Monday, March 17, 2014
Cray Supercomputer
?This is interesting.
The team, which declines to be named, exemplifies an organisation that, five years ago, most people would not have dreamed would need, or even want, a supercomputer, he says.
The starting price for the Cray is half a million. You have three kinds of investments you make: people, software, and hardware. Hardware is useless without software, and software is useless without people. A team therefore has to figure out the right balance in these three parts of the investment.
This part is also interesting:
Instead, a team can use a supercomputer to process data in time to affect decisions during play, explains Mr Ungaro.
In order to process data in real-time, you are really talking about a simulation engine. Otherwise, nothing else will apply.
For example, if you just faced Cabrera two innings ago, and you have the pitch sequence and results and whatever, having that data won't change anything for you in the same game. The pitcher-batter behaviour won't change.
But, in terms of strategy, it might, because you have a particular inning, score, base, out situation, you have the identity of the batter and pitcher and baserunners, and who's warming up and who's on the field, and where they are positioned, and who can pinch hit, and what the park is, and the wind, and whatever. The simulation engine will consider dozens of variables, and it changes after every single pitch.
So, the value of having a Cray to be able to process at high speeds for in-game usage requires (a) a pretty good simulation engine, and (b) a manager willing to use the results. The first part sure, but the second part doesn't seem conceivable right now.
But, a Cray to process the various Trackman, FX, and whatever other tracking systems there are, overnight? Sure thing, that makes sense.
Which goes back to how much to invest in people, software, and hardware.
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