Measured BRDF in film production: realistic cloth appearance for" The Matrix Reloaded"

G Borshukov - ACM SIGGRAPH 2003 Sketches & Applications, 2003 - dl.acm.org
G Borshukov
ACM SIGGRAPH 2003 Sketches & Applications, 2003dl.acm.org
Traditionally, fairly simple analytical models have been used to approximate surface
reflectance properties, but they work well only for a small set of materials like plastics or
metals, which is why most computer graphics today still looks “plastic”. On The Matrix
Reloaded we were required to deliver fully computer generated" copies" of the principal
actors for many scenes that are inter-cut with live-action footage. We wanted to escape from
a “plastic” computer generated appearance and try to measure true reflectance of certain …
Traditionally, fairly simple analytical models have been used to approximate surface reflectance properties, but they work well only for a small set of materials like plastics or metals, which is why most computer graphics today still looks “plastic”. On The Matrix Reloaded we were required to deliver fully computer generated" copies" of the principal actors for many scenes that are inter-cut with live-action footage. We wanted to escape from a “plastic” computer generated appearance and try to measure true reflectance of certain materials such as the actor’s costumes.
ACM Digital Library