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HCI 2024: Washington, DC, USA - Volume 40
- Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II. Lecture Notes in Computer Science 14723, Springer 2024, ISBN 978-3-031-61684-6
Serious Games and Gamification
- Gennaro Costagliola, Mattia De Rosa, Vittorio Fuccella, Alfonso Piscitelli, Parinaz Tabari:
Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User Interface. 3-16 - Carlos Alberto Espinosa-Pinos, Alex Mauricio Mazaquiza-Paucar, Clara Sánchez-Benítez:
The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students. 17-30 - Lucía García-Holgado, Francisco José García-Peñalvo, Andrea Vázquez-Ingelmo:
A Gamified Learning Experience for Teaching European Values in English Lessons. 31-44 - Jannah Issa, Vishesh Kumar, Marcelo Worsley:
Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft. 45-56 - Nafisul Kiron, Julita Vassileva:
How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-Quizzing Game. 57-68 - Naemi Luckner, Michael Pollak, Peter Purgathofer:
Exploring the Impact of Purposeful Board Games in Higher Education. 69-81 - Carlos Patricio Meneses Rodríguez, Jaime Sánchez:
Implementation and Usability Evaluation of an Online Videogame for Learning Musical Harmony. 82-93 - Boris A. Reif, Karin Schluifer, Cindy Mayas, Matthias Hirth:
Analysis of Gamification Elements in E-Learning. 94-112 - Megan Wiedbusch, Daryn A. Dever, Alex Goslen, Dan Carpenter, Cameron Marano, Kevin Smith, Roger Azevedo:
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning. 113-128
Novel Learning Ecosystems
- Jhon Alé, Jaime Sánchez:
Mobile Sensor Interfaces for Learning Science. 131-145 - Karim Elia Fraoua, Amos David:
Optimizing Training Paths Using Bellman Equations to Improve E-Learning with Q-Learning. 146-154 - Tina John:
A Real-Time Learning Progress Indicator Updater for Non-reactive Instances in Learning Management System Courses - A User Requirement Based on Evaluation. 155-169 - Tomaz Klobucar:
Towards SDGR-Compliant Cross-Border Education Services. 170-181 - Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filvà, Alicia García-Holgado, Lucía García-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco José García-Peñalvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira:
Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. 182-199 - Mondheera Pituxcoosuvarn, Yohei Murakami, Shinnosuke Yamada:
A Communication Support System for Japanese Language Learners Using Code-Mixing. 200-210 - Sarthak Sengupta, Anindya Bose, Fernando Moreira, David Fonseca Escudero, Francisco José García-Peñalvo, César A. Collazos:
A Study on Sensors in Higher Education. 211-221 - Robin Støckert, Veruska De Caro-Barek:
Hybrid Spaces in Higher Education: A Comprehensive Guide to Pedagogical, Space and Technology Design. 222-240 - Patrick Struger, Benedikt Brünner, Martin Ebner:
Promotion of Emotional Learning in Technical and Social Domains: A Systematic Review. 241-255 - Andrew Twigg, Nikita Valluri:
Improving Student Team Formation in Design Classrooms Using a Novel Approach. 256-271 - Andrea Vázquez-Ingelmo, Alicia García-Holgado, Jorge Pozo-Zapatero:
A Proposal for an Interactive Assistant to Support Exploratory Data Analysis in Educational Settings. 272-281
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