Setlur, Samuel Rossoff, Bruce Gooch:
Wish I hadn't clicked that: context based icons for mobile web navigation and directed search tasks. IUI 2011: 165-174 - [c42]Sven C. Olsen, Bruce Gooch:
Image simplification and vectorization. NPAR 2011: 65-74 - [c41]Halimat I. Alabi, Bruce Gooch:
The accessibility toolkit. Onward! 2011: 145-148 - 2010
- [c40]Anthony Estey, Jeremy Long, Bruce Gooch, Amy Ashurst Gooch:
Investigating studio-based learning in a course on game design. FDG 2010: 64-71 - [c39]Samuel Rossoff, George Tzanetakis, Bruce Gooch:
Adapting personal music for synesthetic game play. FDG 2010: 163-170 - [c38]Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch:
Viewing progress in non-photorealistic rendering through Heinlein's lens. NPAR 2010: 165-171 - [c37]David Bartle, Samuel Rossoff, David Whittaker, Bruce Gooch, Kim Kerns, Jenny MacSween:
Cognitive games as therapy for children with FAS. SIGGRAPH Posters 2010: 48:1
2000 – 2009
- 2009
- [j11]Kristin Potter, Amy Gooch, Bruce Gooch, Peter Willemsen, Joe Michael Kniss, Richard F. Riesenfeld, Peter Shirley:
Resolution Independent NPR-Style 3D Line Textures. Comput. Graph. Forum 28(1): 56-66 (2009) - [c36]Anthony Estey, Amy Gooch, Bruce Gooch:
Addressing industry issues in a multi-disciplinary course on game design. FDG 2009: 71-78 - [c35]Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute:
Time will tell: in-game social interactions that facilitate second language acquisition. FDG 2009: 161-168 - [e5]Stephen N. Spencer, Bruce Gooch, Tobias Isenberg, Craig S. Kaplan:
7th International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2009, New Orleans, LA, USA, August 1-2, 2009, Proceedings. ACM 2009, ISBN 978-1-60558-604-5 [contents] - 2008
- [j10]Bruce Gooch, Brian Wyvill:
Computational Aesthetics. IEEE Computer Graphics and Applications 28(2): 23 (2008) - [j9]Sangwon Lee, David Feng, Cindy Grimm, Bruce Gooch:
A Sketch-Based User Interface for Reconstructing Architectural Drawings. Comput. Graph. Forum 27(1): 81-90 (2008) - [c34]Yolanda A. Rankin, Amy Gooch, Bruce Gooch:
The impact of game design on students' interest in CS. GDCSE 2008: 31-35 - [c33]Sangwon Lee, David Feng, Bruce Gooch:
Automatic construction of 3D models from architectural line drawings. SI3D 2008: 123-130 - [c32]Yolanda A. Rankin, McKenzie McNeal, Marcus W. Shute, Bruce Gooch:
User centered game design: evaluating massive multiplayer online role playing games for second language acquisition. Sandbox@SIGGRAPH 2008: 43-49 - 2007
- [j8]Vidya Setlur, Thomas Lechner, Marc Nienhaus, Bruce Gooch:
Retargeting Images and Video for Preserving Information Saliency. IEEE Computer Graphics and Applications 27(5): 80-88 (2007) - [c31]Deidra Morrison, Bruce Gooch:
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making. HCI (15) 2007: 134-140 - [c30]Holger Winnemöller, David Feng, Bruce Gooch, Satoru Suzuki:
Using NPR to evaluate perceptual shape cues in dynamic environments. NPAR 2007: 85-92 - [c29]Marc Nienhaus, Bruce Gooch, Jürgen Döllner:
Light threads: illustrating movement dynamics in city models. SIGGRAPH Sketches 2007: 1 - [c28]Yolanda A. Rankin, Thomas Lechner, Bruce Gooch:
Team-based pedagogy for CS102 using game design. SIGGRAPH Educators Program 2007: 20 - [e4]Bruce Gooch, Maneesh Agrawala, Oliver Deussen:
5th International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2007, San Diego, CA, USA, August 4-5, 2007, Proceedings. ACM 2007, ISBN 978-1-59593-624-0 [contents] - [e3]Bruce Gooch, Peter-Pike J. Sloan:
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA. ACM 2007, ISBN 978-1-59593-628-8 [contents] - 2006
- [j7]Sangwon Lee, David A. Shamma, Bruce Gooch:
Detecting false captioning using common-sense reasoning. Digit. Investig. 3(Supplement): 65-70 (2006) - [j6]Holger Winnemöller, Sven C. Olsen, Bruce Gooch:
Real-time video abstraction. ACM Trans. Graph. 25(3): 1221-1226 (2006) - [c27]Yolanda A. Rankin, Rachel Gold, Bruce Gooch:
3D Role-Playing Games as Language Learning Tools. Eurographics (Education Papers) 2006: 33-38 - [c26]Ivan Viola, Mario Costa Sousa, David S. Ebert, Bill Andrews, Bruce Gooch, Christian Tietjen:
Illustrative Visualization for Medicine and Science. Eurographics (Tutorials) 2006: 1061-1200 - [c25]Sangwon Lee, Sven C. Olsen, Bruce Gooch:
Interactive 3D fluid jet painting. NPAR 2006: 97-104 - [c24]Bruce Gooch:
Perception and evaluation: optimizing computer imagery for communication. SIGGRAPH Courses 2006: 3 - [c23]Sangwon Lee, Sven C. Olsen, Bruce Gooch:
Interactive 3D fluid jet painting. SIGGRAPH Emerging Technologies 2006: 17 - [c22]Yolanda A. Rankin, Rachel Gold, Bruce Gooch:
Playing for keeps: gaming as a language learning tool. SIGGRAPH Educators Program 2006: 44 - [c21]David Feng, Sangwon Lee, Bruce Gooch:
Perception-based construction of 3D models from line drawings. SIGGRAPH Sketches 2006: 53 - [c20]Sangwon Lee, Sven C. Olsen, Bruce Gooch:
Interactive 3D fluid jet painting. SIGGRAPH Sketches 2006: 112 - [c19]Sven C. Olsen, Holger Winnemöller, Bruce Gooch:
Implementing real-time video abstraction. SIGGRAPH Sketches 2006: 133 - [c18]Thomas Lechner, David Feng, Pin Ren, Bruce Gooch, David S. Channin, William Van Bonn:
An ontological bridge between information and scientific visualization. SIGGRAPH Research Posters 2006: 162 - [c17]Pin Ren, Bruce Gooch, Benjamin Watson:
Dimensional compositing for visualizing high-dimensional dataset. SIGGRAPH Research Posters 2006: 163 - [c16]Pin Ren, John Kristoff, Bruce Gooch:
Visualizing DNS traffic. VizSEC 2006: 23-30 - [e2]Bruce Gooch, László Neumann, Werner Purgathofer, Mateu Sbert:
Computational Aesthetics in Graphics, Visualization and Imaging, 28.05. - 02.06.2006. Dagstuhl Seminar Proceedings 06221, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany 2006 [contents] - [i2]Bruce Gooch, László Neumann, Werner Purgathofer, Mateu Sbert:
06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging. Computational Aesthetics in Graphics, Visualization and Imaging 2006 - [i1]Bruce Gooch, László Neumann, Werner Purgathofer, Mateu Sbert:
06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging. Computational Aesthetics in Graphics, Visualization and Imaging 2006 - 2005
- [j5]Holger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch:
Light Waving: Estimating Light Positions From Photographs Alone. Comput. Graph. Forum 24(3): 433-438 (2005) - [j4]Vidya Setlur, Conrad Albrecht-Buehler, Amy Ashurst Gooch, Samuel Rossoff, Bruce Gooch:
Semanticons: Visual Metaphors as File Icons. Comput. Graph. Forum 24(3): 647-656 (2005) - [j3]Amy Ashurst Gooch, Sven C. Olsen, Jack Tumblin, Bruce Gooch:
Color2Gray: salience-preserving color removal. ACM Trans. Graph. 24(3): 634-639 (2005) - [c15]Mario Costa Sousa, Amy Ashurst Gooch, Bruce Gooch:
Illustrative Scientific Visualization Framework. CAe 2005: 57-65 - [c14]Amy Ashurst Gooch, Bruce Gooch:
Enhancing Perceived Depth in Images Via Artistic Matting. CAe 2005: 83-89 - [c13]Sven C. Olsen, Bruce A. Maxwell, Bruce Gooch:
Interactive vector fields for painterly rendering. Graphics Interface 2005: 241-247 - [c12]Vidya Setlur, Saeko Takagi, Ramesh Raskar, Michael Gleicher, Bruce Gooch:
Automatic image retargeting. MUM 2005: 59-68 - [c11]Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooch:
Retargeting vector animation for small displays. MUM 2005: 69-77 - [c10]Holger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch:
Light waving: estimating light positions from photographs alone. SIGGRAPH Sketches 2005: 44 - [e1]László Neumann, Mateu Sbert, Bruce Gooch, Werner Purgathofer:
1st Eurographics Workshop on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2005, Girona, Spain, May 18-20, 2005, Proceedings. Eurographics Association 2005, ISBN 3-905673-27-4 [contents] - 2004
- [j2]Bruce Gooch, Erik Reinhard, Amy Gooch:
Human facial illustrations: Creation and psychophysical evaluation. ACM Trans. Graph. 23(1): 27-44 (2004) - [c9]Amy Ashurst Gooch, Bruce Gooch:
Enhancing perceived depth in images via artistic matting. APGV 2004: 168 - [c8]Vidya Setlur, Bruce Gooch:
Is that a smile?: gaze dependent facial expressions. NPAR 2004: 79-151 - [c7]Vidya Setlur, Saeko Takagi, Ramesh Raskar, Michael Gleicher, Bruce Gooch:
Automatic image retargeting. SIGGRAPH Sketches 2004: 4 - 2003
- [b2]Bruce Gooch:
Human Facial Illustrations: Creation and Evaluation. University of Utah, USA, 2003 - 2002
- [c6]Bruce Gooch, Greg Coombe, Peter Shirley:
Artistic Vision: painterly rendering using computer vision techniques. NPAR 2002: 83-90 - 2001
- [b1]Bruce Gooch, Amy Gooch:
Non-photorealistic rendering. A K Peters 2001, ISBN 978-1-56881-133-8, pp. I-X, 1-243 - [j1]Erik Reinhard, Michael Ashikhmin, Bruce Gooch, Peter Shirley:
Color Transfer between Images. IEEE Computer Graphics and Applications 21(5): 34-41 (2001) - [c5]Peter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch:
The Lit Sphere: A Model for Capturing NPR Shading from Art. Graphics Interface 2001: 143-150 - [c4]Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley:
Artistic Composition for Image Creation. Rendering Techniques 2001: 83-88 - 2000
- [c3]Matthew Kaplan, Bruce Gooch, Elaine Cohen:
Interactive artistic rendering. NPAR 2000: 67-74
1990 – 1999
- 1999
- [c2]Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld:
Interactive technical illustration. SI3D 1999: 31-38 - 1998
- [c1]Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen:
A Non-photorealistic Lighting Model for Automatic Technical Illustration. SIGGRAPH 1998: 447-452
Coauthor Index
aka: Amy Gooch
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