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Larry Seiler
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2020 – today
- 2023
- [j11]Jacob Haydel, Cem Yuksel, Larry Seiler:
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing. ACM Trans. Graph. 42(6): 196:1-196:15 (2023) - 2022
- [j10]Ian Mallett, Larry Seiler, Cem Yuksel:
Patch Textures: Hardware Support for Mesh Colors. IEEE Trans. Vis. Comput. Graph. 28(7): 2710-2721 (2022) - 2021
- [j9]Daqi Lin, Larry Seiler, Cem Yuksel:
Hardware Adaptive High-Order Interpolation for Real-Time Graphics. Comput. Graph. Forum 40(8): 1-16 (2021) - 2020
- [j8]Ian Mallett, Cem Yuksel, Larry Seiler:
Efficient Adaptive Deferred Shading with Hardware Scatter Tiles. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 11:1-11:17 (2020) - [j7]Nghia Truong, Cem Yuksel, Larry Seiler:
Quadratic Approximation of Cubic Curves. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 16:1-16:17 (2020) - [j6]Larry Seiler, Daqi Lin, Cem Yuksel:
Compacted CPU/GPU Data Compression via Modified Virtual Address Translation. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 19:1-19:18 (2020) - [c8]Larry Seiler, Daqi Lin, Cem Yuksel:
Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation. I3D 2020: 12:1-12:10
2010 – 2019
- 2019
- [c7]Ian Mallett, Larry Seiler, Cem Yuksel:
Patch Textures: Hardware Implementation of Mesh Colors. High Performance Graphics (Short Papers) 2019: 39-44
2000 – 2009
- 2009
- [j5]Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Pradeep Dubey, Stephen Junkins, Adam T. Lake, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Michael Abrash, Jeremy Sugerman, Pat Hanrahan:
Larrabee: A Many-Core x86 Architecture for Visual Computing. IEEE Micro 29(1): 10-21 (2009) - [j4]Mikhail Smelyanskiy, David R. Holmes III, Jatin Chhugani, Alan Larson, Doug Carmean, Dennis P. Hanson, Pradeep Dubey, Kurt Augustine, Daehyun Kim, Alan Kyker, Victor W. Lee, Anthony D. Nguyen, Larry Seiler, Richard A. Robb:
Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures. IEEE Trans. Vis. Comput. Graph. 15(6): 1563-1570 (2009) - 2008
- [j3]Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam T. Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Pat Hanrahan:
Larrabee: a many-core x86 architecture for visual computing. ACM Trans. Graph. 27(3): 18 (2008) - 2003
- [c6]Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler:
Shear-image order ray casting volume rendering. SI3D 2003: 152-162 - 2002
- [c5]Kurt Akeley, David Blair Kirk, Larry Seiler, Philipp Slusallek, Brad Grantham:
When will ray-tracing replace rasterization? SIGGRAPH Abstracts and Applications 2002: 86-87
1990 – 1999
- 1999
- [j2]Joel McCormack, Bob McNamara, Chris Gianos, Norman P. Jouppi, Todd A. Dutton, John H. Zurawski, Larry Seiler, Kenneth W. Correll:
Implementing Neon: a 256-bit graphics accelerator. IEEE Micro 19(2): 58-69 (1999) - [c4]Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler:
The VolumePro Real-Time Ray-Casting System. SIGGRAPH 1999: 251-260 - 1998
- [c3]Joel McCormack, Bob McNamara, Chris Gianos, Larry Seiler, Norman P. Jouppi, Kenneth W. Correll:
Neon: A Single-Chip 3D Workstation Graphics Accelerator. Workshop on Graphics Hardware 1998: 123-132 - 1995
- [j1]Larry Seiler, Robert Ulichney:
Integrating Video Rendering into Graphics Accelerator Chips. Digit. Tech. J. 7(4) (1995)
1980 – 1989
- 1988
- [c2]John Beck, James Pappas, Robert Rose, Larry Seiler:
Integrated Test Logic for Video ICs. ITC 1988: 744-751 - 1982
- [c1]Larry Seiler:
A hardware assisted design rule check architecture. DAC 1982: 232-238
Coauthor Index
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