Collaborative augmented reality in engineering education

N Schiffeler, V Stehling, M Haberstroh… - Cyber-physical Systems …, 2020 - Springer
A continuous trend in education is the use of new technologies like Augmented Reality (AR).
These technologies are assumed to make teaching and learning processes more hands-on …

The students' perspective on mixed reality in higher education: A status and requirement analysis

F Willicks, V Stehling, A Richert… - 2018 IEEE Global …, 2018 - ieeexplore.ieee.org
The evolution of Virtual and Mixed Reality worlds is closely related to the development of
digitalization and increasing technologies - aspects that capture the changes marking the …

Teaching professional knowledge to XL-classes with the help of digital technologies

V Stehling, U Bach, A Richert, S Jeschke - Engineering Education 4.0 …, 2016 - Springer
How can the systematic use of digital technologies affect a lecture of 1500 or more students?
Moreover, to what extent will it affect the learning outcomes of the students? At RWTH …

Effects of collaborative augmented reality on communication and interaction in learning contexts–results of a qualitative pre-study

N Schiffeler, V Stehling, F Hees… - 2019 ASEE annual …, 2019 - peer.asee.org
This paper provides qualitative data of a pre-test on the effects of collaborative Augmented
Reality (AR) in learning contexts. Digital media and technologies have fundamentally …

How AR-e your Seminars?! Collaborative learning with augmented reality in engineering education

N Schiffeler, A Abdelrazeq, V Stehling… - INTED2018 …, 2018 - library.iated.org
This research paper focuses on globally trending topics such as virtual and augmented
reality (VR/AR) that increasingly find their way into people’s everyday life, gaming, education, …

Fostering social construction of knowledge in hybrid teams by augmented reality

N Schiffeler, V Stehling, M Haberstroh… - 2018 IEEE Global …, 2018 - ieeexplore.ieee.org
New instructional and collaborative technologies (eg Augmented Reality (AR) and robots) are
prototypically used in educational contexts like the social construction of knowledge. They …

Field guide to gamification: Game components and motivation in higher education

L Lenz, V Stehling, M Haberstroh… - … Conference on e …, 2018 - search.proquest.com
Although digital and analogue games differ in many ways, they still trigger multiple types of
gaming experiences, which, inter alia, entail sensation, fantasy, narrative, challenge, …

Chances and risks of using Clicker Software in XL Engineering Classes–from theory to practice

V Stehling, U Bach, R Vossen, S Jeschke - … and Cybernetics in Science …, 2014 - Springer
Teaching and learning in XL-classes is a huge challenge to both lecturers as well as
students. While lecturers face the difficulty of speaking to a mostly loud and very heterogenic …

Please vote now! Evaluation of audience response systems-First results from a flipped classroom setting

V Stehling, K Schuster, A Richert… - … Conference on e …, 2015 - books.google.com
Many University lecturers in Germany face the challenge of teaching very large classes,
sometimes including 1000 or even more students. They often have to cope with a very high level …

Request for comments: Proposal of a blockchain for the automatic management and acceptance of student achievements

T Sommer, G Deppe, V Stehling, M Haberstroh… - arXiv preprint arXiv …, 2018 - arxiv.org
Staying abroad during their studies is increasingly popular for students. However, there are
various challenges for both students and universities. One important question for students is …