Alright, it's been about six months since I posted anything 15mm related so let's check in with the my Mars Rebellion setting to see what's going on.
I'm having a bit of a revival thanks to two things. First is the excellent new NSL power armour troopers from GZG. While I like the design NAC power armour that came out last year, they are a bit too slim for my taste and when I saw the new NSL sculpts I knew those were exactly what the doctor ordered! Big and quite chunky (like the regular NSL troops) and with the head integrated with the torso, a design I think just feels much more realistic when you basically want a walking tank. They come with a nice variety of weapons and I think I might group mine in squads of four with one leader, one rifle, one missile launcher and either one plasma or heavy SAW. Should make for a powerful and adaptable unit! The way I envisage them you might have one or maybe two of these squads against a platoon or more of regular infantry! I want to play up the Starship Trooper angle. :)
EarthSec troops escorting some geologists during an MLA raid. |
The other reason for the revival was that I got wind of Nordic Weasel Games' new ruleset No End in Sight (again, thanks Dropship Horizon!). While it is written to cover WW2 to "ultra modern" battles, which means it's missing the proper sci-fi elements like powered armour, the basic system seemed interesting enough to me to get it anyway.
It's aimed at the platoon level or lower, it's D6 based and detailed without being overbearing. There's reaction fire and pinning, with focus on disabling your opponent in some way rather than killing him. Point blank firefights (Assaults) are more deadly, and can be needed to really shift enemies from a position. Leadership is very important and as you play you keep using your leaders to give orders, allowing him to roll a die and give orders to that many troops. Giving orders accumulate Stress and sooner or later your leader will become exhausted and unusable until the next turn. It's a fairly fluid integrated turn system that I really find interesting. I'll write more about the game when I actually try it out later. Oh, and please check out the Dropship Horizon link for a better overview.
There will be a sci-fi version (possibly called No Stars in Sight) of the rules released at a later date which should include all the neat stuff that I want in my games, including some kind of EW/hacking which is pretty cool! When I talked a little bit to Ivan on G+ he mentioned that he was hoping to have it out within two or three months, but that is of course only a rough estimate.
Now as I've collected a number of different forces I've started re-evaluating how these fit into my little Mars Rebellion narrative. I recently painted the NSL similar to the EDF troops from Red Faction, but the UNSC I've painted already fill the role of strong armed Earth army so what should I do with the NSL? Well, I think I might model the whole situation a bit on how it's presented in Jovian Chronicles, where Mars is actually split in two. On one side (larger by area) we have the original Earth colonies where EarthSec (GZG UNSC), which is a proper military force protecting the interests of Earth and her colonies, keep things under control. On the other side would be the the Martian Union that would consist of a number of free settlers and private interests and would be protected by the UDF - the Union Defence Force (GZG NSL). I imagine these two main powers would be roughly equally matched in terms of technology and although Earth has in theory a lot more resources to pull from the Union has better contacts with the Nomads in the belt and a better understanding of Mars as an environment.
Then there are third party interests like the Mars insurgents, the MLA - Mars Liberation Army (Rebel Minis Sahadeen), that is classed as a terrorist organization by Earth but enjoys a more neutral status among the citizens of the Martian Union. While there's nothing official it is more or less understood that the MLA are supported by the Martian Union, bringing them weapons and supplies. Then there are the crusties... these don't really fit in all that neatly as I had planned for a completely human centric story. But! The models are so cool and brings in so many opportunities so I'll simply have to throw them in there in a kind of "alternate universe" version of the setting. I really like the District 9 way of presenting them so will simply rip that off entirely and have them as refugees that no one really knows what to do with. The fun thing about them is that they make for great jokers that can fill mostly any role, be it low level slum revolutionaries or a small core of well armed and equipped raiders!
So with the factions sorted let's have a look at the models...
Incomplete EarthSec platoon. Missing a bunch of regular infantry. |
My first test squad of UDF infantry. More to come. |
The big mech is missing, but apart from that these are all the MLA painted. Eek! |
Crusty test paint. |
Apart from the models there's the question of terrain of course. As some of you might know I have a Zuzzy mat that I got years ago, a small GZG shanty town and some other bits and pieces that would be more than enough to make a decent battlefield. The only thing that's missing is paint, which I have now ordered as well. Hopefully I'll have a nice red piece of Mars in my living room before christmas.
Oh, and to round out this Mars themed article: it seems like we might finally get a tv-series made from Kim Stanley Robinsons Mars trilogy. It's being made by Spike TV (?!!) which doens't really make me confident, but then there's a co-producer from Game of Thrones who's holding in it and Robinson will be there as a consultant, so who knows.
That's it for now!