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Physics. Good News/Bad News: These are the same formulas we used for linear motion. Do you know them? If the answer is “NO”, then get familiar with them.

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Presentation on theme: "Physics. Good News/Bad News: These are the same formulas we used for linear motion. Do you know them? If the answer is “NO”, then get familiar with them."— Presentation transcript:

1 Physics Physics

2 Good News/Bad News: These are the same formulas we used for linear motion. Do you know them? If the answer is “NO”, then get familiar with them NOW! Good News/Bad News: These are the same formulas we used for linear motion.

3 We assume NO AIR RESISTANCE! (Welcome to “Newtonia”), therefore… The path of a projectile is a parabola. Horizontal motion is constant velocity. Vertical motion is in “free-fall”. Vertical velocity at the top of the path is zero Time is the same for both horizontal and vertical motions. We assume NO AIR RESISTANCE.

4 horizontal or “x” – direction vertical or “y” – direction Remember that for projectiles, the horizontal and vertical motions must be separated and analyzed independently. Remember that “a x ” is zero and “a y ” is acceleration due to gravity “g = 9.81 m/s 2 ”. 0 0 0 horizontal or x – direction vertical or y – direction Remember that for projectiles, the horizontal and vertical motions must be separated and analyzed independently.

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6 A cannon ball is shot horizontally from a cliff. vxvx height dydy Range, d x What do we know? For all projectiles… Hint: You should always list your known values at the beginning of any problem and assign those values variables. A cannon ball is shot horizontally from a cliff. vxvx height dydy Range, d x What do we know.

7 A cannon ball is shot horizontally from a cliff. vxvx height dydy Range, d x Remember to keep the horizontal and vertical motions separate. Time is the factor that ties them together. Since the vertical motion is treated like “free-fall” and we have more info about the vertical, we should use that to find time first. Knowns: A cannon ball is shot horizontally from a cliff.

8 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Add the given values to our list of known values. Now that the diagram is drawn and labeled and we have identified and listed all of our “known” and “given” values for the problem, let’s begin by finding time. Knowns: Givens: A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

9 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Since we know more values for vertical motion, let’s use it to find time. Start with the distance equation… Knowns: Givens: Now solve for t… A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

10 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Now that we know time, let’s find d x. Remember that horizontal motion is constant. Let’s use the distance formula again. This time in the x – direction… Knowns: Givens: Calculated: 0 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

11 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Final velocity requires a little more thought. Remember that velocity is a vector quantity so we must state our answer as a magnitude (speed that the projectile strikes the ground) and direction (angle the projectile strikes the ground). Also remember horizontal velocity is constant, therefore the projectile will never strike the ground exactly at 90°. That means we need to look at the horizontal (x) and vertical (y) components that make up the final velocity. Knowns: Givens: Calculated: VfVf A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

12 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Let’s look more closely at the vector, v f. To help see it better, let’s exaggerate the angle. Since x- and y- motion are separate, there must be components. Knowns: Givens: Calculated: VfVf VfVf V fx = 5 m/s V fy θ θ So, we have the x- component already due to the fact that horizontal velocity is constant. Before we can find v f, we must find the vertical component, v fy. A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

13 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x To find v fy, remember that vertical motion is in “free-fall” so it is accelerated by gravity from zero to some value just before it hits the ground. Knowns: Givens: Calculated: VfVf VfVf V fx = 5 m/s V fy θ θ Calculating v fy : Still not finished. Gotta put components together for final. A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

14 A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high. Find time of flight, t = ? Find range, d x = ? Find final velocity, v f = ? V x = 5 m/s height d y =35 m Range, d x Now we know both the x- and y- components of the final velocity vector. We need to put them together for magnitude and direction of final velocity. Knowns: Givens: Calculated: VfVf VfVf V fx = 5 m/s V fy =26.2 m/s θ θ Putting it together to calculate v f : Final Velocity = 26.7 m/s, 79.2° A cannon ball is shot horizontally at 5 m/s from a cliff that is 35 m high.

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16 vivi θ Since the initial velocity represents motion in both the horizontal (x) and vertical (y) directions at the same time, we cannot use it in any of our equations. Remember, the most important thing about projectiles is that we must treat the horizontal (x) and vertical (y) completely separate from each other. So…we need to separate “v i ” into its x- and y- components. We will use the method we used for vectors. v iy θ v ix vivi Now that we have the components of the initial velocity, we will use only those for calculations. **Never use the original velocity at the angle in an equation! v iy vivi θ Since the initial velocity represents motion in both the horizontal (x) and vertical (y) directions at the same time, we cannot use it in any of our equations.

17 vivi θ A projectile’s path is a parabola, ALWAYS. That means if a projectile is launched and lands at the same height, there will be symmetry. The angle of launch and angle of landing will be equal. The initial velocity and the final velocity will be the same magnitude. Also, that means the components will be the same. v iy v ix vfvf θ v fx v fy Since the horizontal motion is always at constant velocity… Since the vertical motion is the same as a ball that is thrown straight up or dropped straight down (in free-fall), the y- components are equal and opposite. vfvf θ v fx v fy vivi θ A projectile’s path is a parabola, ALWAYS.

18 vivi θ Step 1: List known values! Draw and label picture. Knowns (for all projectiles): V y top = 0 V iy VxVx d ymax =height Range, dx vivi θ Step 1: List known values. Draw and label picture.

19 vivi θ Knowns (for all projectiles): VxVx V y top = 0 VyVy d ymax =height Range, dx Step 2: Divide initial velocity into horizontal (x) and vertical (y) components. Step 3: Find time if possible. Use vertical motion. Keeping the horizontal and vertical motions separate! vivi θ Knowns (for all projectiles): VxVx V y top = 0 VyVy d ymax =height Range, dx Step 2: Divide initial velocity into horizontal (x) and vertical (y) components.

20 vivi θ Almost every projectile problem can be solved by starting with the displacement equation to solve for time. In this case… Now solve for time. Yes, it is a quadratic equation! This will be the time for the entire flight. NOTE: If you want to find maximum height you will only use half the time. If you want to find range, use the total time. Finding time – Method 1: Since the initial and final vertical positions are both the same, vertical displacement d y = 0. V y top = 0 VyVy d ymax =height Range, dx Note: There are three ways to find time for this problem. You may use any of them you wish. vivi θ Almost every projectile problem can be solved by starting with the displacement equation to solve for time.

21 vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx Find time – Method 2: Use vertical motion and symmetry. Remember that the y component of initial and final velocities are equal and opposite. So using the formula plug in the known values from symmetry, v fy =-v iy and solve for t. vfvf θ v fx v fy Note: usually any vectors acting upward such as initial velocity are considered to be positive, therefore acceleration due to gravity is negative (-9.81) so the time will NOT turn out to be a negative. vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx Find time – Method 2: Use vertical motion and symmetry.

22 vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx Find time – Method 3: Remember for all projectiles, the vertical velocity at the very top of the path is zero. If the projectile is launched and lands at the same height, the top of the path occurs at exactly the half-way point. If we use this as either the initial or final velocity we can calculate ½ the time of flight and then simply double it! Beginning with the same equation, vfvf θ v fx v fy Remember to use the symmetry between initial and final y-velocities! To work from launch to top of path… OR…To work from top of path to landing … vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx Find time – Method 3: Remember for all projectiles, the vertical velocity at the very top of the path is zero.

23 V i = 30 m/s 60 ° Step 1: List known values! Draw and label picture. Knowns (for all projectiles): V y top = 0 V iy VxVx d ymax =height Range, dx A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. Given values: V i = 30 m/s 60 ° Step 1: List known values. Draw and label picture.

24 V i = 30 m/s 60 ° Step 2: Divide initial velocity into x- & y- components. Knowns (for all projectiles): V y top = 0 V iy VxVx d ymax =height Range, dx A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. Given values: We can add these to what we know. WE WILL NOT USE THE 30 m/s again in this problem because it is not purely an x- or y- value. V i = 30 m/s 60 ° Step 2: Divide initial velocity into x- & y- components.

25 Finding time – Method 1: Remember that d y = 0 because the projectile is starting and ending at the same level (y- position). So, using the known and given values for this problem and the components we calculated, we can solve for time. V y top = 0 v y =26 m/s d ymax =height Range, dx v i = 30 m/s 60° A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v ix =15 m/s Finding time – Method 1: Remember that d y = 0 because the projectile is starting and ending at the same level (y- position).

26 vivi θ V y top = 0 d ymax =height Range, dx Find time – Method 2: Remember that the y component of initial and final velocities are equal and opposite. So, to calculate… vfvf θ A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v y =26 m/s v fy =-26 m/s v x =15 m/s Note: This method gives the same answer as the previous one. Choose the one that make the most sense to you and use it. vivi θ V y top = 0 d ymax =height Range, dx Find time – Method 2: Remember that the y component of initial and final velocities are equal and opposite.

27 vivi θ V y top = 0 d ymax =height Range, dx Find time – Method 3: Remember for all projectiles, the vertical velocity at the very top of the path is zero. If the projectile is launched and lands at the same height, the top of the path occurs at exactly the half-way point. vfvf θ To work from launch to top of path… OR…To work from top of path to landing… v y =26 m/s v y =-26 m/s A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v x =15 m/s vivi θ V y top = 0 d ymax =height Range, dx Find time – Method 3: Remember for all projectiles, the vertical velocity at the very top of the path is zero.

28 vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx vfvf θ v fx v fy Now that I know time, I can add it to my list of known, given, and calculated values. To review… Knowns (for all projectiles):Givens: Calculated values: A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. vivi θ V y top = 0 VyVy VxVx d ymax =height Range, dx vfvf θ v fx v fy Now that I know time, I can add it to my list of known, given, and calculated values.

29 vivi θ V y top = 0 d ymax =height Range, dx Now that we know time, let’s calculate horizontal distance. Remember that horizontal acceleration is zero. vfvf θ v y =26 m/s v y =-26 m/s A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v x =15 m/s 0 vivi θ V y top = 0 d ymax =height Range, dx Now that we know time, let’s calculate horizontal distance.

30 vivi θ V y top = 0 d ymax =height Range, dx Method 1 to find the maximum height for this problem, remember that because it is launched and lands at the same level, maximum height occurs exactly half-way through the flight. So…USE ½ of the total time of flight. vfvf θ v y =26 m/s v y =-26 m/s A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v x =15 m/s vivi θ V y top = 0 d ymax =height Range, dx Method 1 to find the maximum height for this problem, remember that because it is launched and lands at the same level, maximum height occurs exactly half-way through the flight.

31 vivi θ V y top = 0 d ymax =height Range, dx Method 2 for finding the maximum height: Since the final position is at the top, again use ½ t and also use v yf = 0. vfvf θ v y =26 m/s v y =-26 m/s A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v x =15 m/s vivi θ V y top = 0 d ymax =height Range, dx Method 2 for finding the maximum height: Since the final position is at the top, again use ½ t and also use v yf = 0.

32 vivi θ V y top = 0 d ymax =height Range, dx Method 3 for finding the maximum height: Since the final position is at the top, use v yf = 0. vfvf θ v y =26 m/s v y =-26 m/s A football is kicked from the ground with a speed of 30m/s at and angle of 60°. Find time of flight, range, and maximum height. v x =15 m/s vivi θ V y top = 0 d ymax =height Range, dx Method 3 for finding the maximum height: Since the final position is at the top, use v yf = 0.

33 Vertical displacement is not zero. Consider the launch point as the zero height and then vertical displacement, d y, will be a positive number (as long as you continue to assume up is positive. Plug the value for d y into the above equation and solve for time. (Hint: Graph it and find the zeros! It’s easier than the quadratic equation.) The answer must be positive. This will be the time for the flight to that point. Then you can use that time to find the horizontal distance the object traveled to get to that point. vivi θ dydy dxdx 0 NOTE: The highest point of the projectile DOES NOT occur at the half- way point of the flight. BE CAREFUL! Vertical displacement is not zero.


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