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Kinematics of Two-Dimensional Motion
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Positions, displacements, velocities, and accelerations are all vector quantities in two dimensions. Position Vectors
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Position is determined by using a Cartesian coordinate system. Convention uses a horizontal x-axis and a vertical y-axis. Position Vectors
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Position vector: r tail at origin head at object location location of origin can be arbitrarily assigned Position Vectors
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The coordinate system within which motion is measured or observed There is no absolute frame of reference. Frame of Reference
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Change in position: Δ r d = Δ r = r 2 – r 1 r 2 is the position at the end r 1 is the initial position Displacement
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Displacement is the same regardless of the reference frame used! Displacement
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Velocity and Speed in Two Dimensions Average velocity: Average speed:v = s ΔtΔt ΔrΔr ΔtΔt d ΔtΔt =
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shows the velocity of an object at any given moment points in the direction of movement at that instant Instantaneous Velocity Vector
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equal to the magnitude of the instantaneous velocity Instantaneous Speed v = | v |
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is often quite different from the magnitude of the average velocity Average speed equals average velocity only when s = | d |. Average Speed
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Acceleration in Two Dimensions acceleration may involve: change in magnitude change in direction change in both Remember that acceleration is a change in velocity!
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Acceleration in Two Dimensions average acceleration vector is equal to the velocity difference divided by the time interval: a = v 2 – v 1 ΔtΔt ΔtΔt ΔvΔv =
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Acceleration in Two Dimensions The direction of the average acceleration is always the same direction as the velocity difference vector, Δ v.
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Instantaneous Acceleration acceleration at a particular moment Its vector points in the same direction as the instantaneous velocity difference vector.
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Projections
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Projectiles any flying object that is given an initial velocity, and is then influenced only by external forces, such as gravity includes objects that fall
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Projectiles Trajectory: the path of a projectile
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Projectiles Ballistic trajectory: the unpowered portion of a projectile’s path gravitational force only air resistance will be disregarded
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Horizontal Projections a motion in which an object is initially propelled horizontally and then allowed to fall in a ballistic trajectory
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Horizontal Projections The kinematics of the horizontal and vertical components of motion are completely separate, but occur simultaneously.
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Horizontal Projections The total velocity of a projectile at any time after launch is the vector sum of the horizontal and vertical velocity components.
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Horizontal Component The horizontal displacement is sometimes called the range. recall the first equation of motion: v 2x = v 1x + a x Δt
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Horizontal Component Since the horizontal acceleration is zero, we now have: v 2x = v 1x
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Horizontal Component Similarly, the second equation of motion becomes: x 2 = x 1 + v x Δt d x = x 2 - x 1 = v x Δt
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Horizontal Component The third equation of motion becomes meaningless since it has a denominator of zero.
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Vertical Component downward acceleration is g = -9.81 m/s² For a horizontal projection, the initial vertical velocity (v 1y ) is zero.
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Vertical Component The final vertical velocity of a projectile is due solely to the amount of time it has to fall. positive direction is upward
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Vertical Component Equations of motion: v 2y = g y Δt d y = ½g y (Δt)² d y = v 2y ² 2g y.
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Example 5-4 Find the time (Δt) using the second equation (vertical) Use the time to calculate the range Be careful with the units!
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Frame of Reference motion may appear different to different observers
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Projection at an Angle very common in the real world horizontal and vertical accelerations the same as with a horizontal projection a x = 0, a y = -g
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Projection at an Angle initial vertical velocity is no longer zero components of initial vertical velocity: v 1x = v 1 cos θ v1 v 1y = v 1 sin θ v1
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Projection at an Angle These components can be used in the original equations of motion—no need to memorize another set of equations!
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Projectile Motion It is possible to calculate the horizontal and vertical displacement components at any time during the projectile’s flight. These can also be graphed.
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Projectile Motion At the peak of its flight, the projectile’s vertical velocity is zero.
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Projectile Motion If air resistance, wind, etc. is ignored, several things can be noted:
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Projectile Motion The time it takes a projectile to go from a given height to its peak is the same time it takes to fall from its peak to that given height.
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Projectile Motion The trajectory is symmetrical. Vertical speed is the same at corresponding heights (but the direction has changed).
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Projectile Motion The equation of a ballistic trajectory is a quadratic function, and its graph (see Fig. 5-16) is a parabola.
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Projectile Motion Therefore, it is often good to know the quadratic formula: -b ± b² - 4ac 2a x =
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Projectile Motion In the real world, wind, air resistance, and other factors will affect motion. To achieve maximum range ideally, a launch angle of 45° should be used.
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