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Karen Collins
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2020 – today
- 2021
- [j11]Brent Cowan, Bill Kapralos, Karen Collins:
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. IEEE Trans. Games 13(3): 263-274 (2021)
2010 – 2019
- 2019
- [j10]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
An Introduction to Spatial Sound Rendering in Virtual Environments and Games. Comput. Games J. 8(3-4): 199-214 (2019) - [j9]Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins, Adam Dubrowski:
Intelligent avatars and emotion in medical-based virtual learning environments. Intell. Decis. Technol. 13(4): 407-416 (2019) - [c21]Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei:
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. CoG 2019: 1-8 - 2018
- [j8]Mohammed Melaisi, David Rojas, Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins:
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations. Informatics 5(4): 43 (2018) - [c20]Karen Collins, Ruth Dockwray:
Tamaglitchi: A Pilot Study of Anthropomorphism and Non-Verbal Sound. Audio Mostly Conference 2018: 19:1-19:6 - [c19]Karen Collins, Krzyzstof Borowski:
Experimental Game Interactions in a Cave Automatic Virtual Environment. GEM 2018: 1-9 - 2016
- [j7]Karen Collins:
Game Sound in the Mechanical Arcades: An Audio Archaeology. Game Stud. 16(1) (2016) - [c18]Brian Cullen, Karen Collins, Andrew Hogue, Bill Kapralos:
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. IISA 2016: 1-6 - 2015
- [j6]Kate J. Lifford, Jana Witt, Maria Burton, Karen Collins, Lisa Caldon, Adrian Edwards, Malcolm Reed, Lynda Wyld, Kate Brain:
Understanding older women's decision making and coping in the context of breast cancer treatment. BMC Medical Informatics Decis. Mak. 15: 45 (2015) - [j5]Jonathan Lam, Bill Kapralos, Kamen Kanev, Karen Collins, Andrew Hogue, Michael R. M. Jenkin:
Sound localization on a horizontal surface: virtual and real sound source localization. Virtual Real. 19(3-4): 213-222 (2015) - [c17]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. QoMEX 2015: 1-6 - 2014
- [j4]Bill Kapralos, Jonathan Lam, Karen Collins, Andrew Hogue, Kamen Kanev, Michael R. M. Jenkin:
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods. Comput. Entertain. 12(2): 4:1-4:19 (2014) - [c16]David Rojas, Brent Cowan, Bill Kapralos, Karen Collins, Adam Dubrowski:
The Effect of Contextual Sound Cues on Visual Fidelity Perception. MMVR 2014: 346-352 - 2013
- [j3]David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart E. Nacke, Sayra Cristancho, Cristina Conati, Adam Dubrowski:
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. IEEE Trans. Cybern. 43(6): 1572-1583 (2013) - [c15]Chris Zerebecki, Brodie Stanfield, Andrew Hogue, Bill Kapralos, Karen Collins:
S3D depth-axis interaction for video games: performance and engagement. SD&A 2013: 86481B - [c14]Brodie Stanfield, Christopher Zerebecki, Andrew Hogue, Bill Kapralos, Karen Collins:
Impact of floating windows on the accuracy of depth perception in games. SD&A 2013: 864814 - [c13]Brian Cullen, Daniel Galperin, Karen Collins, Andrew Hogue, Bill Kapralos:
The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. SD&A 2013: 864815 - [c12]Mina Tawadrous, Andrew Hogue, Bill Kapralos, Karen Collins:
An interactive in-game approach to user adjustment of stereoscopic 3D settings. SD&A 2013: 864817 - 2012
- [j2]Karen Collins, Peter J. Taillon:
Visualized sound effect icons for improved multimedia accessibility: A pilot study. Entertain. Comput. 3(1): 11-17 (2012) - [c11]Brian Cullen, Daniel Galperin, Karen Collins, Bill Kapralos, Andrew Hogue:
The effects of audio on depth perception in S3D games. Audio Mostly Conference 2012: 32-39 - [c10]Daichi Nakano, Jonathan Lam, Bill Kapralos, Kamen Kanev, Karen Collins, Andrew Hogue, Michael Jenkin:
A framework for sound localization experiments and automation. HCCE 2012: 137-144 - [c9]David Rojas, Bill Kapralos, Sayra Cristancho, Karen Collins, Andrew Hogue, Cristina Conati, Adam Dubrowski:
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution. MMVR 2012: 386-392 - 2011
- [j1]Alexander Wharton, Karen Collins:
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study. Game Stud. 11(2) (2011) - [c8]Karen Collins:
Making gamers cry: mirror neurons and embodied interaction with game sound. Audio Mostly Conference 2011: 39-46 - [c7]Alexander Hodge, Karen Collins, Kelvin Lam, Peter J. Taillon:
Musical mood-based mobile gaming. IGIC 2011: 5-7 - [c6]Karen Collins, Peter J. Taillon, Bill Kapralos, J.-M. Trivi:
A framework for distributed audio smartphone games. SIGGRAPH Posters 2011: 16 - 2010
- [c5]Kevin A. Harrigan, Karen Collins, Michael J. Dixon, Jonathan A. Fugelsang:
Addictive gameplay: what casual game designers can learn from slot machine research. Future Play 2010: 127-133 - [c4]Karen Collins, Bill Kapralos, Andrew Hogue, Kamen Kanev:
An exploration of distributed mobile audio and games. Future Play 2010: 253-254 - [c3]Karen Collins:
Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine. Humans and Computers 2010: 1 - [c2]Karen Collins, Kamen Kanev, Bill Kapralos:
Using games as a method of evaluation of usability and user experience in human-computer interaction design. Humans and Computers 2010: 5-10
2000 – 2009
- 2009
- [c1]Karen Collins, Jill Tomasson Goodwin:
Client-based learning models: student-designed games for business applications. Future Play 2009: 17-18
Coauthor Index
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