28 posts tagged with gaming by Pope Guilty.
Displaying 1 through 28 of 28.

Make and share your own Mega Man levels!

The just-released (and unfortunately Windows-only) Mega Maker allows players to use a simple interface to build and share Mega Man levels using selected assets from the original games. There's a trailer here and you might want to read this interview with the creator about his process, comparisons to Mario Maker, and why he's not concerned about the possibility of a DMCA takedown. [more inside]
posted by Pope Guilty on Jul 15, 2017 - 17 comments

Also a stealth documentary on young white people fashion in the 90s

It's 1996 and you've been hired as a game tester by Sega's Test Department. How will you get acquainted with the corporate culture? Lucky for you, Sega has commissioned a "trainumentary": This is SEGA TEST
posted by Pope Guilty on May 20, 2016 - 20 comments

YOU AND YOUR FRIENDS ARE DEAD

One of the most infamously bad NES licensed games ever released, Friday the 13th is known for its obtuseness and difficulty. Still, there's many who see an interesting design buried beneath Pack-In Software's incompetence, even inspiring an action figure based on its odd Jason Voorhees sprite, and it's for those people that YouTube filmmakers TripleZeroFilms created a 50-page, full-color, illustrated strategy guide (with its own trailer video!) for this unpolished gem in the extremely rough. [more inside]
posted by Pope Guilty on May 13, 2016 - 10 comments

RetroAchievements

RetroAchievements provides customized emulators and an account structure to add Achievements to hundreds of old-school video games on the NES, SNES, MegaDrive/Sega Genesis, GameBoy, GameBoy Color, GameBoy Advance, and PC Engine/TurboGrafx-16. Browse the most commonly won achievements, the games with the hardest achievements, and the most popular games. Or if you're more into coding than gaming, you could always just check out the GPL-licensed source code for the emulators.
posted by Pope Guilty on Dec 22, 2015 - 11 comments

Yes, yes, hadouken, but why hadouken, and when?

"How to play Street Fighter: a fighting game primer for everyone" explains the dynamics of how 2D fighting games work and why.
posted by Pope Guilty on Jul 8, 2014 - 28 comments

Yo ho ho and a bottle of stimpack reskinned as rum!

Yo ho, matey! Ever get to sorting through Doom mods and think "Wow, that's a lot of techbases and hell castles. I'd really prefer something a bit more Monkey Island-esque"? If so (and even if not), you'll want to check out Pirate Doom, which dresses up Doom monsters as pirates (down the Imps' fancy hats) and sends the player through 18 levels of pirate-demon action! Rock Paper Shotgun has a quick writeup, Doomed has a review of an older version, and here's a video of level 2, "Melee Island", to give a good idea of what you're in for. [more inside]
posted by Pope Guilty on Jun 23, 2014 - 10 comments

VVVVVV: Make and Play Edition

Terry Cavanagh's indie hit VVVVVV was an instant success, melding a Commodore 64 look and feel to a difficult but forgiving platformer whose only controls are move left, move right, and reverse gravity. The second edition of the game expanded from Windows and OSX to Linux, and added a level editor which could be used to make and export custom maps. Today, Cavanagh has announced VVVVVV: Make and Play Edition, which contains only the level editor and the ability to play custom levels, and which can now be downloaded for free for Windows, OSX, and Linux.
posted by Pope Guilty on Jun 12, 2014 - 18 comments

Who could ask for more?

ShuffleComp is an in-progress Interactive Fiction competition where all the games are based on a song chosen partially by the intfiction boards and partially by the game's author. While the voting/judging is ongoing, all the games submitted for the competition have been released and are playable now!
posted by Pope Guilty on Jun 4, 2014 - 1 comment

It's like Christmas morning!

Team Service Announcements is a series of short skits demonstrating basic principles of Team Fortress 2 tactics and strategy.
posted by Pope Guilty on May 30, 2014 - 19 comments

Trademark trolling at its best

King, developers of Bejeweled clone Candy Crush Saga, have trademarked the word "candy" and are attempting to use this to take down other developers' games that have the word "candy" in their names. Also, despite their thus-far failure to trademark the word "saga", they're already trying to prevent other games from having the word "saga" in their titles.
posted by Pope Guilty on Jan 22, 2014 - 90 comments

Twenty Years of Ultra-Violence

Twenty years ago tonight, id Software uploaded Doom to an FTP server at the University of Wisconsin-Madison and completely changed the video gaming industry. [more inside]
posted by Pope Guilty on Dec 9, 2013 - 92 comments

You're not supposed to be here.

The Very Organized Thief (requires Unity for Windows or OSX) is a creepy, short game about prowling about a house while nobody's home.
posted by Pope Guilty on Nov 20, 2013 - 11 comments

The original golden age of fantasy role playing games.

Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
posted by Pope Guilty on Aug 31, 2013 - 33 comments

Mundane simulation

German Truck Simulator. Bus Driver. U-Boat Simulator. Ski Region Simulator. London Underground Simulator. Street Cleaning Simulator. Who's buying all these niche simulation games, anyway? We found out
posted by Pope Guilty on Mar 24, 2013 - 59 comments

"Pop Culture Often Mocks My Faith, But Fallout Treated It Right."

Skip Cameron, a Mormon, writes for Kotaku on the respectful treatment of Mormons and Mormonism in Fallout: New Vegas.
posted by Pope Guilty on Mar 6, 2013 - 80 comments

The sky above the port was the color of Metafilter

Back in 2000, R. Talsorian Games released on their website a series of overviews of what they considered to be classic Cyberpunk movies, along with notes on incorporating their characters and ideas into games. [more inside]
posted by Pope Guilty on Jan 17, 2013 - 111 comments

Silence! Game Designer Derek Smart's Name Must Only Be Spoken in Hushed Tones!

GameSpy's long-defunct Daily Victim was a daily first-person essay and illustration (by Dave "Fargo" Kosak, now of Blizzard Entertainment, and Michael "Gabe" Krahulik, then and still of Penny Arcade) which paid humorous tribute to the various individuals one meets online. Users would vote 1-5 on each one, and on the weekend, the top-voted Victim would get an additional essay and a properly colored and shaded image, often feeding into an ever-growing continuity. This website presents an archive of the complete series, along with some explanatory articles, all long gone from Gamespy's website, and in so doing provides a glimpse into the internet culture of a decade ago. [more inside]
posted by Pope Guilty on Dec 13, 2012 - 10 comments

Not changed: the Spread Gun is still ridiculous.

Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
posted by Pope Guilty on Feb 12, 2012 - 13 comments

How appropriate. You fight like a cow.

Graphic Adventures is a 500 page book about the classic adventure games. It's available through Amazon and Lulu, but is also free to download and read. [more inside]
posted by Pope Guilty on Aug 3, 2010 - 30 comments

Jesus Christ, Denton!

Today marks the 10th anniversary of the release of Deus Ex, a revolutionary blend of first-person shooter and roleplaying game which debuted to universal critical acclaim and which has inspired much devotion among gamers. Its intro video has been reworked for the sake of comedy, it's been modded not only to "take the suck out" (and to improve the biomods) and for the plain sake of weirdness, but also to create entirely new games. Walkthroughs exist, from the helpful to the amusing to the simply insane, and even its music (such as its theme song) has inspired tributes and covers. [more inside]
posted by Pope Guilty on Jun 22, 2010 - 74 comments

Wheeeeeeeee!

It's well-known at this point that Valve Software hired the team of Digipen students who made Narbacular Drop to turn their student project into Portal. But even people who drooled over the new mechanics in the Portal 2 E3 videos may not be aware that Valve has hired another team out of Digipen for that. If you're looking for a preview, you should probably download and play Tag, the game the new mechanics are based on, in which you explore a grey, cell-shaded world by spraying paint on it.
posted by Pope Guilty on Jun 17, 2010 - 28 comments

Blue skies

""Hardcore" equals masculine. "Casual" equals feminine. It's just that simple, and all the marketing-speak about "core" gamers won't change that."
posted by Pope Guilty on Jun 8, 2010 - 126 comments

And what if Chris Redfield was replaced by some sort of self-insert?

What if the original Resident Evil took place in the house from Maniac Mansion? [more inside]
posted by Pope Guilty on Jun 7, 2010 - 13 comments

"[21:15] {Hondo} Enigmatic Mapper Hondo is the title of the anime about me"

Apparently, a lot of the custom maps for the Half-Life 1 mod Action Half-Life (download links here), especially those done by enigmatic mapper Hondo, had enormous hidden areas that in some cases dwarfed the actual level. Rock Paper Shotgun has a NGJ-style account of an effort by a group of people to unlock the secrets of one of Hondo's most infamous maps: AHL_5AM.
posted by Pope Guilty on Mar 31, 2010 - 48 comments

Is it 1992 in here?

It's not Friday and it's not Flash. Eric David Ruth makes downloadable PC games which generally ape the style of old-school console games. He's got quite a bit of attention recently for Pixel Force Left 4 Dead, which attempts to recreate Left 4 Dead as it would have been on the NES.
posted by Pope Guilty on Mar 1, 2010 - 18 comments

Not pictured: line of five other kids

Pictures of toy store video game console kiosks! via
posted by Pope Guilty on Feb 25, 2010 - 11 comments

The excellent proofreading alone puts it above GameFAQs.

Most video game walkthroughs on the web are in text form- GameFAQs is perhaps the best-known host for them. Sometimes text just isn't enough, though, and that's when Visual Walkthroughs comes into play, offering screenshot-based walkthroughs for a number of games like Ghost Master, Deus Ex, and Half-Life 2. [more inside]
posted by Pope Guilty on Nov 4, 2007 - 60 comments

"They're dead, they're... they're all messed up."

In the grand tradition of Killer comes Humans Vs. Zombies, a campus game that's growing in popularity. From its origins at Goucher, it's spread to a reported two dozen colleges. An interview with the game's moderator is here, and you can watch the 45-minute documentary from one of the games on Google Video
posted by Pope Guilty on Jul 12, 2007 - 18 comments

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