Kingdom Hearts 358/2 Days

The Hanged Man

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Kingdom Hearts 358/2 Days
The Hanged Man
The Hanged Man
"A weapon that performs extremely well in midair. Outstanding for taking on fliers."
Japanese ザ・ハングドマン
Rōmaji Za Hangudo Man
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +5 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Air Slide
3: Critical Boost
Obtained
Ominous Gear ④ (Luxord)
Kingdom Hearts 358/2 Days
The Hanged Man+
The Hanged Man
"An upgraded The Hanged Man.
Performs extremely well in midair. Outstanding for taking on fliers."
Japanese ザ・ハングドマン+
Rōmaji Za Hangudo Man+
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +6 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Ominous Gear+ ④ (Luxord)

The Hanged Man is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hanged Man+.

Design[edit]

A card from The Hanged Man deck is rectangular and sports a large, white, wing-like design on the upper half. The upper half of the card not covered by this design is blue. The lower half of the card is white with another blue pattern decorating it.

The Hanged Man is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XII (12).

Gameplay[edit]

The Hanged Man's ground combo starts with a throw of the cards forwards in a boomerang-like fashion, followed by Luxord performing a 360° spin, with his cards surrounding his legs. The first move of the combo is repeated again before ending with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

The Hanged Man's normal aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards, followed by a throw of the cards forwards in a boomerang-like fashion. Both moves are repeated once again before the combo ends with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand. The Y combo can be activated after either of the boomerang-like throws, and consists of Luxord landing on the ground, followed by an upward spiral of cards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 X
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75