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Rui Rodrigues 0001
Person information
- affiliation: University of Porto, Faculty of Engineering, Portugal
- affiliation: INESC TEC, Porto Portugal
- affiliation (PhD): University of Minho, Department of Computer Science, Braga, Portugal
- affiliation: Philips Research, Eindhoven, The Netherlands
Other persons with the same name
- Rui Rodrigues — disambiguation page
- Rui Rodrigues 0002 — Instituto Superior Miguel Torga, Coimbra, Portugal
- Rui Rodrigues 0003 — University Institute of Lisbon (ISCTE), Portugal
- Rui Rodrigues 0004 (aka: Rui M. M. Rodrigues) — INESC-ID, Lisbon, Portugal
- Rui Rodrigues 0005 — University of Minho, Braga, Computer Science and Technology Centre (CCTC), Portugal
- Rui Rodrigues 0006 (aka: Rui Filipe dos Santos Rodrigues) — NOVA University Lisbon, Department of Informatics, Portugal (and 1 more)
- Rui Rodrigues 0007 (aka: Rui Alberto Pimenta Rodrigues) — NOVA University Lisbon, Faculty of Science and Technology, Caparica, Portugal
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Journal Articles
- 2024
- [j13]Rodrigo Assaf, Daniel Mendes, Rui Rodrigues:
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems. Comput. Graph. Forum 43(2): i-iii (2024) - 2023
- [j12]Filipe Barbosa, Daniel Mendes, Rui Rodrigues:
Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator. Comput. Graph. 117: 42-50 (2023) - [j11]Diogo Almeida, Daniel Mendes, Rui Rodrigues:
SIT6: Indirect touch-based object manipulation for DeskVR. Comput. Graph. 117: 51-60 (2023) - 2021
- [j10]Rui Rodrigues, Teresa Matos, Alexandre Valle de Carvalho, Jorge G. Barbosa, Rodrigo Assaf, Rui Nóbrega, António Coelho, A. Augusto de Sousa:
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. Graph. Vis. Comput. 4: 200021 (2021) - 2020
- [j9]António Coelho, Rui Rodrigues, Rui Nóbrega, João Jacob, Leonel Morgado, Pedro Cardoso, Maria van Zeller, Liliana Santos, António Augusto de Sousa:
Serious Pervasive Games. Frontiers Comput. Sci. 2: 30 (2020) - [j8]Lisa Afonso, Rui Rodrigues, Eduardo Reis, Kylee Miller, Joana Castro, Nuno Parente, Carina Teixeira, Ana Fraga, Sandra Torres:
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. IEEE Trans. Games 12(4): 351-360 (2020) - 2017
- [j7]António Galrão Ramos, João Tiago Pinheiro Neto Jacob, Jorge Fonseca Justo, José Fernando Oliveira, Rui Rodrigues, Antonio Miguel Gomes:
Cargo dynamic stability in the container loading problem - a physics simulation tool approach. Int. J. Simul. Process. Model. 12(1): 29-41 (2017) - 2016
- [j6]Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. J. Multimodal User Interfaces 10(1): 31-62 (2016) - [j5]J. Jacinto Vasconcelos-Raposo, Maximino Bessa, Miguel Melo, Luís Barbosa, Rui Rodrigues, Carla Maria Teixeira, Luciana Cabral, António Augusto de Sousa:
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. Presence Teleoperators Virtual Environ. 25(3): 191-203 (2016) - 2015
- [j4]Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues, Eugénio C. Oliveira:
An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli. Entertain. Comput. 9-10: 19-27 (2015) - [j3]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Web Intell. 13(3): 195-214 (2015) - 2012
- [j2]André Riboira, Rui Rodrigues, Rui Abreu, José Campos:
Integrating Interactive Visualizations of Automatic Debugging Techniques on an Integrated Development Environment. Int. J. Creative Interfaces Comput. Graph. 3(2): 42-59 (2012) - 2004
- [j1]Rui Rodrigues, António Fernandes, Kees van Overveld, Fabian Ernst:
From spatiotemporal curves to reconstructed depth. Image Vis. Comput. 22(12): 959-970 (2004)
Conference and Workshop Papers
- 2024
- [c38]Bruno Georgevich Ferreira, Armando Jorge Miranda de Sousa, Luís Paulo Reis, António Augusto de Sousa, Rui Rodrigues, Rosaldo Rossetti:
AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots. EPIA (3) 2024: 53-64 - 2023
- [c37]Carlos Lousada, Daniel Mendes, Rui Rodrigues:
Exploring Pseudo-Haptics for Object Compliance in Virtual Reality. ICGI 2023: 1-8 - [c36]João Monteiro, Daniel Mendes, Rui Rodrigues:
TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR. ISMAR 2023: 999-1005 - 2022
- [c35]Bruno Carvalho, Daniel Mendes, António Coelho, Rui Rodrigues:
ProGenVR: Natural Interactions for Procedural Content Generation in VR. ICAT-EGVE 2022: 65-73 - [c34]Guilherme Amaro, Daniel Mendes, Rui Rodrigues:
Design and Evaluation of Travel and Orientation Techniques for Desk VR. VR 2022: 222-231 - 2021
- [c33]Daniel Garrido, Rui Rodrigues, A. Augusto de Sousa, João Jacob, Daniel Castro Silva:
Point Cloud Interaction and Manipulation in Virtual Reality. AIVR 2021: 15-20 - [c32]Francisco Pinho, Rui Nóbrega, Rui Rodrigues:
Immersive Adventure Games Development using 360-degree video. ICGI 2021: 1-8 - [c31]Nataska Statham, João Jacob, Mikael Fridenfalk, Rui Rodrigues:
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. ICEC 2021: 377-385 - [c30]João Ferreira, Daniel Mendes, Rui Nóbrega, Rui Rodrigues:
Immersive Multimodal and Procedurally-Assisted Creation of VR Environments. VR Workshops 2021: 30-37 - 2020
- [c29]José Aleixo Cruz, Thiago R. P. M. Rúbio, João Jacob, Daniel Garrido, Henrique Lopes Cardoso, Daniel Castro Silva, Rui Rodrigues:
Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video. IDEAL (2) 2020: 594-601 - [c28]Thiago R. P. M. Rúbio, José Aleixo Cruz, João Jacob, Daniel Garrido, Henrique Lopes Cardoso, Daniel Castro Silva, Rui Rodrigues:
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem. IDEAL (2) 2020: 602-609 - [c27]Daniel Marques, Alexandre Valle de Carvalho, Rui Rodrigues, Edgar Carneiro:
Spatiotemporal Phenomena Summarization through Static Visual Narratives. IV 2020: 467-472 - 2019
- [c26]Rodrigo Assaf, Rui Rodrigues:
The Feeling of Presence: An Immersive Perspective. ARTECH 2019: 40:1-40:6 - [c25]Carlos M. Costa, Germano Veiga, Armando Sousa, Luís Freitas Rocha, A. Augusto de Sousa, Rui Rodrigues, Ulrike Thomas:
Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations. ICARSC 2019: 1-8 - [c24]Vasco Pereira, Teresa Matos, Rui Rodrigues, Rui Nóbrega, João Jacob:
Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments. ICGI 2019: 17-24 - [c23]Miguel Brito, Rui Nóbrega, João Jacob, Rui Rodrigues, António Coelho:
Fall-Prevention Exergames Using Balance Board Systems. INTERACT (2) 2019: 406-426 - [c22]João Filipe Costa, João Jacob, Thiago R. P. M. Rúbio, Daniel Castro Silva, Henrique Lopes Cardoso, Sara Ferreira, Rui Rodrigues, Eugénio Oliveira, Rosaldo J. F. Rossetti:
Using Virtual Reality Environments to Predict Pedestrian Behaviour. ISC2 2019: 508-513 - 2018
- [c21]Teresa Matos, Rui Nóbrega, Rui Rodrigues, Marisa Pinheiro:
Dynamic annotations on an interactive web-based 360° video player. Web3D 2018: 22:1-22:4 - 2017
- [c20]João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Player Adaptivity and Safety in Location-Based Games. ACE 2017: 219-238 - [c19]João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Towards Player Adaptivity in Mobile Exergames. ACE 2017: 278-292 - [c18]João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho, Rui Rodrigues:
Adaptivity and safety in location-based games. VS-GAMES 2017: 173-174 - 2016
- [c17]Rui Nóbrega, João Jacob, Rui Rodrigues, António Coelho, A. Augusto de Sousa:
Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. Eurographics (Posters) 2016: 31-32 - [c16]Cristiano Carvalheiro, Rui Nóbrega, Hugo da Silva, Rui Rodrigues:
User Redirection and Direct Haptics in Virtual Environments. ACM Multimedia 2016: 1146-1155 - 2015
- [c15]Leonel Morgado, Rui Rodrigues, António Coelho, Olga Magano, Tânia Calçada, Paula Trigueiros Cunha, Cynthia Echave, Olga Kordas, Sara Sama, Jennifer Oliver, Jim Ang, Farzin Deravi, Ricardo Bento, Luís Ramos:
Cities in Citizens' Hands. DSAI 2015: 430-438 - 2014
- [c14]Pedro Alves Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. AIIDE 2014 - [c13]Gonçalo Amaral da Silva, Pedro Alves Nogueira, Rui Rodrigues:
"Generic Shooter 3000": a realistic first person shooter powered by biofeedback. CHI PLAY 2014: 371-374 - [c12]João S. V. Gonçalves, Rosaldo J. F. Rossetti, João Tiago Pinheiro Neto Jacob, Joel Gonçalves, Cristina Olaverri-Monreal, António Coelho, Rui Rodrigues:
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite. Intelligent Vehicles Symposium 2014: 13-18 - [c11]Pedro Alves Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio C. Oliveira:
Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study. WI-IAT (3) 2014: 278-285 - 2013
- [c10]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. AIIDE 2013 - [c9]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira:
Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios. EANN (1) 2013: 243-252 - [c8]Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. IAT 2013: 253-260 - [c7]Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues:
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research. ICEC 2013: 164-167 - 2012
- [c6]Pedro Brandão Silva, António Coelho, Rui Rodrigues, António Augusto de Sousa:
A Procedural Geometry Modeling API. GRAPP/IVAPP 2012: 129-134 - [c5]João Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho, Rui Rodrigues:
Towards Location-based Augmented Reality games. VS-GAMES 2012: 318-319 - 2011
- [c4]André Riboira, Rui Abreu, Rui Rodrigues:
An OpenGL-based eclipse plug-in for visual debugging. TOPI@ICSE 2011: 60 - [c3]Tiago Marques, Francisco Maria Cruz Nunes, Paula Alexandra Silva, Rui Rodrigues:
Tangible Interaction on Tabletops for Elderly People. ICEC 2011: 440-443 - 2004
- [c2]Rui Rodrigues, António Ramires Fernandes:
Robust reconstruction of 3d points from images. ICIP 2004: 3017-3020 - [c1]Rui Rodrigues, António Ramires Fernandes:
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing. SCCG 2004: 200-206
Coauthor Index
aka: João Jacob
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