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Michael Buro
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2020 – today
- 2024
- [i10]Douglas Rebstock, Christopher Solinas, Nathan R. Sturtevant, Michael Buro:
Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games. CoRR abs/2404.13150 (2024) - 2023
- [c54]Christopher Solinas, Douglas Rebstock, Nathan R. Sturtevant, Michael Buro:
History Filtering in Imperfect Information Games: Algorithms and Complexity. NeurIPS 2023 - [i9]Christopher Solinas, Douglas Rebstock, Nathan R. Sturtevant, Michael Buro:
History Filtering in Imperfect Information Games: Algorithms and Complexity. CoRR abs/2311.14651 (2023) - 2022
- [j22]Weijiang Feng, Long Lan, Michael Buro, Zhigang Luo:
Online Multiple-Pedestrian Tracking With Detection-Pair-Based Graph Convolutional Networks. IEEE Internet Things J. 9(24): 25086-25099 (2022) - 2021
- [c53]Varun Bhatt, Michael Buro:
Inference-Based Deterministic Messaging For Multi-Agent Communication. AAAI 2021: 11228-11236 - [c52]Jake Tuero, Michael Buro:
Bayes DistNet - A Robust Neural Network for Algorithm Runtime Distribution Predictions. AAAI 2021: 12418-12426 - [i8]Varun Bhatt, Michael Buro:
Inference-Based Deterministic Messaging For Multi-Agent Communication. CoRR abs/2103.02150 (2021) - 2020
- [i7]Arta Seify, Michael Buro:
Single-Agent Optimization Through Policy Iteration Using Monte-Carlo Tree Search. CoRR abs/2005.11335 (2020) - [i6]Jake Tuero, Michael Buro:
Bayes DistNet - A Robust Neural Network for Algorithm Runtime Distribution Predictions. CoRR abs/2012.07197 (2020)
2010 – 2019
- 2019
- [j21]Nicolas A. Barriga, Marius Stanescu, Felipe Besoain, Michael Buro:
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning. IEEE Comput. Intell. Mag. 14(3): 8-18 (2019) - [c51]Christopher Solinas, Douglas Rebstock, Michael Buro:
Improving Search with Supervised Learning in Trick-Based Card Games. AAAI 2019: 1158-1165 - [c50]David Churchill, Michael Buro, Richard Kelly:
Robust Continuous Build-Order Optimization in StarCraft. CoG 2019: 1-8 - [c49]Douglas Rebstock, Christopher Solinas, Michael Buro:
Learning Policies from Human Data for Skat. CoG 2019: 1-8 - [c48]Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant:
Policy Based Inference in Trick-Taking Card Games. CoG 2019: 1-8 - [i5]Christopher Solinas, Douglas Rebstock, Michael Buro:
Improving Search with Supervised Learning in Trick-Based Card Games. CoRR abs/1903.09604 (2019) - [i4]Douglas Rebstock, Christopher Solinas, Michael Buro:
Learning Policies from Human Data for Skat. CoRR abs/1905.10907 (2019) - [i3]Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant:
Policy Based Inference in Trick-Taking Card Games. CoRR abs/1905.10911 (2019) - 2018
- [j20]Brian Magerko, Julio César Bahamón, Michael Buro, Rossana Damiano, Jo Mazeika, Santiago Ontañón, Justus Robertson, James Ryan, Kristin Siu:
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 39(2): 75-78 (2018) - [j19]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games. IEEE Trans. Games 10(1): 69-77 (2018) - [c47]Marius Stanescu, Michael Buro:
Spatial Action Decomposition Learning Applied to RTS Combat Games. AIIDE Workshops 2018 - 2017
- [c46]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games. AIIDE 2017: 9-15 - [c45]Shuyi Zhang, Michael Buro:
Improving hearthstone AI by learning high-level rollout policies and bucketing chance node events. CIG 2017: 309-316 - [i2]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games. CoRR abs/1709.03480 (2017) - 2016
- [j18]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [j17]Michael Buro, Santiago Ontañón, Mike Preuss:
Guest Editorial Real-Time Strategy Games. IEEE Trans. Comput. Intell. AI Games 8(4): 317-318 (2016) - [c44]Marius Stanescu, Nicolas A. Barriga, Andy Hess, Michael Buro:
Evaluating real-time strategy game states using convolutional neural networks. CIG 2016: 1-7 - 2015
- [j16]Tiffany Barnes, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, Philippe Pasquier, Noriko Tomuro, Robert Michael Young, Alexander Zook:
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 36(1): 99-102 (2015) - [c43]Nicolas Arturo Barriga, Marius Stanescu, Michael Buro:
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games. AIIDE 2015: 9-15 - [c42]David Churchill, Michael Buro:
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces. AIIDE 2015: 16-22 - [c41]Marius Adrian Stanescu, Nicolas A. Barriga, Michael Buro:
Using Lanchester Attrition Laws for Combat Prediction in StarCraft. AIIDE 2015: 86-92 - [c40]Santiago Ontañón, Michael Buro:
Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games. IJCAI 2015: 1652-1658 - 2014
- [c39]Michael Buro, David Churchill:
AIIDE 2014 StarCraft Competition. AIIDE 2014 - [c38]Graham Kurtis Stephen Erickson, Michael Buro:
Global State Evaluation in StarCraft. AIIDE 2014 - [c37]Marius Stanescu, Nicolas A. Barriga, Michael Buro:
Hierarchical Adversarial Search Applied to Real-Time Strategy Games. AIIDE 2014 - [c36]Nicolas A. Barriga, Marius Stanescu, Michael Buro:
Parallel UCT search on GPUs. CIG 2014: 1-7 - [c35]Marius Stanescu, Nicolas A. Barriga, Michael Buro:
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games. ECAI 2014: 1099-1100 - 2013
- [j15]Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill:
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 34(1): 87-89 (2013) - [c34]Michael Buro, David Churchill:
AIIDE 2013 StarCraft Competition. AIIDE 2013 - [c33]Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russell Greiner, Michael Buro:
Predicting Army Combat Outcomes in StarCraft. AIIDE 2013 - [c32]David Churchill, Michael Buro:
Portfolio greedy search and simulation for large-scale combat in starcraft. CIG 2013: 1-8 - [c31]Timothy Furtak, Michael Buro:
Recursive Monte Carlo search for imperfect information games. CIG 2013: 1-8 - [p2]Peter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper:
Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013: 1-19 - [p1]Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau:
Pathfinding in Games. Artificial and Computational Intelligence in Games 2013: 21-31 - 2012
- [j14]Vadim Bulitko, Mark O. Riedl, Arnav Jhala, Michael Buro, Nathan R. Sturtevant:
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). AI Mag. 33(1): 51-54 (2012) - [j13]Michael Buro, David Churchill:
Real-Time Strategy Game Competitions. AI Mag. 33(3): 106-108 (2012) - [c30]Abdallah Saffidine, Hilmar Finnsson, Michael Buro:
Alpha-Beta Pruning for Games with Simultaneous Moves. AAAI 2012: 556-562 - [c29]Michael Buro, David Churchill:
AIIDE 2012 StarCraft Competition. AIIDE 2012 - [c28]David Churchill, Abdallah Saffidine, Michael Buro:
Fast Heuristic Search for RTS Game Combat Scenarios. AIIDE 2012 - 2011
- [c27]David Churchill, Michael Buro:
Build Order Optimization in StarCraft. AIIDE 2011 - [c26]Timothy Furtak, Michael Buro:
Using Payoff-Similarity to Speed Up Search. IJCAI 2011: 534-539 - [c25]Jeffrey Richard Long, Michael Buro:
Real-Time Opponent Modeling in Trick-Taking Card Games. IJCAI 2011: 617-622 - 2010
- [c24]Jeffrey Richard Long, Nathan R. Sturtevant, Michael Buro, Timothy Furtak:
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search. AAAI 2010: 134-140 - [c23]Timothy Furtak, Michael Buro:
On the Complexity of Two-Player Attrition Games Played on Graphs. AIIDE 2010
2000 – 2009
- 2009
- [c22]Timothy Furtak, Michael Buro:
Minimum Proof Graphs and Fastest-Cut-First Search Heuristics. IJCAI 2009: 492-498 - [c21]Michael Buro, Jeffrey Richard Long, Timothy Furtak, Nathan R. Sturtevant:
Improving State Evaluation, Inference, and Search in Trick-Based Card Games. IJCAI 2009: 1407-1413 - 2007
- [c20]Michael Buro, Alexander Kovarsky:
Concurrent Action Execution with Shared Fluents. AAAI 2007: 950-955 - [c19]M. Renee Jansen, Michael Buro:
HPA* Enhancements. AIIDE 2007: 84-87 - [c18]Franisek Sailer, Michael Buro, Marc Lanctot:
Adversarial Planning Through Strategy Simulation. CIG 2007: 80-87 - 2006
- [c17]Douglas Demyen, Michael Buro:
Efficient Triangulation-Based Pathfinding. AAAI 2006: 942-947 - [c16]Nathan R. Sturtevant, Michael Buro:
Improving Collaborative Pathfinding Using Map Abstraction. AIIDE 2006: 80-85 - 2005
- [j12]Dave Gomboc, Michael Buro, T. Anthony Marsland:
Tuning evaluation functions by maximizing concordance. Theor. Comput. Sci. 349(2): 202-229 (2005) - [c15]Nathan R. Sturtevant, Michael Buro:
Partial Pathfinding Using Map Abstraction and Refinement. AAAI 2005: 1392-1397 - [c14]Alexander Kovarsky, Michael Buro:
Heuristic Search Applied to Abstract Combat Games. Canadian AI 2005: 66-78 - [c13]Michael Chung, Michael Buro, Jonathan Schaeffer:
Monte Carlo Planning in RTS Games. CIG 2005 - [c12]Timothy Furtak, Masashi Kiyomi, Takeaki Uno, Michael Buro:
Generalized Amazons is PSPACE-Complete. IJCAI 2005: 132-137 - [c11]Nathan R. Sturtevant, Vadim Bulitko, Michael Buro:
Automatic State Abstraction for Pathfinding in Real-Time Video Games. SARA 2005: 362-364 - 2004
- [c10]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
Rediscovering *-Minimax Search. Computers and Games 2004: 35-50 - [c9]Thomas Hauk, Michael Buro, Jonathan Schaeffer:
*-Minimax Performance in Backgammon. Computers and Games 2004: 51-66 - 2003
- [c8]Dave Gomboc, T. Anthony Marsland, Michael Buro:
Evaluation Function Tuning via Ordinal Correlation. ACG 2003: 1-18 - [c7]Albert Xin Jiang, Michael Buro:
First Experimental Results of ProbCut Applied to Chess. ACG 2003: 19-32 - [c6]Michael Buro:
Solving the Oshi-Zumo Game. ACG 2003: 361-366 - [c5]Michael Buro:
Real-Time Strategy Games: A New AI Research Challenge. IJCAI 2003: 1534-1535 - 2002
- [j11]Michael Buro:
Improving heuristic mini-max search by supervised learning. Artif. Intell. 134(1-2): 85-99 (2002) - [c4]Michael Buro:
ORTS: A Hack-Free RTS Game Environment. Computers and Games 2002: 280-291 - [c3]Michael Buro:
The evolution of strong othello programs. IWEC 2002: 81-88 - 2000
- [c2]Michael Buro:
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs. Computers and Games 2000: 250-261
1990 – 1999
- 1999
- [j10]Michael Buro:
Toward Opening Book Learning. J. Int. Comput. Games Assoc. 22(2): 98-102 (1999) - [j9]Michael Buro:
Efficient Approximation of Backgammon Race Equities. J. Int. Comput. Games Assoc. 22(3): 133-142 (1999) - 1998
- [c1]Michael Buro:
From Simple Features to Sophisticated Evaluation Functions. Computers and Games 1998: 126-145 - 1997
- [j8]Michael Buro:
The Othello Match of the Year: Takeshi Murakami vs. Logistello. J. Int. Comput. Games Assoc. 20(2): 139 (1997) - [j7]Michael Buro:
Call for Papers. Workshop on Game-Tree Search in the Past, Present, and Future. J. Int. Comput. Games Assoc. 20(2): 140 (1997) - [j6]Michael Buro:
The Othello Match of the Year: Takeshi Murakami vs. Logistello. J. Int. Comput. Games Assoc. 20(3): 189-193 (1997) - 1996
- [j5]Michael Buro, Hans Kleine Büning:
On Resolution with Short Clauses. Ann. Math. Artif. Intell. 18(2-4): 243-260 (1996) - [j4]Michael Buro:
Statistical Feature Combination for the Evaluation of Game Positions. J. Int. Comput. Games Assoc. 19(1): 32 (1996) - 1995
- [j3]Michael Buro:
ProbCut: An Effective Selective Extension of the α-β Algorithm. J. Int. Comput. Games Assoc. 18(2): 71-76 (1995) - [j2]Michael Buro:
Statistical Feature Combination for the Evaluation of Game Positions. J. Artif. Intell. Res. 3: 373-382 (1995) - [i1]Michael Buro:
Statistical Feature Combination for the Evaluation of Game Positions. CoRR abs/cs/9512106 (1995) - 1994
- [b1]Michael Buro:
Techniken für die Bewertung von Spielsituationen anhand von Beispielen. University of Paderborn, Germany, 1994, pp. I-VI, 1-87 - 1993
- [j1]Michael Buro:
On the Maximum Length of Huffman Codes. Inf. Process. Lett. 45(5): 219-223 (1993)
Coauthor Index
aka: Nicolas Arturo Barriga
aka: Marius Adrian Stanescu
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