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Chutisant Kerdvibulvech
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2020 – today
- 2024
- [j12]Rungpailin Songja, Iyakup Promboot, Bhavaris Haetanurak, Chutisant Kerdvibulvech:
Deepfake AI images: should deepfakes be banned in Thailand? AI Ethics 4(4): 1519-1531 (2024) - [j11]Kawin Meksumphun, Chutisant Kerdvibulvech:
Exploring motivations for social games in virtual reality for smart cities. J. Smart Cities Soc. 3(1): 63-80 (2024) - [j10]Wasana Siwilai, Chaiyanont Malaithong, Thanabat Raksanawes, Araya Sookhom, Kanisorn Rasrichai, Chutisant Kerdvibulvech:
PALLA: Palpation Suit for Breast Cancer Examination. SN Comput. Sci. 5(6): 660 (2024) - [j9]Paramate Yimchoi, Chutisant Kerdvibulvech:
A New Study for Metaverse Learning and Technology Acceptance for Commercial Exhibitions. SN Comput. Sci. 5(6): 723 (2024) - [c26]Chutisant Kerdvibulvech, Qing Li:
Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data. HCI (28) 2024: 235-244 - 2023
- [j8]Chawinthorn Watiktinnakorn, Jirawat Seesai, Chutisant Kerdvibulvech:
Blurring the lines: how AI is redefining artistic ownership and copyright. Discov. Artif. Intell. 3(1) (2023) - [j7]Kanisorn Rasrichai, Thayita Chantarutai, Chutisant Kerdvibulvech:
Recent Roles of Artificial Intelligence Artists in Art Circulation. Digit. Soc. 2(2) (2023) - [j6]Araya Sookhom, Piyachat Klinthai, Pimpakarn A-masiri, Chutisant Kerdvibulvech:
A New Study of AI Artists for Changing the Movie Industries. Digit. Soc. 2(3): 37 (2023) - [c25]Chutisant Kerdvibulvech:
A Digital Human Emotion Modeling Application Using Metaverse Technology in the Post-COVID-19 Era. HCI (19) 2023: 480-489 - 2022
- [c24]Chutisant Kerdvibulvech, Thitawee Palakawong Na Ayuttaya:
A New Metaverse Mobile Application for Boosting Decision Making of Buying Furniture. FTC (1) 2022: 924-933 - [c23]Chutisant Kerdvibulvech:
Exploring the Impacts of COVID-19 on Digital and Metaverse Games. HCI (39) 2022: 561-565 - [c22]Kawin Meksumphun, Chutisant Kerdvibulvech:
A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok. ISPR 2022: 29-42 - [c21]Chutisant Kerdvibulvech, Chin-Chen Chang:
A New Study of Integration Between Social Robotic Systems and the Metaverse for Dealing with Healthcare in the Post-COVID-19 Situations. ICSR (2) 2022: 392-401 - 2021
- [j5]Chutisant Kerdvibulvech, Pattaragun Wanishwattana:
Computational Journalism Analysis on Young Adults' Body Images and Attitudes Toward Plastic Surgery. Int. J. e Collab. 17(4): 89-108 (2021) - [c20]Chutisant Kerdvibulvech, Zhao Yang Dong:
Roles of Artificial Intelligence and Extended Reality Development in the Post-COVID-19 Era. HCI (41) 2021: 445-454 - [c19]Chutisant Kerdvibulvech:
Location-Based Augmented Reality Games Through Immersive Experiences. HCI (15) 2021: 452-461 - 2020
- [c18]Chutisant Kerdvibulvech:
Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch. HCI (2) 2020: 392-400 - [c17]Chutisant Kerdvibulvech, Liming Luke Chen:
The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak. HCI (42) 2020: 467-476
2010 – 2019
- 2019
- [j4]Tantham Rungvithu, Chutisant Kerdvibulvech:
Conversational Commerce and CryptoCurrency Research in Urban Office Employees in Thailand. Int. J. e Collab. 15(3): 34-48 (2019) - [c16]Chutisant Kerdvibulvech:
A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction. HCI (LBP) 2019: 233-242 - [c15]Chutisant Kerdvibulvech, Sheng-Uei Guan:
Affective Computing for Enhancing Affective Touch-Based Communication Through Extended Reality. ICCSA (2) 2019: 351-360 - 2018
- [c14]Tantham Rungvithu, Chutisant Kerdvibulvech:
A New Study of Conversational Commerce in Thai Urban Office Employees. CRIWG 2018: 155-168 - 2017
- [c13]Chutisant Kerdvibulvech:
An Innovative Real-Time Mobile Augmented Reality Application in Arts. AVR (2) 2017: 251-260 - 2016
- [c12]Chutisant Kerdvibulvech:
A Review of Computer-Based Gesture Interaction Methods for Supporting Disabled People with Special Needs. ICCHP (2) 2016: 503-506 - [c11]Chutisant Kerdvibulvech, Chih-Chien Wang:
A New 3D Augmented Reality Application for Educational Games to Help Children in Communication Interactively. ICCSA (2) 2016: 465-473 - [c10]Chutisant Kerdvibulvech:
A Novel Integrated System of Visual Communication and Touch Technology for People with Disabilities. ICCSA (2) 2016: 509-518 - 2015
- [c9]Chutisant Kerdvibulvech:
An Innovative Use of Multidisciplinary Applications Between Information Technology and Socially Digital Media for Connecting People. MISNC 2015: 60-69 - [c8]Chutisant Kerdvibulvech:
A Study of Interactive Digital Multimedia Applications. PCM (1) 2015: 192-199 - 2014
- [j3]Chutisant Kerdvibulvech:
A methodology for hand and finger motion analysis using adaptive probabilistic models. EURASIP J. Embed. Syst. 2014: 18 (2014) - [c7]Chutisant Kerdvibulvech:
Human Hand Motion Recognition Using an Extended Particle Filter. AMDO 2014: 71-80 - [c6]Chutisant Kerdvibulvech, Koichiro Yamauchi:
3D Human Motion Analysis for Reconstruction and Recognition. AMDO 2014: 118-127 - [c5]Chutisant Kerdvibulvech:
Hybrid model of human hand motion for cybernetics application. SMC 2014: 2367-2372 - [c4]Chutisant Kerdvibulvech, Koichiro Yamauchi:
Structural Human Shape Analysis for Modeling and Recognition. S+SSPR 2014: 282-290 - 2011
- [c3]Chutisant Kerdvibulvech:
Real-time Adaptive Learning System using Object Color Probability for Virtual Reality Applications. SIMULTECH 2011: 200-204
2000 – 2009
- 2009
- [j2]Chutisant Kerdvibulvech, Hideo Saito:
Model-Based Hand Tracking by Chamfer Distance and Adaptive Color Learning Using Particle Filter. EURASIP J. Image Video Process. 2009 (2009) - 2008
- [j1]Chutisant Kerdvibulvech, Hideo Saito:
Guitarist Fingertip Tracking by Integrating a Bayesian Classifier into Particle Filters. Adv. Hum. Comput. Interact. 2008: 384749:1-384749:10 (2008) - 2007
- [c2]Chutisant Kerdvibulvech, Hideo Saito:
Vision-Based Detection of Guitar Players' Fingertips Without Markers. CGIV 2007: 419-428 - [c1]Chutisant Kerdvibulvech, Hideo Saito:
Vision-Based Guitarist Fingering Tracking Using a Bayesian Classifier and Particle Filters. PSIVT 2007: 625-638
Coauthor Index
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last updated on 2024-12-02 21:22 CET by the dblp team
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