A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities
<p>Representative operational workflow of a CLF.</p> "> Figure 2
<p>Occupational injuries and illnesses by type of case [<a href="#B10-information-15-00570" class="html-bibr">10</a>].</p> "> Figure 3
<p>Overview of the proposed architecture.</p> "> Figure 4
<p>Network properties and topology of the MXC-P.</p> "> Figure 5
<p>Key Training and Characteristics of PPE Module.</p> "> Figure 6
<p>Key training and characteristics of the PH module.</p> "> Figure 7
<p>Key training and characteristics of the PR module.</p> "> Figure 8
<p>Kinematic chain of the hand and the body model. Joints defined as revolute-type.</p> "> Figure 9
<p>Evaluation of the MXC-P based on the heuristic evaluation method.</p> "> Figure 10
<p>Results of full body movement with ergonomic risk evaluation for five main joints.</p> "> Figure 11
<p>Results of hand joint movement with ergonomic risk evaluation.</p> ">
Abstract
:1. Introduction
2. The Overview of the Proposed Architecture
2.1. Users and Developers
2.2. Educational Content Engine
- Empathize: This step involved a mixed-method study to describe and capture the existing safety training methods and materials for CLFs. It helped to capture data from files by applying a time study method and an interview with workers and domain expert. This approach provided information regarding the process, needs, and safety index related to each activity. This step helped us to define proper requirements for safety education based on the existing activities and process. It had three main phases. The preparation phase captured data from the field by applying the time study method and the interview process with workers and experts in the field and provided data regarding the process and safety index for each process. The investigative phase aimed to provide insights on the data and identify short-term and long-term safety aspects related to each activity through data which were delivered by the preparation phase as well as existing training content and materials. In addition, it was responsible for understanding the experiences and empowerment needs of people. The development phase aimed to achieve three objectives: first, to prioritize addressable safety needs based on short- and long-term aspects; second, to propose examples and possible scenarios for hands-on training of content for each module; and third, to assess the acceptability and usability of each module.
- Define: This step assisted us in discussing and analyzing the information we obtained from the empathize step to create actionable problem and objective statements. It enabled us to prioritize the safety training needs for a specific audience. All end users, such as workers, managers, and safety officers, played direct roles in formulating priorities and problem statements. Table 2 shows the key actionable problem statements.
- Ideate: Within the context of the problem statements and prioritizing the safety training needs, we generated conceptual design alternatives [12]. In this process, we utilized brainstorming and mind-mapping exercises, followed by convergent thinking, to synthesize and refine collections of ideas into cohesive module concepts. We shared the generated concepts with officers, workers, researchers, and policymakers to improve the modules based on their feedback. The entire ideate step led to the development of a conceptual model of modules and training content for each module. In this step, we proposed three main modules to represent key concepts and training materials for CLFs, namely the PPE module, the PH module, and the PR module.
- Prototype: In this step, the model of each module was validated for its conceptualization and appropriateness and subsequently refined. The objective of this stage was to initiate evaluation, reflection, and learning and typically to develop a single prototype of each module, which was required for the testing or implementation phase. Based on the ideate step, three modules were defined and, in the prototype step, each module was designed and developed.
2.3. Modular Virtual Collaborative Platform
2.4. Analysis Engine
3. Implementation
4. Evaluation
4.1. Learning Evaluation
4.2. Long-Term Safety Evaluation
5. Limitations of the Work
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
- What is your name?
- What is your age?
- What is your gender?
- What is your occupation?
- What is your educational background?
- Level of knowledge about warehouse safety (Novice, Intermediate, Advanced)
- Experience with virtual reality devices. (Novice, Some, Intermediate, Advanced)
Appendix B
- I am satisfied with this training. (Strongly disagree, Disagree, Neutral, Agree and Strongly agree)
- I am satisfied with the level of hands-on learning that I experienced through this training.
- I believe this training prepared me enough for working in the real CLF environments.
- Training motivated me to learn more about the safety aspect of CLF.
- Training helped me to understand the key safety equipment.
- Training helped me to learn the right pallet handling method.
- Training provided a better visualized level of detail to meet the objectives.
- Training helped me gain a better understanding of long-term safety.
- Training provided a more effective way to learn how to repair pallets.
- Training provided me enough knowledge and experience about CLF safety.
Appendix C
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XR-Technologies vs. Alternatives | Domain of Operation | Industry | Key Results | Reference |
---|---|---|---|---|
VR vs. lecture-based training | Safety training | Construction | VR has provided statistically significant results, being at least as effective as or better than traditional methods for immediate learning and over time. A key element for an effective learning experience in VR is maintaining smaller groups of trainees. Further research is needed to determine the optimal group size. | [15] |
VR study only | Safety training | Construction | Stressful environmental conditions can negatively affect cognitive processing. In such cases, VR has been demonstrated to be an excellent tool to reduce the affected cognition. | [16] |
VR vs. AR vs. lecture-based training | Safety training | Construction | Conventional methods of training are, by far, an inefficient method of training compared to XR alternatives (VR or AR). | [17] |
VR vs. lecture-based training | Safety training | Chemical | The study shows that, for the homogeneous sample used, VR training outperforms conventional methods in both short-term and long-term hazard identification and risk perception. | [18] |
VR vs. lecture-based training | Safety training | Water treatment | The VR alternative took significantly less time to share the same content without compromising the knowledge acquired. Other positive findings of the VR alternative are an overwhelming positive reaction of trainees and the easier accessibility that it provides. | [19] |
VR vs. video training VR vs. paper-based training VR vs. lecture-based training | Safety training | Construction | This work showed that VR safety training is better than traditional methods in three dimensions: behavior, experience, and skills. Young workers with fewer years of experience benefit more from VR training than experienced workers. | [20] |
VR vs. desktop training (verbal + presentation) | Safety training | Mining | While the obtained knowledge was comparable for both methods, VR training significantly improves the user confidence to perform the evaluated task. | [21] |
VR vs. lecture-based training | Safety training | Industrial Electrical | VR improves engagement and enjoyment of training, strengthening the learning experience. Score evaluations immediately after and four weeks later were significantly better compared to traditional methods. | [22] |
VR vs. video training | Operation training and best practices | Medical | VR simulation enhances operative performance and shortens operative times. Immediate feedback also boosts training quality | [23] |
VR vs. video training VR vs. paper-based training VR vs. lecture-based training | Safety training | Construction, Fire Safety, Aviation, Mining | Construction and fire safety training are the most studied industries in the literature. VR safety training methods are more effective than traditional methods for both knowledge acquisition and retention. | [24] |
AR vs. video training AR vs. paper-based training AR vs. lecture-based training | Safety training | Construction, Manufacturing, Transportation | AR outperforms traditional methods in providing safety training and demonstrates equivalent efficacy in knowledge acquisition. | [25] |
AR vs. on-site training | Operation training and best practices | Forensic science | Easy accessibility to training and re-training material is fundamental for information retention, a feature that AR offers but on-site training cannot. AR is a highly customizable tool that enables the generation of multiple training scenarios in virtually no time. | [26] |
AR vs. on-site training | Tactical and warfare operations training | Military | AR can serve as a platform to train military forces without compromising the effectiveness of the training. While the results seem promising, more AR studies are required, as only a few countries are currently exploring this area. | [27] |
MR vs. simulated environments | Operation training and best practices | Aerospace | A multi-module approach has shown that MR can create suitable environments for astronauts to conduct their training at a fraction of the actual cost and with high customization. Results also suggest that combining MR with digital twins can help to obtain relevant KPIs immediately. | [28] |
MR vs. on-site training | Operation and maintenance training | Maritime | MR technology enables the feasible and accessible generation of virtual training scenarios as well as the enhancement of physical settings. No significant differences in the gained knowledge, but MR has been proven to close the gap in training accessibility, providing an ‘everyone, everywhere’ experience. | [29] |
MR study only | Operation training and best practices | Medical | MR technology is able to provide a significant training experience, even in complex scenarios like neurosurgery. MR has been proven to help identify relationships between complex variables that were difficult to grasp with 2D and 3D images | [30] |
Level of Action | Key Actionable Problem Statements |
---|---|
Worker level | Inadequate hand-on learning materials Poor training material and delivery method Limited confidence of workers in communication with safety officers and managers Poor self-learning practices |
Manager level | Poor communication between officers and managers Limited resources and contents Lack of integration between learning materials and manager’s level High cost of training Low satisfaction |
Safety officer level | There is a limited number of officers available. Unavailability of training long term health issues Lack of information, educational, communication training materials |
Category | Details | Male | Female | Total (n) |
---|---|---|---|---|
Age | 19–25 | 8 | 4 | 12 |
26–30 | 4 | 4 | 8 | |
31–35 | 2 | 2 | 4 | |
Occupation | Full-time | 2 | 2 | 4 |
Part-time | 8 | 4 | 12 | |
Student | 4 | 4 | 8 | |
Level of Knowledge on Warehouse Safety | Novice | 6 | 8 | 14 |
Intermediate | 5 | 2 | 7 | |
Advanced | 3 | 0 | 3 | |
Experience with Virtual Reality | Novice | 6 | 4 | 10 |
Intermediate | 5 | 5 | 10 | |
Advanced | 4 | 0 | 4 |
Question | Group | Mean | Std. Deviation | t-Value | p-Value | Cohen’s d/Standardizer |
---|---|---|---|---|---|---|
Q1 | Experimental | 4.170 | 0.835 | 3.331 | 0.003 | 0.919 |
Control | 2.920 | 0.996 | ||||
Q2 | Experimental | 4.670 | 0.492 | 13.140 | <0.001 | 0.590 |
Control | 1.500 | 0.674 | ||||
Q3 | Experimental | 3.580 | 0.793 | 6.680 | <0.001 | 0.733 |
Control | 1.580 | 0.669 | ||||
Q4 | Experimental | 4.330 | 0.778 | 7.088 | <0.001 | 0.749 |
Control | 2.170 | 0.718 | ||||
Q5 | Experimental | 4.500 | 0.674 | 6.780 | <0.001 | 0.696 |
Control | 2.600 | 0.750 | ||||
Q6 | Experimental | 4.170 | 0.718 | 9.120 | <0.001 | 0.694 |
Control | 1.480 | 0.669 | ||||
Q7 | Experimental | 4.670 | 0.492 | 3.083 | <0.001 | 0.587 |
Control | 1.580 | 0.669 | ||||
Q8 | Experimental | 3.830 | 0.835 | 2.600 | <0.001 | 0.651 |
Control | 1.170 | 0.389 | ||||
Q9 | Experimental | 4.080 | 0.669 | 2.667 | <0.001 | 0.597 |
Control | 1.420 | 0.515 | ||||
Q10 | Experimental | 4.500 | 0.522 | 3.000 | <0.001 | 0.522 |
Control | 1.500 | 0.522 |
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Vatankhah Barenji, A.; Garcia, J.E.; Montreuil, B. A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities. Information 2024, 15, 570. https://doi.org/10.3390/info15090570
Vatankhah Barenji A, Garcia JE, Montreuil B. A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities. Information. 2024; 15(9):570. https://doi.org/10.3390/info15090570
Chicago/Turabian StyleVatankhah Barenji, Ali, Jorge E. Garcia, and Benoit Montreuil. 2024. "A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities" Information 15, no. 9: 570. https://doi.org/10.3390/info15090570
APA StyleVatankhah Barenji, A., Garcia, J. E., & Montreuil, B. (2024). A Modular XR Collaborative Platform for Occupational Safety and Health Training: A Case Study in Circular Logistics Facilities. Information, 15(9), 570. https://doi.org/10.3390/info15090570