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A curiously short history of game art

Published: 29 May 2012 Publication History

Abstract

Starting in the late mid-1990s, a group of artists in Europe, Australia and the United States began exploring the use of videogame technologies and cultural tropes to create Game Art, or more clearly stated, art made from videogames. Works like Bernstrup and Torsson's 1995 Museum Meltdown, JODI's 1999 SOD and Arcangel's 2002 Super Mario Clouds pushed on the conventions of both what constituted a videogame play experience and what was expected from a computer-based work of art. Fast-forward roughly fifteen years, and the phenomenon is largely over. This paper will explore the short history of Game Art and consider reasons for its short life and relative lack of critical success.

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FDG '12: Proceedings of the International Conference on the Foundations of Digital Games
May 2012
332 pages
ISBN:9781450313339
DOI:10.1145/2282338
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SASDG: Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 May 2012

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Author Tags

  1. Cory Arcangel
  2. JODI
  3. appropriation
  4. art history
  5. artgames
  6. cultural reception
  7. curation
  8. exhibition
  9. game art
  10. game hacks
  11. game mods
  12. media art
  13. museum
  14. performative interventions
  15. videogame technology

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