Rough and ready prototypes: Lessons from graphic design
YY Wong - Posters and short talks of the 1992 SIGCHI conference …, 1992 - dl.acm.org
YY Wong
Posters and short talks of the 1992 SIGCHI conference on Human factors in …, 1992•dl.acm.orgThis paper argues that interface design can be made more effective by borrowing
techniques from graphic design. User interface designers often explore interface ideas
through coded prototypes, which do not facilitate quick turnaround and require a complete
interface definition. This method of prototyping is too detailed and laborious to appropriately
facilitate early design decisions, such as brainstorming about the task the interface will
support.
techniques from graphic design. User interface designers often explore interface ideas
through coded prototypes, which do not facilitate quick turnaround and require a complete
interface definition. This method of prototyping is too detailed and laborious to appropriately
facilitate early design decisions, such as brainstorming about the task the interface will
support.
This paper argues that interface design can be made more effective by borrowing techniques from graphic design. User interface designers often explore interface ideas through coded prototypes, which do not facilitate quick turnaround and require a complete interface definition. This method of prototyping is too detailed and laborious to appropriately facilitate early design decisions, such as brainstorming about the task the interface will support.
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