List of updates (SSBU)/3.0.0 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

The new update brings new features on the general gameplay side:

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Change In Training Mode, perfect shielding against a projectile grants 3 more frames of advantage. This has been properly applied to normal gameplay in 9.0.0.
  • Nerf The value for "dodges refresh one level after X time of the last-used dodge's interruptibility" is now 1 second (from 0.5 seconds), so dodging can only be done once a second without penalty rather than twice.
  • Bug fix Stun Jacket has been removed.
  • Bug introduced Created glitch where electric hitboxes have increased hitlag in training mode.

Stages[edit]

  • Bug fix Fixed a visual glitch on the Acorn Plains layout Mushroom Kingdom U where looking at two clouds from a lower angle will cause the one on front to overlap the other in a transparent sheet.
  • Bug fix Removed a layer inside the platforms on Kalos Pokémon League which caused some textures and model fragments to become transparent when looking at certain characters.
  • Bug fix Fixed a visual glitch on Pilotwings which caused some models to clip through the screen.

Mario[edit]

  • Nerf Fireball deals less shield damage (0 → -2.5/-2 (clean/late).
  • Buff At the start of Mario Finale, nearby opponents will be slowed down more (10 → 20) for a longer period (60 frames → 75).

Donkey Kong[edit]

  • Buff Giant Punch has more range (5u → 6.5u), no longer missing opponents up close.

Link[edit]

  • Nerf Boomerang deals less shield damage (0 → -4,5/-3/-1.5 (clean/late/returning)).

Samus[edit]

  • Nerf Charge Shot deals significantly less shield damage (0 → -2.5 (uncharged); 3 → -7 (fully charged).
  • Bug fix Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    • Nerf However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
  • Bug introduced Created visual glitch where Samus’s tether grab beam would disconnect from her arm when performed in the air before landing.

Dark Samus[edit]

  • Nerf Charge Shot deals significantly less shield damage (0 → -2.5 (uncharged); 3 → -7 (fully charged).
  • Bug fix Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    • Nerf However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
  • Bug introduced Created visual glitch where Dark Samus's tether grab beam would disconnect from her arm when performed in the air before landing.

Yoshi[edit]

  • Nerf Egg Throw deals less shield damage (0 → -3).

Kirby[edit]

  • Buff Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
  • Buff Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
  • Buff The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
  • Inhale
    • Buff Kirby dies later when performing a Kirbycide with Inhale, though he still dies first (distance from the blastzone: (-10 → -4). This gives the opponent less time to recover after Kirby is KO'd.
    • Buff Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
    • Buff Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 1.3 → Damage Received/70).
    • Bug fix Fixed multiple Inhale Glitches:
      • Bug fix Fixed a visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
      • Bug fix Fixed a visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
      • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
      • Bug fix Removed Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
      • Bug fix Removed Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.
  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Pikachu[edit]

  • Nerf Thunder Jolt deals less shield damage (1 → -2.5/-2/-1.5/-1 (grounded, clean/mid/late), -1.9 (aerial)).

Luigi[edit]

  • Nerf Fireball deals less shield damage (0 → -3/-2.5 (clean/late)).

Ness[edit]

  • Nerf Up smash and down smash are automatically unleashed from charging state earlier (charge hold: 60 frames → 30) and hit less often while charging (rehit rate: 3 → 4).
  • Buff PK Flash has more range ( Size multiplier: 0.9×-1.7× → 1.05×-1.8×).
  • Buff The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash and down smash at the ledge.

Jigglypuff[edit]

  • Buff Puff Up has a stronger pushbox while growing (FKB: 40 → 75).

Peach[edit]

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Nerf Vegetable deals less shield damage (0 → -2.5).
  • Nerf Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
  • Change The animations for Peach's ledge attack and swinging animation have been adjusted.

Daisy[edit]

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Buff Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making it identical to Peach's variant. This improves its combo potential at lower percents, and its KOing and gimping potential at higher ones.
    • Nerf However, this limits the move's combo potential at higher percents.
  • Nerf Vegetable deals less shield damage (0 → -2.5).
  • Nerf Daisy Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
  • Change The animations for Daisy's ledge attack and swinging animation have been adjusted.

Bowser[edit]

Ice Climbers[edit]

  • Change Partner climber's AI was adjusted.
    • Change The partner climber returns to the leader when grabbing an opponent.
    • Change Scenarios where desyncs would occur have changed.
  • Change The hitlag multiplier of the final hit of the partner climber's up tilt has been increased.
  • Buff Iceberg via the FS Meter deals more knockback.

Sheik[edit]

  • Buff Rapid jab's finisher has less ending lag (FAF 42 → 36).
  • Buff Down tilt's sourspot has reduced range (size: 3.5u → 3.2u; X/Y offsets: 4u/-0.3u → 3u/-0.6u), making the tipper hitbox easier to land.
  • Buff Forward aerial has more vertical range starting from frame 7 (Y/Z offsets: 0u → -0.5u/1u (hitbox 0), -1u/1.5u (hitbox 1), enabling it to hit small characters from a rising short hop.
  • Buff Needle Storm charges 1.2x faster, reaching its full charge more quickly (98 frames → 82).
  • Buff Changes to shield mechanics make charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.

Zelda[edit]

  • Nerf Phantom Slash deals less shield damage (0 (all) → -1 (1st charge)/-1.5 (2nd charge)/-2 (3rd charge)/-2.5 (4th charge)/-3 (5th charge)).

Dr. Mario[edit]

  • Nerf Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.
  • Buff Super Sheet no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.
  • Buff At the start of Doctor Finale, nearby opponents will be slowed more (10 → 20), and for longer (60 frames → 85).

Pichu[edit]

  • Nerf Thunder Jolt deals less shield damage (1 → -3/-2.5/-2 (grounded, clean/mid/late), -4.5 (aerial)).
  • Nerf Pichu's aerial hitstun and landing animations have been changed so its body does not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack, Shulk's forward smash and more) to connect more reliably against it.

Marth[edit]

  • Buff The grounded-only grabbox of dash grab was made bigger (2.6u → 3.0u) and placed higher (Y offsets: 7.0 → 7.25). This notably prevents it from missing a shielding R.O.B..

Lucina[edit]

  • Buff The grounded-only grabbox of dash grab was made bigger (2.6u → 3.0u) and placed higher (Y offsets: 7.0 → 7.25). This notably prevents it from missing a shielding R.O.B..

Young Link[edit]

  • Nerf Fire Arrow has received negative shield damage (0 → -2.5).
  • Nerf Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.
  • Bug introduced An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.

Ganondorf[edit]

  • Nerf Ganondorf's aerial hitstun animation has been changed so his legs do not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack, Shulk's forward smash and more) to connect more reliably against him.
  • Bug fix The void glitch has been removed.

Mewtwo[edit]

  • Buff Mewtwo's weight was increased (77 → 79), slightly improving its endurance.
  • Buff Neutral attack has less start-up lag (frame 6 → 5) and ending lag (FAF 23 → 22).
  • Buff Forward tilt deals more damage (10%/9%/8% → 11%/10%/9%), with knockback scaling not fully compensated (80 → 75).
  • Buff Up tilt deals more damage (6%/5%/4.5% → 7%/6%/5.5% (early), 5%/4%/3% → 6%/5%/4% (late)), with knockback scaling not fully compensated (114/114/80/80 → 105/105/71/71 (clean), 114 → 105 (late)).
  • Buff Up tilt's tip hitbox's angle has been adjusted (361° → 110°). This improves its combo potential.
  • Buff Forward smash has more range (5.6u → 6.3u).
  • Buff Up aerial deals more damage (11%/10%/9% → 12%/11%/10%)
    • Change Up aerial's knockback scaling was overcompensated (97 → 86), KOing later but improving its combo potential.
  • Buff Edge roll grants more intangibility (1-21 → 1-27).
  • Buff Edge attack has slightly more range (Z offset: 19u-5.5u → 19u-3.5u).
  • Buff Fully charged Shadow Ball has more knockback scaling (67 → 71).
  • Nerf Shadow Ball deals less shield damage (0/3 (uncharged/fully charged) → -0.6/-4).

Roy[edit]

  • Change Roy's character model has been adjusted.
  • Buff The grounded-only grabbox of dash grab was made bigger (2.6u → 3.0u) and placed higher (Y offsets: 7.0 → 7.25). This notably prevents it from missing a shielding R.O.B..
  • Buff Blazer's hits connect more reliably (Hits 2-4 FKB: 120 → 85).

Chrom[edit]

  • Bug fix Chrom's victory theme was corrected to Id (Purpose), matching Lucina and Robin's themes.
  • Buff The grounded-only grabbox of dash grab was made bigger (2.6u → 3.0u) and placed higher (Y offsets: 7.0 → 7.25). This notably prevents it from missing a shielding R.O.B..

Mr. Game & Watch[edit]

  • Buff Octopus traps opponents for a longer period of time (30 + percent * 2.4 → 30 + percent * 3).
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Pit[edit]

Dark Pit[edit]

Zero Suit Samus[edit]

  • Change The animations for the Grapple Beam have been adjusted.
  • Nerf Flip Jump travels less horizontal distance (horizontal control speed 0.7 → 0.5).

Wario[edit]

  • Chomp:
    • Buff Wario can eat projectiles more easily (Swallow box size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u).
    • Buff decreased ending lag after eating a projectile (FAF 35 → 25).
  • Buff A yellow flash will manifest when Wario Bike is usable again.
  • Bug fix Wario is now able to consume the Staff with Chomp.
  • Bug fix The grounded state glitch has been fixed.
  • Bug fix Self-Destruct glitch with Wario-Man in Fourside has been fixed.

Snake[edit]

  • Nerf Up smash has more ending lag (FAF 51 → 55).
  • Buff Back aerial's sweetspot deals more knockback.
  • Nerf Hand Grenade deals less shield damage (0 → -1/-4.5 (impact/explosion)).
    • Buff However, this also makes it safer for Snake to shield his own grenades.
  • Nerf Remote Missile has a smaller hitbox while falling (-2.5u → -2u).
  • Bug fix Invisible Cypher fixed.
  • Bug fix Climbing a ladder after using Cypher no longer causes Snake to become helpless once he lets go or climbs to the top.

Pokémon Trainer[edit]

  • Bug fix Fixed a glitch where Pokémon Change would not properly switch Pokémon during Special Smash.
  • Bug fix Fixed a Ditto-related glitch where Pokémon Trainer would enter on-stage in Training Mode.

Ivysaur[edit]

  • Nerf Razor Leaf deals less shield damage (0 → -4/-3/-2 (early/mid/late)).

Charizard[edit]

  • Buff Grounded Flare Blitz has more an additional hitbox below it, being able to hit every character lying on the ground and some hanging on the ledge.
  • Bug fix Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
    • Nerf This means true follow-ups with this application (such as back aerial) are no longer possible.

Diddy Kong[edit]

  • Buff Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
  • Buff Forward tilt has a new late hit on frames 13-14 that deals less damage (10% → 7%) but increases its duration overall.
  • Buff Down smash deals more knockback (Hit 1: 40 base/72 scaling → 46/77; hit 2: 35 base → 38).
  • Buff Neutral aerial has more range (2u/2u/2u/2u → 3.5u/3.5u/3.5u/3.5u).
  • Buff Up aerial deals more damage (6% → 7%) with base knockback not fully compensated (64 → 57).

Sonic[edit]

  • Buff Sonic no longer loses his double jump after performing Spin Dash or Spin Charge on a platform.
  • Buff Super Sonic has more range and deals more knockback if used via FS Meter (0.71× → 1×).
  • Bug fix Climbing a ladder after using Spring Jump no longer causes Sonic to become helpless once he lets go or climbs to the top.

King Dedede[edit]

  • Nerf Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.
  • Bug fix Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
  • Nerf Gordo Throw deals less shield damage.
  • Nerf Gordo Boosted Super Dedede Jump was removed.
  • Change Aerial Gordo Throw's animation has been adjusted.

Olimar[edit]

  • Nerf Forward smash deals less shield damage (0 → -10/-7/-4.2 (Red), -7.2/-5/-3 (Yellow & Blue), -5.3/-4/-2.4 (White), -11.6/-8/-4.8 (Purple)).
  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.
  • Nerf Pikmin Throw deals less shield damage (1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-2.5 (thrown, Red/Yellow/Blue/White), -5.2 (Pocketed Purple)).
  • Bug introduced Introduced a self-inflicting Pikmin glitch where a reflected Pikmin causes Olimar to self-inflict damage with any move.
  • Bug fix End of Day no longer causes Olimar to go through the stage in Saffron City and self-destruct.

Lucario[edit]

  • Nerf Aura Sphere deals less shield damage ((0/3 (uncharged/fully charged) → -2.3/-4).

R.O.B.[edit]

  • Nerf Robo Beam deals less shield damage (0 → -2.2/-3.7 (normal/Super)).
  • Nerf Gyro deals less shield damage (0 → -2/-2.5 (thrown/spinning)).

Toon Link[edit]

  • Nerf Boomerang deals less shield damage (0 → -4/-2.5/-1.5 (clean/late/return)).

Wolf[edit]

  • Nerf The sweetspotted front hit of down smash deals less knockback scaling with its base knockback not fully compensated, weakening it overall (50 base/90 scaling → 56/82).
  • Nerf Blaster's lasers have received negative shield damage (0 → -3/-4/-3.5 (early/clean/late)), effectively dealing half their usual damage to shields.
  • Bug fix Using a directional air dodge before Wolf Flash no longer reduces its landing lag. However, the reduced landing lag still persists if Wolf lands while helpless.

Villager[edit]

  • Nerf Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
  • Nerf Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
  • Nerf Lloid Rocket deals less shield damage (0 → -3.5/-2.5 (impact, clean/late), -6 (explosion)).
  • Bug fix The lean glitch performed on sloped stages with Lloid Rocket has been fixed.
  • Bug fix Fixed Lloid Rocket being deployed incorrectly.

Mega Man[edit]

  • Nerf Neutral attack, forward tilt and neutral aerial all deal less shield damage (1 → 0 (Mega Buster, neutral attack), 1 → -0.5 (Mega Buster, neutral aerial), 0 → -1 (shots)).
  • Buff Up smash's last hit has increased base knockback (30 → 34).
  • Nerf Metal Blade deals less shield damage (0 → -2.5/-1.5 (initial throw/item throw)).
  • Nerf Leaf Shield has more startup (frame 7 → 9) and ending lag (FAF 34 → 36). Mega Man can also no longer throw items during it.

Wii Fit Trainer[edit]

  • Buff Neutral attack's finisher has more bury range.
  • Nerf Sun Salutation deals less shield damage (0 → -2.5/-5.3 (uncharged/charged)).
  • Nerf Header's soccer ball deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup. [1]
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
  • Buff Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).

Rosalina & Luma[edit]

  • Buff If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  • Bug fix The glitch that allowed Chrom’s Awakening Aether to slow down Luma has been fixed.
  • Nerf Luma Shot deals less shield damage (0 → -2.5)
  • Nerf Star Bits deal less shield damage (0 → -1.5).
  • Buff At the start of Grand Star, nearby opponents will be slowed more (6 → 15), and for longer (60 frames → 70).

Greninja[edit]

  • Nerf Water Shuriken deals less shield damage (0 → (-1.5 to -5.5)/-4.5 (uncharged/fully charged, hit 6)).

Mii Brawler[edit]

  • Bug fix The glitch involving Lucina that allowed Suplex to lose 2 stocks during a Sacrificial KO in 1v1 matches has been fixed.
    • Bug fix Additionally, it no longer causes Bayonetta to become stuck after Sacrificial KO.
    • Bug fix Shadow glitch from Bowser Jr. was fixed.

Mii Swordfighter[edit]

  • Buff Edge attack has more range.
  • Nerf Gale Strike deals less shield damage (0 → -6.5/-5.5/-5/-4.5 (clean/mid/late/latest)).
  • Nerf Shuriken of Light deals less shield damage (0 → -1/-1.5/-2.5/-3 (earliest/early/clean/late)).
  • Nerf Chakram deals less shield damage (0 → -0.5/-4 (tilt, per hit/smash)).

Mii Gunner[edit]

  • Nerf Charge Blast deals less shield damage (0 → -2/-6.5 (uncharged/fully charged)).
  • Nerf Grenade Launch deals less shield damage (0 → -0.7/-3.3 (hits 1-4/5)).
  • Nerf Flame Pillar deals less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)).
  • Nerf Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super) → -4.3/-9.5).
  • Nerf Bomb Drop deals less shield damage (6 → 1/-0.5 (hit 1/2)).

Palutena[edit]

Pac-Man[edit]

  • Nerf Bonus Fruit deals less shield damage (0 → -2.1/-3/-3.2/-4.7/-4.5/-6/-1.9/-4 (cherry/strawberry/orange/apple/melon/Galaxian/bell/key)).
  • Buff Fire Hydrant has more range below it when it is falling (Y offset: 6u → 6u-2u).
  • Nerf Fire Hydrant deals less shield damage (0 → -2.3/-3.3 (falling/launched)).
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Robin[edit]

  • Nerf Thunder and Elthunder deal less shield damage (0 → -2.5/-5.5 (Thunder/Elthunder)).
  • Nerf Arcfire deals less shield damage (0 → -1/-0.6/-2 (hits 1/2-8/9)).

Shulk[edit]

  • Buff Floor attack has more range.
  • Buff Edge attack has more range (Z offset: 12.5u-1u → 18.5u-1u).

Bowser Jr.[edit]

  • Buff Neutral attack 2 deals more hitstun (0 → 3), allowing it to connect into the rapid jab more reliably.

Duck Hunt[edit]

  • Nerf Trick Shot deals less shield damage (0 → -0.9/-1/-5 (reticle/impact/explosion).
    • Buff However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
  • Nerf Clay Shooting deals less shield damage (0 → -1 (clay impact), -0.9 (reticle), -1.3/-1.5 (clay break, hits 1-2/3)).
  • Buff The shots from Wild Gunman will no longer sometimes go through opponents.

Ryu[edit]

  • Change Edge attack deals less hitlag (1.5× → 1.1×).
  • Change Shoryuken's animation has been slightly altered.
  • Bug fix Focus Attack sliding has been removed.

Ken[edit]

  • Change Edge attack deals less hitlag (1.5× → 1.1×).
  • Change Shoryuken's animation has been slightly altered.
  • Bug fix Focus Attack sliding has been removed.

Cloud[edit]

  • Nerf Blade Beam deals less shield damage (0 (all) → -4 (grounded clean)/-3 (grounded late)/-3.2 (aerial clean)/-2.4 (aerial late)).

Corrin[edit]

  • Buff Forward smash's looping hits connect more reliably into its spear hitbox (Hitstun modifier: 0 → 3).
  • Buff Up smash has a longer hitbox duration (frames 13-15 → 13-17).
  • Buff Up smash's sweetspot has more range (Y offset: 27u-26u → 30u-26u).
  • Buff Down aerial's looping hits use set knockback, connecting more reliably against lightweight characters.
  • Buff Uncharged Dragon Fang Shot travels farther (61 frames → 71).
  • Buff Dragon Lunge's stab has less ending lag (FAF 15 → 13).
  • Buff Dragon Ascent has more invincibility frames (frames 10-17 → 7-17).
  • Buff Dragon Ascent's hits connect more reliably and its final hit has more knockback scaling (155 → 170).

Bayonetta[edit]

Inkling[edit]

  • Buff Splat Roller deals less knockback when accelerating again. This increases its combo potential when hitting an opponent that was already buried.

Ridley[edit]

  • Nerf Plasma Breath deals less shield damage (-2 → -3).
  • Buff A successful Plasma Scream has less ending lag, allowing Ridley to act before opponents can.

Simon[edit]

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage (0 → -3/-2.5 (throw/return)).

Richter[edit]

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage (0 → -3/-2.5 (throw/return)).
  • Change Specific Grand Cross parameters have been adjusted, making them identical to Simon's variant.
  • Bug fix Audio glitch where charging forward smash did not produce a sound effect has been fixed.

King K. Rool[edit]

  • Buff Forward tilt's sweetspot has more range.
  • Buff Forward aerial's sweetspot has priority over the sourspot.
  • Buff Up aerial has less ending lag (FAF 82 → 72).
  • Change Up throw is no longer affected by wind zones for the duration of the move.
  • Crownerang:
    • Nerf Crownerang deals less shield damage (0 → -4.5/-3.5 (traveling/returning)).
      • Buff The crown item also deals less shield damage (0 → -3), slightly alleviating the shield pressure against K. Rool when the crown is stolen.
    • Bug fix Fixed crown duplication with Villager or Isabelle's Pocket.
    • Bug fix No longer increases the size of the crown while in an egg form from Yoshi's Egg Lay.
  • Buff Gut Check has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).
  • Bug fix The desync glitch involving King Dedede has been fixed.

Isabelle[edit]

  • Nerf Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
  • Nerf Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
  • Nerf Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.

Incineroar[edit]

  • Bug fix The glitch that allowed the opponent to lose 2 stocks using Alolan Whip collision glitch with Fishing Rod in Stamina matches has been fixed.

Piranha Plant[edit]

  • Buff Edge attack has more range.
  • Buff Ptooie has a larger hitbox.
  • Change Piranha Plant's portrait briefly glints on its fang when Poison Breath is fully charged.
  • Bug fix The screen KO visual glitch in Pilotwings has been fixed.
  • Bug fix The void glitch has been removed.

References[edit]