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3. AIIDE 2007: Stanford, California, USA
- Jonathan Schaeffer, Michael Mateas:
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. The AAAI Press 2007, ISBN 978-1-57735-325-6
Technical Papers
- Heather Barber, Daniel Kudenko:
Dynamic Generation of Dilemma-based Interactive Narratives. 2-7 - David K. Elson, Mark O. Riedl:
A Lightweight Intelligent Virtual Cinematography System for Machinima Production. 8-13 - Peter Gorniak, Ian Lane Davis:
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters . 14-19 - Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul R. Cohen, Yu-Han Chang:
Wubble World. 20-24 - Joe Marks, Vincent Hom:
Automatic Design of Balanced Board Games. 25-30 - Nathan R. Sturtevant:
Memory-Efficient Abstractions for Pathfinding. 31-36 - Chek Tien Tan, Ho-Lun Cheng:
Personality-based Adaptation for Teamwork in Game Agents. 37-42 - David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen:
Interactive Storytelling: A Player Modelling Approach. 43-48 - Timor Timuri, Pieter Spronck, H. Jaap van den Herik:
Automatic Rule Ordering for Dynamic Scripting. 49-54 - Samuel Wintermute, Joseph Z. Xu, John E. Laird:
SORTS: A Human-Level Approach to Real-Time Strategy AI. 55-60 - Dapeng Zhang, Bernhard Nebel:
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating. 61-67
Posters
- Leandro Motta Barros, Soraia Raupp Musse:
Improving Narrative Consistency in Planning-Based Interactive Storytelling. 68-70 - Dongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley:
A Believable Agent for First-Person Shooter Games. 71-73 - Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. 74-76 - Christian Darken:
Level Annotation and Test by Autonomous Exploration: Abbreviated Version. 77-79 - Kenneth D. Forbus, Sven E. Kuehne:
Episodic Memory: A Final Frontier (Abbreviated Version). 80-83 - M. Renee Jansen, Michael Buro:
HPA* Enhancements. 84-87 - Sandy Louchart, Ruth Aylett:
From Synthetic Characters to Virtual Actors. 88-90 - Brian Magerko:
A Comparative Analysis of Story Representations for Interactive Narrative Systems. 91-94 - David L. Roberts, Andrew S. Cantino, Charles Lee Isbell Jr.:
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides. 95-97 - Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram:
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. 98-100 - Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Luma Tuomola:
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives. 101-105
Demonstrations
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. 106-107 - Paul Kruszewski:
Navigation Challenges in Massively Destructible Worlds. 108-109 - Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. 110-111 - Brian S. Stensrud:
Intelligent Storytelling Architecture for Training (ISAT). 112-113 - Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas:
Authoring Environment for ShapeShifting Screen Media Productions. 114-115
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