[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1077534.1077546acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
Article

Marker-free kinematic skeleton estimation from sequences of volume data

Published: 10 November 2004 Publication History

Abstract

For realistic animation of an artificial character a body model that represents the character's kinematic structure is required. Hierarchical skeleton models are widely used which represent bodies as chains of bones with interconnecting joints. In video motion capture, animation parameters are derived from the performance of a subject in the real world. For this acquisition procedure too, a kinematic body model is required. Typically, the generation of such a model for tracking and animation is, at best, a semi-automatic process. We present a novel approach that estimates a hierarchical skeleton model of an arbitrary moving subject from sequences of voxel data that were reconstructed from multi-view video footage. Our method does not require a-priori information about the body structure. We demonstrate its performance using synthetic and real data.

References

[1]
F. Banégas, M. Jaeger, D. Michelucci, and M. Roelens. The ellipsoidal skeleton in medical applications. In Proc. of the sixth ACM symposium on Solid modeling and applications, pages 30--38. ACM Press, 2001.]]
[2]
A. Bottino and A. Laurentini. A silhouette-based technique for the reconstruction of human movement. CVIU, 83:79--95, 2001.]]
[3]
C. Bregler and J. Malik. Tracking people with twists and exponential maps. In Proc. of CVPR 98, pages 8--15, 1998.]]
[4]
R. Byrd, P. Lu, J. Nocedal, and C. Zhu. A limited memory algorithm for bound constrained optimization. SIAM J. Sci. Comp., 16(5):1190--1208, 1995.]]
[5]
J. Carranza, C. Theobalt, M. Magnor, and H.-P. Seidel. Free-viewpoint video of human actors. In Proc. of SIGGRAPH'03, pages 569--577, 2003.]]
[6]
G. Cheung, B. S., and T. Kanada. Shape-from-silhouette of articulated objects and its use for human body kinematics estiamtion and motion capture. In Proc. of CVPR, 2003.]]
[7]
K. Cheung, T. Kanade, J.-Y. Bouguet, and M. Holler. A real time system for robust 3D voxel reconstruction of human motions. In Proc. of CVPR, volume 2, pages 714--720, 2000.]]
[8]
L. Chevalier, F. Jaillet, and B. A. Segmentation and superquadric modeling of 3D objects. In Proc. of WSCG 2003, 2003.]]
[9]
E. de Aguiar, C. Theobalt, M. Magnor, H. Theisel, and H.-P. Seidel. M3: Marker-free model reconstruction and motion tracking from 3d voxel data. In Proc. of Pacific Graphics'04. to appear, 2004.]]
[10]
Q. Delamarre and O. Faugeras. 3D articulated models and multi-view tracking with silhouettes. In Proc. of ICCV 99, pages 716--721, 1999.]]
[11]
B. Deutscher, A. Blake, and I. Reid. Articulated body motion capture by annealed particle filtering. In Proc. of CVPR'00, 2000.]]
[12]
D. Gavrila. The visual analysis of human movement. CVIU, 73(1):82--98, January 1999.]]
[13]
D. Gavrila and L. Davis. 3D model-based tracking of humans in action: A multi-view approach. In Proc. of CVPR 96, pages 73--80, 1996.]]
[14]
I. Kakadiaris and D. Metaxas. 3D human body model acquisition from multiple views. In Proc. of ICCV'95, pages 618--623, 1995.]]
[15]
S. Katz and A. Tal. Hierarchical mesh decomposition using fuzzy clustering and cuts. In Proc. of SIGGRAPH'03, pages 954--961, 2003.]]
[16]
K. N. Kutulakos and S. M. Seitz. A theory of shape by space carving. Int. J. Comput. Vision, 38(3):199--218, 2000.]]
[17]
A. Leonardis, A. Jaklic, and F. Solina. Superquadrics for segmenting and modeling range data. IEEE PAMI, 19(11):1289--1295, 1997.]]
[18]
M. Leung and Y. Yang. First sight: A human body outline labeling system. PAMI, 17(4):359--379, 1995.]]
[19]
S. Loncaric. A survey of shape analysis techniques. Pattern Recognition, 31(8):983--1001, 1998.]]
[20]
J. Luck and D. Small. Real-time markerless motion tracking using linked kinematic chains. In Proc. of CVPRIP02, 2002.]]
[21]
A. Menache. Understanding Motion Capture for Computer Animation and Video Games. Morgan Kaufmann, 1995.]]
[22]
I. Mikić, M. Triverdi, E. Hunter, and P. Cosman. Articulated body posture estimation from multicamera voxel data. In Proc. of CVPR, 2001.]]
[23]
R. Plaenkers and P. Fua. Tracking and modeling people in video sequences. CVIU, 81(3):285--302, March 2001.]]
[24]
W. H. Press, S. A. Teukolsky, W. T. Vetterling, and B. P. Flannery. Numerical recipes in C++. Cambridge University Press, 2002.]]
[25]
K. Rohr. Incremental recognition of pedestrians from image sequences. In Proc. of CVPR, pages 8--13, 1993.]]
[26]
M.-C. Silaghi, R. Plaenkers, R. Boulic, P. Fua, and D. Thalmann. Local and global skeleton fitting techniques for optical motion capture. In Modeling and Motion Capture Techniques for Virtual Environments, number 1537 in LNAI, No1537, pages 26--40. Springer, 1998.]]
[27]
M. Sniedovich. Dynamic programming. Marcel Dekker, Inc., 1992.]]
[28]
C. Theobalt, M. Li, M. Magnor, and H.-P. Seidel. A flexible and versatile studio for synchronized multi-view video recording. In Proc. of Vision, Video and Graphics, pages 9--16, 2003.]]
[29]
C. Theobalt, M. Magnor, P. Schueler, and H.-P. Seidel. Combining 2D feature tracking and volume reconstruction for online video-based human motion capture. In Proc. of Pacific Graphics 2002, pages 96--103, 2002.]]
[30]
C. Wren, A. Azarbayejani, T. Darrell, and A. Pentland. Pfinder: Real-time tracking of the human body. PAMI, 19(7):780--785, 1997.]]
[31]
S. Yonemoto, D. Arita, and R. Taniguchi. Real-time human motion analysis and IK-based human figure control. In Proc. of IEEE Workshop on Human Motion, pages 149--154, 2000.]]

Cited By

View all
  • (2018)Generic Content-Based Retrieval of Marker-Based Motion Capture DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.270262024:6(1969-1982)Online publication date: 1-Jun-2018
  • (2016)3D skeletonsProceedings of the 37th Annual Conference of the European Association for Computer Graphics: State of the Art Reports10.5555/3059330.3059333(573-597)Online publication date: 9-May-2016
  • (2016)3D Skeletons: A State‐of‐the‐Art ReportComputer Graphics Forum10.1111/cgf.1286535:2(573-597)Online publication date: 27-May-2016
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
November 2004
226 pages
ISBN:1581139071
DOI:10.1145/1077534
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 November 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. kinematic skeleton
  2. learning
  3. model reconstruction
  4. motion capture
  5. tracking
  6. volume processing

Qualifiers

  • Article

Conference

VRST04

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 27 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2018)Generic Content-Based Retrieval of Marker-Based Motion Capture DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.270262024:6(1969-1982)Online publication date: 1-Jun-2018
  • (2016)3D skeletonsProceedings of the 37th Annual Conference of the European Association for Computer Graphics: State of the Art Reports10.5555/3059330.3059333(573-597)Online publication date: 9-May-2016
  • (2016)3D Skeletons: A State‐of‐the‐Art ReportComputer Graphics Forum10.1111/cgf.1286535:2(573-597)Online publication date: 27-May-2016
  • (2015)A Robust Rigid Skeleton Extraction Method from Noisy Visual Hull ModelInternational Journal of Advanced Robotic Systems10.5772/5986312:4Online publication date: 1-Jan-2015
  • (2015)Geometry Reconstruction of Players for Novel-View Synthesis of Sports BroadcastsComputer Vision in Sports10.1007/978-3-319-09396-3_7(133-160)Online publication date: 20-Jan-2015
  • (2013)A 3D motion tracking method based on Nonparametric Belief Propagation2013 IEEE International Conference on Robotics and Automation10.1109/ICRA.2013.6630786(1616-1622)Online publication date: May-2013
  • (2011)Space-Time Body Pose Estimation in Uncontrolled EnvironmentsProceedings of the 2011 International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission10.1109/3DIMPVT.2011.38(244-251)Online publication date: 16-May-2011
  • (2010)An Efficient and Accurate Method for Constructing 3d Human Models from Multiple CamerasThe Impact of Technology on Sport II10.1201/9781439828427.ch15Online publication date: 13-Apr-2010
  • (2010)Consensus Skeleton for Non‐rigid Space‐time RegistrationComputer Graphics Forum10.1111/j.1467-8659.2009.01633.x29:2(635-644)Online publication date: 7-Jun-2010
  • (2009)Harmonic 1-form based skeleton extraction from examplesGraphical Models10.1016/j.gmod.2008.12.00871:2(49-62)Online publication date: 1-Mar-2009
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media