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Publication search results
found 114 matches
- 2016
- Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - Sabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell:
General Chair Message. VR 2016: x-xi - Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar:
Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD). VR 2016: 121-130 - Aniket Bera, Sujeong Kim, Dinesh Manocha:
Interactive and adaptive data-driven crowd simulation: User study. VR 2016: 325 - Timothy W. Bickmore:
Capstone speaker: Agents? Seriously. VR 2016: xviii - Bobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser:
Induction of linear and circular vection in real and virtual worlds. VR 2016: 153-154 - Andrea Bönsch, Sebastian Freitag, Torsten W. Kuhlen:
Automatic generation of world in miniatures for realistic architectural immersive virtual environments. VR 2016: 155-156 - Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper:
A fully immersive virtual model to explore archaeological sites. VR 2016: 326 - Christoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers:
Virtual energy center for teaching alternative energy technologies. VR 2016: 157-158 - Sabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann:
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. VR 2016: 159-160 - Giang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan:
Integrating videos with LIDAR scans for virtual reality. VR 2016: 161-162 - Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo:
VR THOR - Virtual reality training with hotstick on operations risks. VR 2016: 327 - Marcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo:
Batmen - Hybrid collaborative object manipulation using mobile devices. VR 2016: 328 - Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch:
Exploring social presence transfer in real-virtual human interaction. VR 2016: 165-166 - Mikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labbé:
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use. VR 2016: 167-168 - Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Denis Gracanin:
Depth-based 3D gesture multi-level radial menu for virtual object manipulation. VR 2016: 169-170 - Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga:
Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality. VR 2016: 171-172 - Mi Feng, Arindam Dey, Robert W. Lindeman:
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments. VR 2016: 173-174 - Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles:
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. VR 2016: 283-284 - Jake Fountain, Shamus P. Smith:
Automatic identification of rigidly linked 6DoF sensors. VR 2016: 175-176 - Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Psychophysical influence on temperature perception by mixed-reality visual stimulation. VR 2016: 177-178 - Kazuki Hashimoto, Takamichi Nakamoto:
Olfactory display using surface acoustic wave device and micropumps for wearable applications. VR 2016: 179-180 - Koichi Hirota, Kazuyoshi Tagawa:
Interaction with virtual object using deformable hand. VR 2016: 49-56 - Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
Program chair message. VR 2016: xii - Charles E. Hughes, Kathleen M. Ingraham:
De-escalation training in an augmented virtuality space. VR 2016: 181-182 - Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen:
A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments. VR 2016: 39-48 - Courtney Hutton, Evan A. Suma:
A realistic walking model for enhancing redirection in virtual reality. VR 2016: 183-184 - Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota:
Vestibulohaptic passive stimulation for a walking sensation. VR 2016: 185-186 - Hidetoshi Ishiyama, Shuichi Kurabayashi:
Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers. VR 2016: 187-188 - Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker:
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. VR 2016: 189-190
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