default search action
HCI 2021: Virtual Event
- Xiaowen Fang:
HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Lecture Notes in Computer Science 12790, Springer 2021, ISBN 978-3-030-77413-4
Serious Games
- Matthew Hamilton, Betsy DiSalvo, Tracy Fullerton:
Mindful Gaming: User Experiences with Headspace and Walden, a Game. 3-19 - Volha Knysh, Kaitlyn Patrick, Fan Zhao:
Gamification of ERP Training in Local Governments. 20-32 - Jiahui Li, Zhenyu Gu:
Orpheus: A Voice-Controlled Game to Train Pitch Matching. 33-41 - Weiwei Ma, Bo Liu, Zhao Liu:
Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character During Mealtime? 42-50 - David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker:
Ludus Magnus - A Serious Game for Learning the Latin Language. 51-61 - Tânia Rocha, João Barroso:
PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: A Pilot Study. 62-71 - Yinghong Sheng, Fan Zhao:
Improve Students' Learning Experience in General Chemistry Laboratory Courses. 72-83 - Jingying Wang, Jia Li, Qianru Song, Xiaomei Ping, Dengbo Zhang, Qizhong Hu, Shoubao Gao:
A Study on Serious Game Practice to Improve Children's Global Competence. 84-102 - William W. L. Chen, Poh Soon JosephNg, H. C. Eaw, Koo Yuen Phan:
JomGames: Creating a Motivating Learning Environment. 103-112 - Marcelo Worsley, Kevin Mendoza Tudares, Timothy Mwiti, Mitchell Zhen, Marc Jiang:
Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraft. 113-131
Gamification and Learning
- Weam Gaoud Alghabban, Hadeel Mohammed Al-Dawsari, Robert J. Hendley:
Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level. 135-154 - Ma. Victoria Almeda, Jodi Asbell-Clarke:
Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners. 155-172 - Beixian Chen, Weitse Wang, Linlin Shui:
A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual. 173-188 - Wad Ghaban:
Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? 189-200 - Maya Israel, Tongxi Liu, Jewoong Moon, Fengfeng Ke, Ibrahim Dahlstrom-Hakki:
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. 201-215 - Fengfeng Ke, Ruohan Liu, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki, Maya Israel:
Using Eye Tracking for Research on Learning and Computational Thinking. 216-228 - Hira Naseem, Osama Halabi:
Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners. 229-244 - Adam Palmquist, Robin Munkvold, Ole Goethe:
Gamification Design Predicaments for E-learning. 245-255 - Tiago Barros Pontes e Silva, Raquel Pereira Pacheco, Mariana da Silva Lima, Mauricio Miranda Sarmet, Maria Luísa de Carvalho Cascelli de Azevedo, Vitor Henrique Malcher Ferreira, Carla Denise Castanho:
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games. 256-275 - Yuan Yao, Ling He, Junjie J. Shang:
Design and Application Research of Gamification in University Curriculum - - Taking the Course of TV Camera for Example. 276-293 - Haoxue Yu, Hui Li, Kaveri Subrahmanyam:
Children's Learning Through Touchscreen Games: The Role of Background Music and Touchscreen Experience. 294-305 - Fan Zhao, Roger Mendez, Alec Toubin, Brian Mahan:
Gamified Education in K-12. 306-315
Mixed and Virtual Reality Games
- Nouf AlMuraikhi, Fatima AlMalki, Fadeela AlDahnim, Osama Halabi:
Virtual Reality for Rich Interaction with Cultural Heritage Sites. 319-328 - Kamran Khowaja, Dena Al-Thani, Yasmin Abdelaal, Asma Osman Hassan, Younss Ait Mou, Mohamad Hassan Hijab:
Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar. 329-344 - Christian Y. Limsui:
Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums. 345-354 - Zhenyu Lu, Ruozhou Mao:
Research on the Interaction Method that Can Alleviate Cybersickness in Virtual Reality Games. 355-371 - Maria Fernanda Montoya Vega, Julian F. Villada, John Edison Muñoz, Óscar Alberto Henao:
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor. 372-387 - Kyoung Lee Swearingen, Scott Swearingen:
The Woods: A Mixed-Reality Multiplayer Cooperative Game. 388-397
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.