[PDF][PDF] Intelligent multi-shot visualization interfaces for dynamic 3D worlds
Proceedings of the 4th international conference on Intelligent user interfaces, 1998•dl.acm.org
In next-generation virtual 3D simulation, training, and entertainment environments,
intelligent visualization interfaces must respond to user-specified viewing requests so users
can follow salient points of the action and monitor the relative locations of objects. Users
should be able to indicate which object (s) to view, how each should be viewed, cinematic
style and pace, and how to respond when a single satisfactory view is not possible. When
constraints fail, weak constraints can be relaxed or multi-shot solutions can be displayed in …
intelligent visualization interfaces must respond to user-specified viewing requests so users
can follow salient points of the action and monitor the relative locations of objects. Users
should be able to indicate which object (s) to view, how each should be viewed, cinematic
style and pace, and how to respond when a single satisfactory view is not possible. When
constraints fail, weak constraints can be relaxed or multi-shot solutions can be displayed in …
Abstract
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visualization interfaces must respond to user-specified viewing requests so users can follow salient points of the action and monitor the relative locations of objects. Users should be able to indicate which object (s) to view, how each should be viewed, cinematic style and pace, and how to respond when a single satisfactory view is not possible. When constraints fail, weak constraints can be relaxed or multi-shot solutions can be displayed in sequence or as composite shots with simultaneous viewports. To address these issues, we have developed CONSTRAINTCAM, a real-time camera visualization interface for dynamic 3D worlds. It has been studied in an interactive testbed in which users can issue viewing goals to monitor multiple autonomous characters navigating through a virtual cityscape. CONSTRAINT~ AM’S real-time performance in this testbed is encouraging.
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