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Backward compatibility[edit source]
Currently, there is a consideration to add all platforms that a game is playable on to its infobox. This includes platforms that offer backward compatibility (for example, all PS4 games can be purchased on the PS5's digital storefront, even though those games were not made for the PS5). The question then becomes how to handle this for platforms that offer limited backward compatibility (for example, the original DS and DS Lite models could play all GBA games, but this feature was discontinued with the DSi). Any thoughts? --WarioTalk 19:01, 7 May 2021 (UTC)
- I think we should cover this information, but with BC being inconsistent, we would need some kind of clarification. I think the easiest solution is a template like {{bc|ps5}} in the infobox, which links to the
#Backwards compatibility
section on the relevant system's page, which can go into how BC is supported on that system. The infobox could look something like this: |systems=[[PlayStation 2]], {{bc|ps3}}
- A related question would be purpose-built backwards compatibility like Super Game Boy, which allows you to play GB games on SNES. I think it supports everything that Game Boy supports, but some games have "special features", like special borders and colour schemes. Would these count as supported systems, or BC? -- Prod (talk) 19:42, 7 May 2021 (UTC)
- Still hoping to get more feedback on this one. -- Prod (talk) 00:22, 12 September 2021 (UTC)
- Now with {{syslist}}, perhaps we can have {{bclist}}? -- Prod (talk) 23:06, 30 July 2022 (UTC)
- I'm thinking the best course of action is probably having a
|bcsystems=
parameter in the infobox with a {{bcsyslist}} template. This way we can modify the layout in the future (either show it with the systems, or as a separate row), and we can have more unique categorization options for each system. -- Prod (talk) 02:41, 8 August 2022 (UTC)
- Still hoping to get more feedback on this one. -- Prod (talk) 00:22, 12 September 2021 (UTC)
- I think splitting them to two groups is fine. I would not treat hardware extensions like SGB the same as I would say the Wii playing GCN games. Trig - 17:11, 23 March 2023 (UTC)
A topic that came up on discord yesterday was the Wii Virtual Console situation where games were sold on new platforms, but using emulation. In particular the fact that without the category the main Wii category is filled with irrelevant entries. My opinion is that it was a mistake to remove the category, it is needed to keep the main system category free of clutter.--Henke37 (talk) 17:53, 23 March 2023 (UTC)
This category should be split up into more specific categories. At least the following:
- Local multiplayer
- Local co-op
- Local splitscreen multiplayer
- Local hotseat multiplayer
- Online multiplayer
- Online co-op
- MMO
Any others? -- Prod (talk) 17:29, 28 July 2022 (UTC)
- Local splitscreen co-op, and maybe instead of "multiplayer" it should be "versus" or "PVP". Also it would be good to have a modelist template. -BrownDerby (talk) 19:21, 28 July 2022 (UTC)
- I'm still a bit concerned about the "co-op" term at all. It's really useful to know which games have a co-op mode, but a game has to have multiplayer in some form to allow it, so I'm not sure it exactly fits in with all the other options. Perhaps it should only be a single option that says "yes there is some form of multiplayer co-op".
- Single player
- Email multiplayer (Civilization)
- Multiplayer (Contra)
- Hot-seat multiplayer (Super Mario World)
- Split-screen multiplayer (GoldenEye 007)
- Online multiplayer
- Massively multiplayer online
- Co-op
- -- Prod (talk) 20:24, 28 July 2022 (UTC)
- Going by this list, it looks like the "coop" designation is orthogonal to the rest. Coop describes the relationship between players, while the rest are how two players share the experience.--Henke37 (talk) 08:12, 11 August 2022 (UTC)
- Being orthogonal, we could either create categories for every intersection (with multiplayer, so 13 total) or keep it as a separate entry and people could search based on some kind of query (DPL or Cargo). I feel these 8 categories should be enough of a split for most purposes, or is it over-categorization already? -- Prod (talk) 22:51, 23 March 2023 (UTC)
- Going by this list, it looks like the "coop" designation is orthogonal to the rest. Coop describes the relationship between players, while the rest are how two players share the experience.--Henke37 (talk) 08:12, 11 August 2022 (UTC)
- I'm still a bit concerned about the "co-op" term at all. It's really useful to know which games have a co-op mode, but a game has to have multiplayer in some form to allow it, so I'm not sure it exactly fits in with all the other options. Perhaps it should only be a single option that says "yes there is some form of multiplayer co-op".
Delete all Days[edit source]
As the various {{rd}} based templates are disappearing, nothing will be categorized by the days of the year. It makes sense to delete all the day sub-categories like January 1. This leaves the redirects, like January 1. Simplest would be to delink and delete them all. Does anyone see any potential uses for these pages otherwise? -- Prod (talk) 00:09, 10 August 2022 (UTC)
- Honestly no, these categories rarely helped unless someone wanted to know what games were released on their birthday. I did wonder if a month/year category would be interesting, but probably only for people who religiously chronogame like I do, and I have other sources for that information. I say let 'em go. Procyon 01:07, 11 August 2022 (UTC)
- I agree with the end of days. I think keep things in months as the smallest is fine. As for day pages, with the exception of April 1st which may have inter-site function (and should exclusively be used for that), games should not have listed days as links. Trig - 17:11, 23 March 2023 (UTC)
- If you mean Category:March, I feel that's unnecessary since it doesn't really serve a purpose. If you mean at the year-specific level, like Category:March 2023, I feel it gets back to the original problem of us having verified data on specific months. Users shouldn't come to us as a source for release dates, even at a monthly level, the primary use of dates, since none of it is verified. -- Prod (talk) 22:22, 23 March 2023 (UTC)
- I agree with the end of days. I think keep things in months as the smallest is fine. As for day pages, with the exception of April 1st which may have inter-site function (and should exclusively be used for that), games should not have listed days as links. Trig - 17:11, 23 March 2023 (UTC)
- This is now done. -- Prod (talk) 06:59, 23 April 2023 (UTC)
Fully gut supporting unplayable games[edit source]
It does not make sense that we host coverage of games that are no longer playable in any capacity. Many of these guides were not even well completed either. I would like to nominate the deletion of all to most existing unplayable titles, and implementing a policy that would remove game that have shut down or recently become unplayable otherwise to be deleted after 1 month of its closure. Trig - 17:11, 23 March 2023 (UTC)
- We should absolutely keep the front pages. The games existed, and we should show that we know of their (one-time) existence. I can see validity to discussing purging all subpages, but some of these games do come back as abandonware. -- Prod (talk) 22:55, 23 March 2023 (UTC)
- And if they do, the main page can be undeleted. Nonexistant/unplayable titles are for Wikipedia, not StrategyWiki. Trig - 02:29, 24 March 2023 (UTC)
- Bumping this conversation. Since then, I have also added several more titles to the list that weren't initially marked for unplayability. Trig - 13:10, 18 April 2023 (UTC)
- Maybe it'd be better to have just made a new section, but I remain firm that we should remove these titles and they are not applicable to our scope. Trig - 05:20, 18 January 2024 (UTC)
- Bumping this conversation. Since then, I have also added several more titles to the list that weren't initially marked for unplayability. Trig - 13:10, 18 April 2023 (UTC)
- And if they do, the main page can be undeleted. Nonexistant/unplayable titles are for Wikipedia, not StrategyWiki. Trig - 02:29, 24 March 2023 (UTC)
- no. 2601:589:517F:99B0:9DD0:DA0C:7D6C:E33B 22:11, 9 November 2024 (UTC)
Virtual Console[edit source]
A discussion was had recently in the Discord about Virtual Console. To be more clear, in a categorical sense, games that were purchasable via Nintendo's Virtual Console should not list the console purchased on a game's infobox. An example is Albert Odyssey (1993), which while playable via the Super Famicom and Satellaview, were also able to be downloaded on the Japanese Virtual Consoles for Wii and Wii U. These Virtual Console releases are simply emulation, so I believe a consensus should be reached on whether the modern consoles names are completely removed, kept on there, or if a new category for Virtual Consoles should be added. Auxillify (talk) 22:01, 23 March 2023 (UTC)
- Wii VC and similar were all removed since they're more like distributors than systems. You still play the game on your Wii system, though it is emulated (officially provided by the manufacturer, rather than 3rd party). There's a lot of systems that would need to be (re)created to re-categorize like this, and I'm not sure they're all as simple as running through an emulator.
- One idea brought up on discord was to handle these like the Super Game Boy. Categorize them, but don't list them in the infobox. They're similar to accessories to the base system that provide additional functionality (playing old games). -- Prod (talk) 23:14, 23 March 2023 (UTC)
- I think VC should be identified as a sales platform and not a system, similar to Steam. Steam isn't a system, it's a distribution point. (To complicate matters more, we don't identify Steam games as belonging to the PC system, we say they're Windows and/or Linux games). We used to have this distinction in the Infobox but then it went away. I think it's a useful distinction, and I'd be in favor of bringing it back. Yeah it can become a headache to maintain all of the sources where a game can come from, but that's the point of the wiki; it's a collaborative effort, and it can be achieved through enough users' efforts. Procyon 00:51, 24 March 2023 (UTC)
Mods are Asleep[edit source]
Write klondike walkthroughs. --45.72.205.4 04:17, 1 April 2023 (UTC)
- If there's a video game for klondike, it might get written. However, it's up to users to write guides for games that interest them. -- Prod (talk) 18:10, 22 June 2024 (UTC)
Syscat/data.json[edit source]
"360" for Xbox 360 doesn't work. -BrownDerby (talk) 04:25, 18 April 2023 (UTC)
- I believe this should be fixed now. Thanks for bringing it up! -- Prod (talk) 05:37, 18 April 2023 (UTC)
Please add "pv1000" and "pv2000" for Casio PV-1000 and Casio PV-2000. -BrownDerby (talk) 21:30, 2 April 2024 (UTC)
- Done. -- Prod (talk) 05:59, 3 April 2024 (UTC)
pokemon red generation 1 online trading[edit source]
I recently started playing Pokémon generation 1 - red, and i wanted to know if there is any way I can trade online to complete pokedex? thank you! Bentho (talk) 06:18, 23 April 2023 (UTC)bentho
- This really isn't an area of expertise for StrategyWiki. It's unclear by what method you are attempting to do this, but regardless, you would be better served posting this question to the r/pokemon subreddit on Reddit, as they are more likely to know the answer to your question. Procyon 02:56, 24 April 2023 (UTC)
Image Category updates[edit source]
Category:Company logos and Category:System logos are currently in Category:Logos Category:Logos directly seems to contain a mix of series and game-specific logos (mobile games).
I'd like to suggest we get rid of Category:Logos, and split it into the following 4 categories:
-- Prod (talk) 19:30, 11 May 2023 (UTC)
- I retort with have all five. There will always be outliers and exceptions, plus it makes sense to have a unifying root category anyway. Logos/Game logos/Series logos/Company logos/System logos. Trig Jegman - 20:32, 11 May 2023 (UTC)
- So far we don't have any media that falls into the generic logos category. If it comes up, we can figure out how to deal with it then. -- Prod (talk) 18:08, 22 June 2024 (UTC)
- I retort with have all five. There will always be outliers and exceptions, plus it makes sense to have a unifying root category anyway. Logos/Game logos/Series logos/Company logos/System logos. Trig Jegman - 20:32, 11 May 2023 (UTC)
RetroAchievements inclusion[edit source]
So, since RetroAchievements is a way to enjoy even more RetroGames, and that people on RA would be looking for guides of Retro games, why not include and add achievements/achievements guides to the related games pages?
Arkhane (talk) 18:54, 26 July 2023 (UTC)
- Unfortunately, as this isn't part of the games directly, it's outside our scope. You can provide content about this in your user space, but I don't think we should cover this in our guides. -- Prod (talk) 18:08, 22 June 2024 (UTC)
Policy on WebP images?[edit source]
I notice that the policy on image formats does not mention WebP. I assume PNGs are currently preferred over WebP for lossless raster images, correct? Iridium Context (talk) 16:28, 4 November 2023 (UTC)
- It's generally better to stick to the original format an image is available in. I believe webp uploads are allowed, so if the image comes in that format it should be fine. It would be better not to convert to webp as it doesn't have as widespread support as the other formats. -- Prod (talk) 22:08, 25 November 2023 (UTC)
Proper image classification for sprites masquerading as 3D models?[edit source]
Skaphander: Der Auftrag treats enemies and items as points (not polygonal models) in the 3D scene and renders them as distance-scaled sprites at the appropriate place in the Z order. For example, see this screenshot, where the viruses look like 3D models to try to blend in with the rest of the scene (which is true 3D), but if you look closely, they're actually both the same sprite just at different scales. Is "sprite" still the correct image type to use for uploads even if these are not sprites used in the traditional sense? Iridium Context (talk) 16:29, 4 November 2023 (UTC)
- I would say they probably qualify still as sprites, yes. Trig Jegman - 19:32, 4 November 2023 (UTC)
Content variation by difficulty level?[edit source]
At Skaphander: Der Auftrag I was thinking it would be nice to vary the walkthrough text and images by difficulty level, a lot like is done with {{Control selector}} and {{Control}} for different platforms, rather than constantly having to describe three possible cases (easy, medium, and hard) in the prose. However, those templates rely on MediaWiki:Gadget-ControlSelector.js to function. I could abuse it, making templates that provide a controller selector reskinned to look like a difficulty selector, but that wouldn't work if some hypothetical game wants to vary page content by both platform and difficulty level. Would StrategyWiki be open to having a new JavaScript gadget to support a {{Difficulty selector}}/{{Difficulty}} pair that plays nicely with the controls templates? I would be willing to write the JavaScript, and I would keep it short and readable so that it could be reviewed to allay any security concerns. Iridium Context (talk) 15:13, 18 November 2023 (UTC)
- I'm not a fan of hiding content with js. With controls, it's not a big deal for someone to figure out an associated control if the wrong one is showing. But with walkthrough content, it could be frustrating if someone didn't notice the selector switch. Depending on how different the difficulty variations are, it could be simpler to just have sidebars to explain the differences (small changes), separate different sections on each page (large changes), or even separate pages for each difficulty (extensive changes). -- Prod (talk) 22:12, 25 November 2023 (UTC)
Attribute anonymous edit[edit source]
Hi there, I just made an edit but forgot to log in. Is there any chance it could be linked to my username instead of the IP? The edit was at Battlefield 3/Table of Contents. Thank you. Hypolar (talk) 17:39, 24 November 2023 (UTC)
- Unfortunately, it's not really straightforward to re-attribute edits. If you're concerned about the IP being visible, we can hide the IP. -- Prod (talk) 22:14, 25 November 2023 (UTC)
- Yes, if you could hide it please that would be great, thank you! Hypolar (talk) 23:15, 25 November 2023 (UTC)
- Done. -- Prod (talk) 01:26, 26 November 2023 (UTC)
- Thank you so much! Hypolar (talk) 12:01, 26 November 2023 (UTC)
- Done. -- Prod (talk) 01:26, 26 November 2023 (UTC)
- Yes, if you could hide it please that would be great, thank you! Hypolar (talk) 23:15, 25 November 2023 (UTC)
SVG, Motion Control, Mouse 4 & 5, PS Vita, and Steam button icons[edit source]
- I'd like to have the button icons to be in SVG file format because it is less blurry than PNG or JPG.
- The Wii button template only has a shake icon for the Wii Remote, but there needs to be more motion control icons like tilt, thrust, and shake for each template that supports motion controls.
- There are two mouse buttons on the side known as "Mouse 4" and "Mouse 5". It would be nice to include those two buttons in the mouse template.
- I already did the L & R PlayStation buttons, but all I need next is the Rear Touch Pad on the PS Vita.
- Valve's games' controls are different on Steam Controller and Steam Deck from their console versions, so it would be nice to include Steam Controller and Steam Deck button icons.
Gorilli09 (talk) 11:14, 18 January 2024 (UTC)
- Great. When you find any, let us know and we'll import them.
- Again, find a good source for them and we'll import them.
- What games use a 4th and 5th mouse button? And how would you even represent them?
- Find a model for what a rear touch pad icon should look like.
- What's unique about Steam Deck and Steam Controllers that an X-Box One controller doesn't have?
- This stuff doesn't appear out of thin air. Someone would actually have to make all of this, and I'm a little uncertain as to how useful they would be under general circumstances. Procyon 01:41, 18 January 2024 (UTC)
- I have a set of icons for the Steam Deck that I'll upload when I can get around to them. I do have icon sets for PS3/PS4/PS5/Vita, but they have different colour schemes between them, and are very different from all our other styles. They're also all PNG. -- Prod (talk) 03:54, 18 January 2024 (UTC)
- I tried making SVG versions of Switch button icons, but it looks like the MW software just turns it into a PNG anyway. Some of them might work as HTML + CSS, though. Wanderer (talk) 01:17, 27 February 2024 (UTC)
- The mediawiki software will convert it to png, but it'll scale it first, so it should still have many of the SVG benefits. MediaWiki will support native SVG starting in 1.41, but it may be some time before we can enable that setting. -- Prod (talk) 01:05, 29 February 2024 (UTC)
- I tried making SVG versions of Switch button icons, but it looks like the MW software just turns it into a PNG anyway. Some of them might work as HTML + CSS, though. Wanderer (talk) 01:17, 27 February 2024 (UTC)
- I have a set of icons for the Steam Deck that I'll upload when I can get around to them. I do have icon sets for PS3/PS4/PS5/Vita, but they have different colour schemes between them, and are very different from all our other styles. They're also all PNG. -- Prod (talk) 03:54, 18 January 2024 (UTC)
I uploaded buttons for Neo Geo Pocket, Genesis, Saturn, Dreamcast, NES, SNES, Game Boy, N64, and TG16. Most of them need controller templates updated, and native SVG rendering should be enabled[1] or set to partial. If you think they suck, tell me now before I do more. -BrownDerby (talk) 05:40, 10 June 2024 (UTC)
- The set I was looking at is Xelu, but these are good too. It's a bit sad to see the "photo" style images go, but these "simple" button images are clearer, especially on mobile. Personally, I have lots of small issues with each of the control sets (I like the triangle directions rather than just the colored in dpad, the new control stick icons aren't as clear), but the benefits of SVG probably outweigh them. I also turned on native SVG. -- Prod (talk) 15:14, 10 June 2024 (UTC)
- Can you update the templates too? Smd, Dc, Nes, Snes, Gb, N64, and the documentation. -BrownDerby (talk) 22:25, 10 June 2024 (UTC)
- Done. I like the n64 icons having the little arrows on the d-pad. -- Prod (talk) 21:33, 11 June 2024 (UTC)
- Can you update the templates too? Smd, Dc, Nes, Snes, Gb, N64, and the documentation. -BrownDerby (talk) 22:25, 10 June 2024 (UTC)
- I tried making some better looking SVG buttons for NES, SNES, and N64 that look more like the original PNGs. Should I upload them?Wanderer (talk) 03:16, 16 August 2024 (UTC)
- Perhaps upload a quick screenshot of the group? -- Prod (talk) 04:10, 16 August 2024 (UTC)
- Wanderer (talk) 01:16, 18 August 2024 (UTC)
- To me the goal is to have easy to "read" icons that look similar to the original controllers. Having a consistent style across the site is also important. These do look very similar to the original controllers and are quite readable. The current ones uploaded by User:BrownDerby are simpler/cleaner but not as "accurate", though still understandable. Personally, I really like both for different reasons, and I'd love to hear other peoples thoughts as well.
- -- Prod (talk) 01:06, 20 August 2024 (UTC)
- Wanderer's buttons look good to me. Arrow (talk) 01:09, 20 August 2024 (UTC)
- I think the colors should be adjusted for SNES B and Y.[2] -BrownDerby (talk) 18:45, 6 September 2024 (UTC)
- Wanderer (talk) 01:16, 18 August 2024 (UTC)
- Perhaps upload a quick screenshot of the group? -- Prod (talk) 04:10, 16 August 2024 (UTC)
- I uploaded some more SVG buttons for GameCube, Wii, Wii U, Switch, and PlayStation. Wanderer (talk) 07:54, 9 November 2024 (UTC)
- Looks good, thanks! I've updated the templates. There are a few GC and Wii images missing. Would you be able to create those as well? -- Prod (talk) 06:58, 12 November 2024 (UTC)
Launchbox Images[edit source]
Hello! Just wanted to ask a question regarding images from LaunchBox Games Database. Are they off-limits? Can I use specific ones? Please let me know. Thank you for your time. GamingBound (talk) 13:13, 15 February 2024 (UTC)
- As long as they aren't watermarked then they're fine to use. The conundrum being: most of their images are watermarked. Just make sure to source back to the original webpage in your uploads. Trig - 18:12, 22 June 2024 (UTC)
Suggestion: Steam link in game infobox[edit source]
E.G. |steam=2731870 would link to this. This could also automatically link to PCGW. -BrownDerby (talk) 17:00, 19 February 2024 (UTC)
- I've avoided linking steam directly since I'd rather leave it to users to figure out how to procure their games, without promoting a specific storefront. Steam is the largest online game store, and is generally just a search away, so I don't think the additional effort from editors would help users as much. One thing I've been considering is linking to archive.org's archives of some of the very old games that are much harder to find these days, which are playable online (example). I've been tempted to remove
TwitterX (28 uses) due to recent changes on the platform, and re-assessing twitch (37 uses)/fb (18 uses) as well. - I'd be much more inclined to link to wikidata though, which should be available for all games, not just PC. They currently link to almost 3k of our guides, so it wouldn't be too hard to have a bot connect those up. However, most of those are from PCGW already. -- Prod (talk) 01:27, 29 February 2024 (UTC)
Creating too many articles at a time[edit source]
I'm getting concerned about getting banned on the website, because I created too many articles at a time. Is this a problem? Gorilli09 (talk) 15:44, 26 March 2024 (UTC)
- What matters is not quantity, but quality. And we are lenient on good faith edits.--Henke37 (talk)
- Your edits are positive, so low chance of being banned. However, if you could fill in the main pages a bit, that would be appreciated. Just a few sentences about the release (contents of the infobox in sentence form) and maybe a paragraph of what gameplay is like would help a lot. -- Prod (talk) 20:52, 26 March 2024 (UTC)
Redirect categorizing bot[edit source]
I've written a bot that will categorize redirects based on the entries in the |titleX parameters of {{Game}}. You can see a few of the changes from Special:Contributions/Auto Prod Bot with edit summary "Update title redirect". We would only categorize the main page by the categories that match the name of the guide, and any other categories would go on the "alternate" names of the games. Please let me know if you have any thoughts or concerns. -- Prod (talk) 01:08, 23 June 2024 (UTC)
New UI stuff[edit source]
Whoa this new visual editor thing is crazy fancy. Did I miss an announcement or is this like a test run of some new features? I'm probably sticking with the old editor but this stuff is neat. T.testLP(talk) 13:08, 25 June 2024 (UTC)
- It was just enabled yesterday. I've put up an announcement to mention it. TemplateData was also enabled to go with it, and Special:LintErrors is now working. Prod (talk) 20:15, 25 June 2024 (UTC)
How to delete page[edit source]
So I've been working on redoing some of the Plants vs. Zombies pages lately, and I've decided the Controls page is not necessary - it's not really long enough for me to believe it is warranted, and the game wxplains the controls in the tutorial. How would I go about deleteing that page? I plan to fold it into the Gameplay page. Diggerzombie2009 (talk) 05:39, 11 July 2024 (UTC)
- Mark the page with {{delete}} at the top. If you're merging content to another page, make sure to attribute any authors of the original work in your edit summaries. -- Prod (talk) 14:53, 11 July 2024 (UTC)
- Removing that because I'm adding in the controls for the home console version. Gorilli09 (talk) 14:09, 14 July 2024 (UTC)
Issue with TemplateData[edit source]
Now that we’ve finally enabled Visual Editor on this wiki (and thank you very much for doing that!), I am going around and adding TemplateData to templates used in game guides as I see them.
I wanted to add TemplateData to Template:Sidebar, but since the template is protected, I had to add it to Template:Sidebar/Documentation instead. However, when I open the editor for a sidebar (I was editing Metroid Prime/Missile Launcher at the time), it says that the template data does not exist. As I understand it, one of the reasons the documentation subpage exists is to hold this data when the template itself is protected. Why is this going on? If the template data must be added to the template itself to work, I don’t have permission to do that. Can anyone give me any pointers? Thanks! SupremeUmanu (talk) 16:21, 20 July 2024 (UTC)
- This could be due to delayed processing of the template inclusion. Is this still an issue? -- Prod (talk) 17:16, 24 July 2024 (UTC)
- You’re right. Works great now. SupremeUmanu (talk) 14:31, 25 July 2024 (UTC)
Staff[edit source]
Can I become a staff member? I will fight vandalism. I hate Vandalism (talk) 04:32, 1 August 2024 (UTC)
- no —Fifo F (talk) 08:45, 1 August 2024 (UTC)
- Why not? I hate Vandalism (talk) 10:20, 1 August 2024 (UTC)
- You don't need admin permissions to fight vandalism. If you contribute positively for some time and show that you understand our policies, then it can be considered. Please see SW:RFA. -- Prod (talk) 19:04, 1 August 2024 (UTC)
- Why not? I hate Vandalism (talk) 10:20, 1 August 2024 (UTC)
Naming policy for Tokyo Twilight Busters[edit source]
Recently I've started filling out guide pages for Tokyo Twilight Busters: Kindan no Ikenie Teito Jigokuhen.
Based on my reading of the game name policy, I created an entry under the game's full official name, including subtitle.
But I want to double-check whether this is actually necessary. The subtitle doesn't help with disambiguation, since there are no other Tokyo Twilight Busters games, and the only other edition (Nintendo DS) uses the same subtitle. And it generally makes every page title much harder to read, and makes game pages more annoying to edit.
The subtitle is part of the official title (appearing on the game box, spine, and title screen), it's clear from the game's presentation that it really is a subtitle, and not part of the “short” name of the game.
The short name is also used in the existing StrategyWiki:Guide completion/NEC PC-9801 page.
Should I keep proceeding with the long name, or is it OK to use the short name instead?
Zalathar (talk) 01:27, 22 September 2024 (UTC)
controlstable template[edit source]
{{controlstable}} has the description column on the right: is this a rule or convention, or just a guideline?
I've been placing it on the left (see Star Wars: Dark Forces/Controls), since description text is left-aligned by adding {{desc}} and, particularly with multiple columns for different control systems, I've found it easier to navigate by going down the command list on the left before looking to the appropriate column to the right.
Also should keyboard, mouse and joystick have separate columns when the latter two normally supplement the keyboard rather than replacing it, and often have far fewer buttons? Onderduiker (talk) 17:00, 22 September 2024 (UTC)
- I don't believe we have any official guideline, it's just what looked right at the time. Though having the description first and then searching for the control does make sense, especially on mobile where often the user needs to scroll. I've probably made changes to do the opposite, so I'll try to respect what was already done in the future.
- Keyboard/mouse definitely go together, since you generally need both to accomplish a complete control scheme. However, joystick often replaces a large portion of controls making it the primary "controller" with keyboard and/or mouse supplementing that, suggesting it would require a separate column. I think either is fine, though looking at official control scheme documentation may recommend one over the other.
- Overall, there's so many possibilities for control schemes it's probably best to not be too strictly defined. Individual guides, and their specialized writers should have the flexibility to do it the way they feel is best to the game/reader. -- Prod (talk) 01:02, 23 September 2024 (UTC)
- Okay, I'll put the description on the left when creating Controls pages or revising game series, but I won't quibble if someone moves it to the right (if that's all they do).
- Separate columns for mouse and joystick are feasible when keyboard is the only other input, although with default controls there can be less than a dozen for mouse and joystick compared to dozens for keyboard controls, so the columns don't need to exist for every action (or even most).
- Recent edits to Star Wars Jedi Knight: Dark Forces II/Controls and Star Wars Jedi Knight: Mysteries of the Sith/Controls prompted this, but any revision will wait until I work on their Gameplay pages (later this year?), and I'll be guided by the Controls section. Thanks! Onderduiker (talk) 19:57, 23 September 2024 (UTC)
Idea: Completion checklists[edit source]
I'll just link to the user sub-page I made as I have an explanation and examples there. I talked a bit about this on the discord recently, but I thought it'd probably be a good idea to post about it here too. Hiccup (talk) 01:44, 6 November 2024 (UTC)
Add doc subpage for Template:Cleanup?[edit source]
I was going to add TemplateData to Template:Cleanup (as I do with all templates I find without it), but it is protected and there is no documentation subpage. Could someone with admin rights please rectify this? Thanks! SupremeUmanu (talk) 01:00, 15 November 2024 (UTC)
- Done. -- Prod (talk) 02:39, 15 November 2024 (UTC)
Visual editor file uploads[edit source]
This new visual editor is nice for beginners, but a subfeature of it has caused at least one ban. The image upload system does not obey the upload policy. We need to nip this issue in the buds. Henke37 (talk) 13:20, 21 November 2024 (UTC)