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VR 2016: Greenville, SC, USA
- Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-0836-0 - Sabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell:
General Chair Message. x-xi - Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
Program chair message. xii - Ming C. Lin:
Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments. xvii - Timothy W. Bickmore:
Capstone speaker: Agents? Seriously. xviii
Conference Papers
Virtual Humans and Crowds
- Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. 3-10 - Myungho Lee, Kangsoo Kim, Salam Daher, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch:
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table. 11-17 - Kazuhiro Otsuka:
MMSpace: Kinetically-augmented telepresence for small group-to-group conversations. 19-28 - Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha:
Interactive and adaptive data-driven crowd simulation. 29-38
Ears and Hands
- Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen:
A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments. 39-48 - Koichi Hirota, Kazuyoshi Tagawa:
Interaction with virtual object using deformable hand. 49-56
Systems and Latency
- Stephan Rehfeld, Marc Erich Latoschik, Henrik Tramberend:
Estimating latency and concurrency of asynchronous real-time interactive systems using model checking. 57-66
Perception and Cognition
- Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe:
The impact of a self-avatar on cognitive load in immersive virtual reality. 67-76 - Ui Jong Ju, June Kang, Christian Wallraven:
Personality differences predict decision-making in an accident situation in virtual driving. 77-82
Augmented Reality and Calibration
- Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg:
Adaptive information density for augmented reality displays. 83-92 - Donghao Ren, Tibor Goldschwendt, YunSuk Chang, Tobias Höllerer:
Evaluating wide-field-of-view augmented reality with mixed reality simulation. 93-102 - Hanseul Jun, Gunhee Kim:
A calibration method for optical see-through head-mounted displays with a depth camera. 103-111
Displays and Sensory Integration
- George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania:
Gaze prediction using machine learning for dynamic stereo manipulation in games. 113-120
Applications
- Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar:
Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD). 121-130 - Dhaval Parmar, Joseph Isaac, Sabarish V. Babu, Nikeetha D'Souza, Alison E. Leonard, Sophie Jörg, Kara Gundersen, Shaundra Bryant Daily:
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. 131-140 - Pooya Rahimian, Elizabeth E. O'Neal, Junghum Paul Yon, Luke Franzen, Yuanyuan Jiang, Jodie M. Plumert, Joseph K. Kearney:
Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians. 141-149
Posters
- Bobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser:
Induction of linear and circular vection in real and virtual worlds. 153-154 - Andrea Bönsch, Sebastian Freitag, Torsten W. Kuhlen:
Automatic generation of world in miniatures for realistic architectural immersive virtual environments. 155-156 - Christoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers:
Virtual energy center for teaching alternative energy technologies. 157-158 - Sabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann:
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. 159-160 - Giang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan:
Integrating videos with LIDAR scans for virtual reality. 161-162 - Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado:
A methodology for reducing the time necessary to generate virtual electric substations. 163-164 - Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch:
Exploring social presence transfer in real-virtual human interaction. 165-166 - Mikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labbé:
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use. 167-168 - Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Denis Gracanin:
Depth-based 3D gesture multi-level radial menu for virtual object manipulation. 169-170 - Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga:
Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality. 171-172 - Mi Feng, Arindam Dey, Robert W. Lindeman:
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments. 173-174 - Jake Fountain, Shamus P. Smith:
Automatic identification of rigidly linked 6DoF sensors. 175-176 - Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Psychophysical influence on temperature perception by mixed-reality visual stimulation. 177-178 - Kazuki Hashimoto, Takamichi Nakamoto:
Olfactory display using surface acoustic wave device and micropumps for wearable applications. 179-180 - Charles E. Hughes, Kathleen M. Ingraham:
De-escalation training in an augmented virtuality space. 181-182 - Courtney Hutton, Evan A. Suma:
A realistic walking model for enhancing redirection in virtual reality. 183-184 - Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota:
Vestibulohaptic passive stimulation for a walking sensation. 185-186 - Hidetoshi Ishiyama, Shuichi Kurabayashi:
Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers. 187-188 - Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker:
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. 189-190 - Hao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang:
Groupnect: Integrating group interaction into large display system. 191-192 - Yuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen:
Acting together: Joint pedestrian road crossing in an immersive virtual environment. 193-194 - Valerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large:
Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors. 195-196 - Yuki Kaneto, Takashi Komuro:
Space-sharing AR interaction on multiple mobile devices with a depth camera. 197-198 - Soma Kawamura, Ryugo Kijima:
Effect of head mounted display latency on human stability during quiescent standing on one foot. 199-200 - Ryugo Kijima, Katsuya Yamaguchi:
VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB. 201-202 - Ryugo Kijima, Kento Miyajima:
Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2. 203-204 - Hyungil Kim, Jessica D. Isleib, Joseph L. Gabbard:
Casting shadows: Ecological interface design for augmented reality pedestrian collision warning. 205-206 - Taeheon Kim, Ashwin Kachhara, Blair MacIntyre:
Redirected head gaze to support AR meetings distributed over heterogeneous environments. 207-208 - David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas:
Head mounted projection for enhanced gaze in social interactions. 209-210 - Itsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono:
A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility. 211-212 - Christos Kyrlitsias, Despina Michael:
Influence by others' opinions: Social pressure from agents in immersive virtual environments. 213-214 - Wallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman:
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data. 215-216 - Lorraine Lin, Sophie Jörg:
The effect of realism on the virtual hand illusion. 217-218 - Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effects of vibrotactile stimulation during virtual sandboarding. 219-220 - Robert W. Lindeman:
A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays. 221-222 - Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik:
An intelligent multimodal mixed reality real-time strategy game. 223-224 - Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik:
FaceBo: Real-time face and body tracking for faithful avatar synthesis. 225-226 - Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial:
Using projection AR to add design studio pedagogy to a CS classroom. 227-228 - Kelly A. McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, James D. Ivory:
Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. 229-230 - Hirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine:
A handy system for natural composition of CG and real scene with real-time reflection of lighting changes. 231-232 - Kenneth R. Moser, J. Edward Swan II:
Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion. 233-234 - Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake:
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection. 235-236 - Takuya Nakano, Yasuyuki Yanagida:
Measurement of wind direction perception by the entire head. 237-238 - Thomas Nescher, Markus Zank, Andreas M. Kunz:
Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments. 239-240 - Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin:
Estimation of detection thresholds for audiovisual rotation gains. 241-242 - Jun Nishida, Kenji Suzuki:
bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction. 243-244 - Malte Nogalski, Wolfgang Fohl:
Acoustic redirected walking with auditory cues by means of wave field synthesis. 245-246 - Benjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew A. Turk:
Anchoring 2D gesture annotations in augmented reality. 247-248 - Soo Youn Oh, Ketaki Shriram, Bireswar Laha, Shawnee Baughman, Elise Ogle, Jeremy N. Bailenson:
Immersion at scale: Researcher's guide to ecologically valid mobile experiments. 249-250 - Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel:
Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments. 251-252 - Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato:
SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays. 253-254 - Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa:
Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality. 255-256 - Eric Palmer, Aaron Michaux, Zygmunt Pizlo:
Using virtual environments to evaluate assumptions of the human visual system. 257-258 - Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin:
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. 259-260 - Alex Peer, Kevin Ponto:
Perceptual space warping: Preliminary exploration. 261-262 - Thies Pfeiffer, Aljoscha Schmidt, Patrick Renner:
Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place. 263-264 - Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura:
Spatial consistency perception in optical and video see-through head-mounted augmentations. 265-266 - Daniel Pohl, Carlos Fernandez de Tejada Quemada:
See what I see: Concepts to improve the social acceptance of HMDs. 267-268 - Daniel Pohl, Xucong Zhang, Andreas Bulling:
Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs. 269-270 - Iulian Radu, Betsy McCarthy, Yvonne Kao:
Discovering educational augmented reality math applications by prototyping with elementary-school teachers. 271-272 - Yi Ren, Henry Fuchs:
Faster feedback for remote scene viewing with pan-tilt stereo camera. 273-274 - Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik:
A simplified inverse kinematic approach for embodied VR applications. 275-276 - Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann:
Avatar realism and social interaction quality in virtual reality. 277-278 - Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando:
Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes. 279-280 - Ian Schillebeeckx, Robert Pless:
Using Chromo-coded light fields for augmented reality. 281-282 - Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles:
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. 283-284 - Erik Sikström, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin:
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. 285-286 - Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik:
Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems. 287-288 - Anthony Steed:
Supporting multiple immersive configurations using a shape-changing display. 289-290 - Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Navigation interface for virtual environments constructed with spherical images. 291-292 - Mauro Teófilo, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira:
Bringing basic accessibility features to virtual reality context. 293-294 - Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll:
RayOnPlane: A translation technique minimizing gesture size. 295-296 - Philipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll:
Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality. 297-298 - Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Evaluating two alternative walking in place interfaces for virtual reality gaming. 299-300 - Ross Tredinnick, Markus Broecker, Kevin Ponto:
Progressive feedback point cloud rendering for virtual reality display. 301-302 - Yuki Uranishi, Masataka Imura, Tomohiro Kuroda:
The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching. 303-304 - Dimitar Valkov, John Martens, Klaus H. Hinrichs:
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments. 305-306 - Xiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang:
A tour guiding system of historical relics based on augmented reality. 307-308 - Nkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jörg, Victor B. Zordan:
Analysis in support of realistic timing in animated fingerspelling. 309-310 - Dennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik:
Low-cost raycast-based coordinate system registration for consumer depth cameras. 311-312 - Brandon Wilson, Matthew Bounds, Alireza Tavakkoli:
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. 313-314 - Mingze Xi, Shamus P. Smith:
Supporting path switching for non-player characters in a virtual environment. 315-316 - Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen:
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. 317-318 - David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper:
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. 319-320
Videos
- Aniket Bera, Sujeong Kim, Dinesh Manocha:
Interactive and adaptive data-driven crowd simulation: User study. 325 - Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper:
A fully immersive virtual model to explore archaeological sites. 326 - Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo:
VR THOR - Virtual reality training with hotstick on operations risks. 327 - Marcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo:
Batmen - Hybrid collaborative object manipulation using mobile devices. 328 - Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke:
Control methods in a supernatural flight simulator. 329 - Volker Kuchelmeister, Jill Bennett:
The Amnesia Atlas VR. A photographic media interface as memory-prosthesis. 330 - Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune:
VR study of human-multicopter interaction in a residential setting. 331 - Kenneth R. Moser, Sujan Anreddy, J. Edward Swan II:
Calibration and interaction in optical see-through augmented reality using leap motion. 332 - Marieke Nooren, Steye Hallema:
What do we care 4? A virtual reality music video. 333
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