Extract from Kapitan daLeeva's logbook:
The Rotmoon. At sea, the Ravaged Coast. 5th day of Graives.
We finally found us a way, out of the Mists of the Karkino Sea. After being there since a month and more. When El Doktoro discovering our thurmaturgic compass was disruption, from the devices and artefacts gathered by Urak-Nal and pile-upped in the Halls of Drowned Gold. So what we was believe to sailing straight dead-south was actually the circle.As they say: we were chasing our own goose. But it being too late and the Drowned Gold not in the Hall by then, we leaved and to sought other treasures.
The Rotmoons made landfall on the Ravaged Coast and set up a temporary
encampment in a mountainous region of the Scorched Outskirts. They were
unhappy to find some local fire-troggs heading for the Emberstone deposits
that they'd assumed would be theirs.
They started to set up a hasty defence of the ramshackle encampment.
But there were not really enough of the orruk pirates to hold off such a horde
of blistering creatures.
Kapitan daLeeva herded his crew forward.
Ogdrog didn't need to give the Wrekkaz any encouragement.
The Rotmoons were confident of how difficult they could be to shift.
Unfortunately they were overconfident.
As the troggoths fell on them, the truth slowly dawned on the orruks!
El Doktoro the shaman was struggling to gather the unfamiliar power of
Aqshy. He was constantly frustrated as the sorcerous energies he attempted
to muster seemed to just slip through his fingers.
At last the Shaman managed to empower the nearest mob with a small amount of
power that did not elude him. But it was the only magical success he had that
day.
Ogdrog fell and the Dankhold that had pounded him into the dirt just ambled
off, as if bored!
Leaving the Rockguts to mop-up the remaining Wrekkaz.
El Doktoro drew closer to the fighting, in the vain hope of tapping into the
Waaagh! power flooding the near-by ardboys.
When the Dankhold Troggoth flattened the shaman the Kapitan called for the
remaining ardboys of Bortagno's watch to fall back to the ship.
They left the battlefield to the troggs; they were a little singed, but 4
Emberstone Shards richer. The troggs held 7 Emberstone, and a lot of the
Rotmoons needed "medical attention"...
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Battleplan: Rift in the Peaks
Twist: Mounting Corruption
There were 4 Emberstone Clusters and 3 Objectives on the battlefield; the
orruks and the troggoths both gathered two Emberstone tokens each.
The Rotmoons took an early lead as they grabbed all three Objectives in
their first turn (VP 3:0).
In their second turn they retained the right flank, contested the centre and
the left (VP: 4:0).
They lost the right objective in the trogg's second turn, and the fighting
was getting hotter on the other two (VP: 4:1). They also lost one of their
Emberstone tokens to a mob of Rockguts.
By the end of Turn 3 the troggs were about to take all three objectives and
likely wipe the orruks out, (one unit of Ardboys and a Big Boss were all
that was left fighting!). So at the start of my Command phase in the 4th
turn I chose to withdraw from battle, taking the lone Emberstone token I
still had in-hand.
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In the Aftermath Sequence the troggoths got 3 Emberstone Shards for winning, 1
from a Dig Site (the others were unproductive), and 3 shards from the tokens
they carried.
The Rotmoons luckily rolled a 3 on the D3 for Emberstone shards for losing a
battle. With the 1 they carried I was able to
recruit a mob of Brutes
and have something left in the bank Vault for next
time.
El Doktoro the shaman got 2 Battle Wounds, but healed them both.
Ogdrog got 3 Battle Wounds and was unable to heal any.
One mob of Wrekkaz suffered 3 Battle Wounds, and the other suffered 1.
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The East Warrington Gaming club Path to Glory Ravaged Coast campaign started
this week, with 8 of the 20-ish players involved battling it out in the
Scorched Outskirts.
We used random pairing for the first round of games, and I think that will
continue, with some adjustments to reduce the chance of playing the same
opponent over and over. We've decided to self-impose a soft limit of 2
campaign games per month for each player. Not everyone goes to the club every
week (I definitely can't!) and we want to give everyone a fairly even chance
of joining in.
After my first game my updated roster looks like this:
The Rotmoons, Path to Glory Ravaged Coast1200pts3 dropsFaction - IronjawzFormation - WeirdfistKapitan Alunzo daLeeva , Ardboy Big Boss [General] (120)[Aspiring Brawler - Dependable Assault]- Botagno's watch, 10 x Ardboyz (180)- Roggriguez’ Division, 5 x Brutes (200)El Doktoro, Weirdnob Shaman (130)- Dragante's watch, 10 x Ardboyz (180)Ogdrog, Megaboss (190)- The Weirdmoons, 3 x Weirdbrute Wrekkaz (100)- The Oddmoons, 3 x Weirdbrute Wrekkaz (100)Arcane TomeBash'Em, Ladz!Da Great Big Green Hand of GorkEmberstone Vault = 1Total Emberstone Shards Gained = 4Battle Fought = 1
I've also created a couple of Path to Glory resources for the campaign, that other
people might find helpful:
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