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LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics

Published: 20 June 2011 Publication History

Abstract

LightUp is a constructionist platform to teach novices about electronics, and also a low-cost rapid-prototyping platform for more advanced users. The LightUp kit contains many basic electronic components attached to magnetic building blocks and a connection base. Various project-based educational materials are also included. Initially designed as an interactive and transparent learning tool, the concept behind LightUp is to provide a "low threshold, high ceiling" learning experience for self-motivated individuals who want to better understand the complex electronics inside the devices they rely on every day. In addition, LightUp also serves as a user friendly, low-cost prototyping tool for people who do not have a strong engineering background but still want to build electronic circuits. This paper gives an overview of the LightUp platform, the construction process and future developments and implementations.

References

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Moor, S., & Piergiovanni, P. 2003. Experiments in the classroom: Examples of inductive learning with classroom-friendly laboratory kits. Proceedings of the American Society for Engineering Education Conference, Nashville, TN.
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Snap Circuit. http://www.snapcircuits.net/
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Laerhoven, K., Schmidt, A., and Gellersen, H. W. 2002. Pin&Play: Network objects through pins, Proceedings of UbiComp '02, Gööteborg, Sweden, 219--228.
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Sankaran, R., Ullmer, B., and Ramanujam, J. 2009. Decoupling interaction Hardware Design using libraries of Reusable Electronics, Proceedings of Tangible and Embodied Interaction 2009 (TEI'09), Cambridge, UK.
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Perner-Wilson, H. and Buechley, L. 2010. Making textile sensors from scratch, Proceedings of Tangible and Embodied Interaction 2010 (TEI'10), Cambridge, MA, 349--352.
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Blikstein, P., Buechley, L., Horn, M., and Raffle, H. 2010. A new age in tangible: Computational Interface for learning, Proceedings of the International Conference for then Learning Sciences 2010 (ICLS 2010), Chicago, IL.
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Bdeir, A. 2009. Electronics as material: littleBits. Proceedings of Tangible and Embodied Interaction 2009 (TEI'09), Cambridge, UK.

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  • (2024)Circuit Tiles: Mixing Culture, Crafts, and Circuits to Inspire Diversity in ComputingProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 210.1145/3626253.3635558(1726-1727)Online publication date: 14-Mar-2024
  • (2020)Making despite Material Constraints with Augmented Reality-Mediated PrototypingProceedings of the FabLearn 2020 - 9th Annual Conference on Maker Education10.1145/3386201.3386206(18-25)Online publication date: 4-Apr-2020
  • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
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        Published In

        cover image ACM Other conferences
        IDC '11: Proceedings of the 10th International Conference on Interaction Design and Children
        June 2011
        275 pages
        ISBN:9781450307512
        DOI:10.1145/1999030

        Sponsors

        • University of Michigan: University of Michigan

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 20 June 2011

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        Author Tags

        1. constructionism
        2. education
        3. electronics
        4. engineering education
        5. tangible interfaces

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        • Demonstration

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        IDC '11
        Sponsor:
        • University of Michigan

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        Overall Acceptance Rate 172 of 578 submissions, 30%

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        View all
        • (2024)Circuit Tiles: Mixing Culture, Crafts, and Circuits to Inspire Diversity in ComputingProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 210.1145/3626253.3635558(1726-1727)Online publication date: 14-Mar-2024
        • (2020)Making despite Material Constraints with Augmented Reality-Mediated PrototypingProceedings of the FabLearn 2020 - 9th Annual Conference on Maker Education10.1145/3386201.3386206(18-25)Online publication date: 4-Apr-2020
        • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
        • (2019)Supporting Parent-Child Collaborative Learning through Haptic Feedback DisplaysProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323137(58-70)Online publication date: 12-Jun-2019
        • (2019)HeimdallProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300728(1-12)Online publication date: 2-May-2019
        • (2016)Make or ShakeProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930691(440-451)Online publication date: 21-Jun-2016
        • (2015)"Let's dive into it!"Proceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771892(263-266)Online publication date: 21-Jun-2015
        • (2014)Electrons to light bulbs: Understanding electricity with a multi-level simulation environment2014 IEEE Frontiers in Education Conference (FIE) Proceedings10.1109/FIE.2014.7044047(1-8)Online publication date: Oct-2014
        • (2013)BoardLabAdjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology10.1145/2508468.2514936(19-20)Online publication date: 8-Oct-2013
        • (2013)LightUpProceedings of the 12th International Conference on Interaction Design and Children10.1145/2485760.2485812(491-494)Online publication date: 24-Jun-2013

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