default search action
"A Sampling-based 3D Point Cloud Compression Algorithm for Immersive ..."
Hui Yuan et al. (2020)
- Hui Yuan, Dexiang Zhang, Weiwei Wang, Yujun Li:
A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication. Mob. Networks Appl. 25(5): 1863-1872 (2020)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.