Experience matters: design and evaluation of an anesthesia support tool guided by user experience theory

S Klüber, F Maas, D Schraudt, G Hermann… - Proceedings of the …, 2020 - dl.acm.org
Despite many advances, clinical decision support tools (DSTs) often suffer from implementation
and acceptance problems in the actual clinical context. We suggest that considering …

Embodied gambling—investigating the influence of level of embodiment, avatar appearance, and virtual environment design on an online vr slot machine

S Oberdörfer, D Schraudt, ME Latoschik - Frontiers in Virtual Reality, 2022 - frontiersin.org
Slot machines are one of the most played games by players suffering from gambling disorder.
New technologies like immersive Virtual Reality (VR) offer more possibilities to exploit …

Horst-The teaching frog: learning the anatomy of a frog using tangible AR

S Oberdörfer, A Elsässer, D Schraudt, S Grafe… - Proceedings of Mensch …, 2020 - dl.acm.org
Learning environments targeting Augmented Reality (AR) visualize complex facts, can
increase a learner's motivation, and allow for the application of learning contents. When using …

Rapid preparation of eye tracking data for debriefing in medical training: a feasibility study

…, R Heinrich, A Michalek, D Schraudt… - Proceedings of the …, 2019 - journals.sagepub.com
Simulation-based medical training is an increasingly used method to improve the technical
and non-technical performance of clinical staff. An essential part of training is the debriefing …

Breaking bad behavior: Immersive training of class room management

ME Latoschik, JL Lugrin, M Habel, D Roth… - Proceedings of the …, 2016 - dl.acm.org
This article presents a fully immersive portable low-cost Virtual Reality system to train
classroom management skills. An instructor controls the simulation of a virtual classroom …

Breaking bad behaviors: A new tool for learning classroom management using virtual reality

JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert… - Frontiers in …, 2016 - frontiersin.org
This article presents an immersive virtual reality (VR) system for training classroom management
skills, with a specific focus on learning to manage disruptive student behavior in face-to-…

Grab the frog: comparing intuitive use and user experience of a smartphone-only, AR-only, and tangible AR learning environment

S Oberdörfer, A Elsässer, S Grafe… - Proceedings of the 23rd …, 2021 - dl.acm.org
… We like to thank David Schraudt for his assistance in developing the three diferent learning
environments. This research was performed within the "Die Zukunft des MINTLernens" project…

[PDF][PDF] Hiring an AI: The Design of an Artificial Team-Member for Anesthesiology

S Huber, N Papenfuß, T Grundgeiger, J Basch… - iddhi2022.create.aau.dk
An ongoing collaboration between our research group and the local university hospital has
advanced application development and theoretical perspectives on the intersection of HCI …

Analyzing Eye Tracking Data in Mirror Exposure

N Döllinger, C Göttfert, E Wolf, D Mal… - Proceedings of Mensch …, 2022 - dl.acm.org
Mirror exposure is an important method in the treatment of body image disturbances. Eye
tracking can support the unaffected assessment of attention biases during mirror exposure. …

[PDF][PDF] Security and privacy in the metaverse: The threat of the digital human

L Buck, R McDonnell - CHI EA, 2022 - researchgate.net
Each year, researchers and technologists are bringing the vision of the Metaverse, which is
predicted to be the future of the internet, closer to becoming a reality. People will spend most …