Phoenix
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Phoenix | |
---|---|
Type | Curve |
Attribute | |
Weight | Medium |
Default Fighter | |
Brand |
The Phoenix is a Curve-type ARMS weapon with the Fire attribute.
Description
Appearance
The Phoenix appears as a black bird atop a nest. Orange and yellow coloration is painted on parts of the bird body. When launched, 3 hatching chicks can be seen rotating in the nest.
Function
"These wild birds dart up, down, left, and right as they please. And when they catch fire, they look about as cool as anything ever." —Official Description
- Curved trajectory ARM, it travels in the direction of the punch, capable of traveling in both straight and arc trajectories.
- Unlike other Curve-type ARMS, it can arc its trajectory both up and down, as well as left to right.
- A Rush fires off the bird, if it misses it'll loop and return, if it lands it will cycle around hitting the target multiple times; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Phoenix | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 110 | 120 | |||||||
Rush | 175 (6 total hits) | 175 (6 total hits) |
Frame data
Phoenix | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 59 frames (0.98 sec. approx) | 44 frames (0.73 sec. approx) | 59 frames (0.98 sec. approx) | 45 frames (0.75 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 65 frames (1.08 sec. approx) | 57 frames (0.95 sec. approx) | 65 frames (1.08 sec. approx) | 58 frames (0.97 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 64 frames (1.07 sec. approx) | 58 frames (0.97 sec. approx) | 64 frames (1.07 sec. approx) | 59 frames (0.98 sec. approx) | |
Max duration (uncharged) [Arc] | 61 frames (1.02 sec. approx) | 40 frames (0.67 sec. approx) | 63 frames (1.05 sec. approx) | 39 frames (0.65 sec. approx) | |
Max duration (charged) | 58 frames (0.97 sec. approx) | 41 frames (0.68 sec. approx) | 58 frames (0.97 sec. approx) | 43 frames (0.72 sec. approx) | |
Max duration (charged) [Outer Curve] | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | 64 frames (1.07 sec. approx) | 55 frames (0.92 sec. approx) | |
Max duration (charged) [Inner Curve] | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | 62 frames (1.03 sec. approx) | 56 frames (0.93 sec. approx) | |
Max duration (charged) [Arc] | 60 frames (1 sec. approx) | 37 frames (0.62 sec. approx) | 62 frames (1.03 sec. approx) | 37 frames (0.62 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 68 frames (1.13 sec. approx) | 31 frames (0.52 sec. approx) | 69 frames (1.15 sec. approx) | 31 frames (0.52 sec. approx) | |
Max duration (charged) | 64 frames (1.07 sec. approx) | 31 frames (0.52 sec. approx) | 65 frames (1.08 sec. approx) | 31 frames (0.52 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 53 frames (0.88 sec. approx) | 34 frames (0.57 sec. approx) | 54 frames (0.9 sec. approx) | 35 frames (0.58 sec. approx) | |
Max duration [Outer Curve] | 57 frames (0.95 sec. approx) | 46 frames (0.77 sec. approx) | 58 frames (0.97 sec. approx) | 47 frames (0.78 sec. approx) | |
Max duration [Inner Curve] | 57 frames (0.95 sec. approx) | 47 frames (0.78 sec. approx) | 58 frames (0.97 sec. approx) | 47 frames (0.78 sec. approx) | |
Max duration [Arc] | 54 frames (0.9 sec. approx) | 29 frames (0.48 sec. approx) | 58 frames (0.97 sec. approx) | 26 frames (0.43 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Achievements
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a match using Phoenix and Thunderbird! Look who's flying high now! |
Win a match with Thunderbird and Phoenix equipped. | ||
You've punched with a Phoenix 1,000 times. Rise up! |
Punch 1,000 times with the Phoenix. |
Gallery
-
The Phoenix in use, wield by Master Mummy.
-
The nest contains three hatchings, wield by Spring Man.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フェニックス Fenikkusu |
Phoenix |
Chinese (Traditional) | 鳳凰 Fuhngwòhng |
Phoenix |
Chinese (Simplified) | 凤凰 Fènghuáng |
Phoenix |
Dutch | Feniks | Phoenix |
French | Corneille | Cornelius |
German | Feuersegler | Fire Sailer |
Italian | Corvo | Raven |
Russian | Феникс Feniks |
Phoenix |
Spanish | Fénix | Phoenix |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
3.1.0 | ▼ Decreased homing. | |
5.4.0 | ▲ Increased extension speed of throw attacks. ▼ Decreased rush damage. |
Trivia
- The Phoenix is one of the fastest Curve-type ARMS available, but suffers from considerable retraction time if they are countered.
- On the return journey from an attack, the Phoenix will appear to be watching the nest. This shares this trait with the Thunderbird.