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Computers in Entertainment, Volume 12
Volume 12, Number 1, Spring 2014
- Renato Luiz de Freitas Cunha, Marlos C. Machado, Luiz Chaimowicz:
RTSMate: Towards an Advice System for RTS Games. 1:1-1:20 - Satoru Tokuhisa, Yusuke Kamiyama, Takuji Tokiwa:
Personal, Physical, Social, and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children. 2:1-2:20 - Tsung Teng Chen:
Online Games: Research Perspective and Framework. 3:1-3:26 - Raffaella Folgieri, Roberto Zampolini:
BCI Promises in Emotional Involvement in Music and Games. 4:1-4:10
Volume 12, Number 2, Summer 2014
- Fernando Roman, Anderson Maciel, Luciana Porcher Nedel:
Improving Gameplay in First Person 3-D Games using Multiple Displays. 1:1-1:22 - Dinara Moura, Magy Seif El-Nasr:
Design Techniques for Planning Navigational Systems in 3-D Video Games. 2:1-2:25 - Rui Prada, Helmut Prendinger, Panita Yongyuth, Arturo Nakasone, Asanee Kawtrakul:
AgriVillage: A Game to Foster Awareness of the Environmental Impact of Agriculture. 3:1-3:18 - Bill Kapralos, Jonathan Lam, Karen Collins, Andrew Hogue, Kamen Kanev, Michael R. M. Jenkin:
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods. 4:1-4:19
Volume 12, Number 3, Fall 2014
- Glenda Revelle, Emily Reardon, Kristin Cook, Lori M. Takeuchi, Rafael Ballagas, Koichi Mori, Hiroshi Horii, Hayes Raffle, Maria Sandberg, Mirjana Spasojevic:
Electric Agents: Combining Collaborative Mobile Augmented Reality and Web-Based Video to Reinvent Interactive Television. 1:1-1:21 - Simone D. J. Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Marco A. Casanova:
Plot Generation with Character-Based Decisions. 2:1-2:21 - Nate Hagbi, Raphaël Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana:
In-Place Sketching for Augmented Reality Games. 3:1-3:18 - Yannis Lilis, Anthony Savidis:
An Integrated Development Framework for Tabletop Computer Games. 4:1-4:34
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