The geometry engine: A VLSI geometry system for graphics
JH Clark - acm siggraph Computer Graphics, 1982 - dl.acm.org
JH Clark
acm siggraph Computer Graphics, 1982•dl.acm.orgThe Geometry Engine [1] is a special-purpose VLSI processor for computer graphics. It is a
four-component vector, floating-point processor for accomplishing three basic operations in
computer graphics: matrix transformations, clipping and mapping to output device
coordinates. This paper describes the Geometry Engine and the Geometric Graphics System
it composes. It presents the instruction set of the system, its design motivations and the
Geometry System architecture.
four-component vector, floating-point processor for accomplishing three basic operations in
computer graphics: matrix transformations, clipping and mapping to output device
coordinates. This paper describes the Geometry Engine and the Geometric Graphics System
it composes. It presents the instruction set of the system, its design motivations and the
Geometry System architecture.
The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.
ACM Digital Library