http://tangotiger.com/index.php/site/article/cost-of-a-penalty
Let’s stick to NBA because it’s simplest. Tango’s argument, as I understand it, is
1) The ratio of HCwin% (over 0.5) to HC point differential, or win% (over 0.5) to point differential, is about 30 (I have it a tad higher, but 30 is fine for the sake of this argument), therefore 1 point is worth ~ 1/30 = .033 WP.
2) A 1.5 pt charge-block swing (as defined in the thread) is worth an expected ~1.5 pts (again, close enough for this argument)
3) Therefore the average 1.5 pt charge-block swing is worth ~0.05 WP.
I have several objections
1) The win/differential ratios are simply empirical properties of average results and average point differentials. There’s no inherent reason for this to match up to one actual point in one actual NBA game. Even if you, by fiat, added 1.5 points to every home team’s score once the teams thought the game was completed, this would only flip the winner about 3.4% of the time (adding it to the away team would flip ~3.5% of the time), which is well short of the .05 claimed.
2) There’s the implicit assumption, to even use the formula in part 1, that a point early in the game (specifically a change in points on that possession) is expected to result in an equal change in points in the final score. Namely:
1 ingame point * (1 win / 30 final score points) = .033 WP requires that ingame point and final score point cancel, and my contention is that they clearly do not. It should be common knowledge to anybody who’s ever looked at NBA halftime lines (and enough data to make sure they’re not completely bonkers that way, which they aren’t) that if you are outperforming early, you are expected to do relatively worse in the second half than you were expected to do in the second half before the game. Point differential early will NOT show up on a 1:1 basis as point differential in the final score because of this effect (there are occasional endgame situations where a game point is worth more than a final score point, like when it triggers fouls or a favorite forces OT at the buzzer, but these are rare and the expected extra point differential can be counted on one hand, often just one finger.. and sometimes the dog forces OT which clearly offsets some or all of the final regulation bucket).
Memphis was a 4.5 pt dog pregame yesterday, and because they got crushed so badly in the first half, they were a 2.5 point FAVORITE in the second half. The point differential San Antonio built up in the first half was NOT expected to translate 1:1 to final score point differential, not even mentioning missing out on the points they were implicitly favored by in the second half before the game started (for a more even game, Indiana was a 1-point dog at Atlanta on may 3rd, led by 8 at halftime, and were expected to give 2.5 points of it back in the second half). With relatively rare endgame exceptions of small magnitude, point differential during the game- and therefore a change in point differential during the game- does NOT translate 1:1 to final score differential, and it’s really not even close early in the game or at halftime So the formula can’t be applied at all without an average ingame point differential: final point differential multiplier (which I estimated around 0.7), bringing the value of the call down to 0.035 WP.
Tango doesn’t agree, but I can’t even figure out what part he disagrees with. Maybe somebody else can explain it better.