User profiles for Tim Tutenel

Tim Tutenel

Delft University of Technology
Verified email at macomi.nl
Cited by 1751

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐)automatic content generation by means of a program
or procedure. Among other advantages, its data compression and the potential to generate …

[PDF][PDF] A survey of procedural methods for terrain modelling

RM Smelik, KJ De Kraker, T Tutenel… - Proceedings of the …, 2009 - graphics.tudelft.nl
Procedural methods are a promising but underused alternative to manual content creation.
Commonly heard drawbacks are the randomness of and the lack of control over the output …

A declarative approach to procedural modeling of virtual worlds

RM Smelik, T Tutenel, KJ de Kraker, R Bidarra - Computers & Graphics, 2011 - Elsevier
With the ever increasing costs of manual content creation for virtual worlds, the potential of
creating it automatically becomes too attractive to ignore. However, for most designers, …

The role of semantics in games and simulations

T Tutenel, R Bidarra, RM Smelik… - … in Entertainment (CIE), 2008 - dl.acm.org
Powerful graphics hardware is enabling strong improvements in both the appearance and
the complexity of virtual worlds for games and simulations. However, current practices in the …

[PDF][PDF] Rule-based layout solving and its application to procedural interior generation

T Tutenel, R Bidarra, RM Smelik… - CASA workshop on 3D …, 2009 - masters.donntu.ru
Due to the recent advancement in procedural generation techniques, games are presenting
players with ever growing cities and terrains to explore. However most sandbox-style games …

Integrating procedural generation and manual editing of virtual worlds

R Smelik, T Tutenel, KJ De Kraker… - Proceedings of the 2010 …, 2010 - dl.acm.org
Because of the increasing detail and size of virtual worlds, designers are more and more
urged to consider employing procedural methods to alleviate part of their modeling work. …

An interactive simulation and visualization tool for flood analysis usable for practitioners

JG Leskens, C Kehl, T Tutenel, T Kol, G Haan… - … adaptation strategies for …, 2017 - Springer
Developing strategies to mitigate or to adapt to the threats of floods is an important topic in
the context of climate changes. Many of the world’s cities are endangered due to rising ocean …

[PDF][PDF] A constrained growth method for procedural floor plan generation

R Lopes, T Tutenel, RM Smelik… - Proc. 11th Int. Conf …, 2010 - academia.edu
Modern games often feature highly detailed urban environments. However, buildings are
typically represented only by their façade, because of the excessive costs it would entail to …

Generating consistent buildings: a semantic approach for integrating procedural techniques

T Tutenel, RM Smelik, R Lopes… - … Intelligence and AI …, 2011 - ieeexplore.ieee.org
Computer games often take place in extensive virtual worlds, attractive for roaming and
exploring. Unfortunately, current virtual cities can strongly hinder this kind of gameplay, since the …

Using semantics to improve the design of game worlds

T Tutenel, R Smelik, R Bidarra… - Proceedings of the AAAI …, 2009 - ojs.aaai.org
Abstract Design of game worlds is becoming more and more labor-intensive because of the
increasing demand and complexity of content. This is being partially addressed by …