User profiles for Andrew D. Wilson
User-defined gestures for surface computing
Many surface computing prototypes have employed gestures created by system designers.
Although such gestures are appropriate for early investigations, they are not necessarily …
Although such gestures are appropriate for early investigations, they are not necessarily …
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Although mobile, tablet, large display, and tabletop computers increasingly present
opportunities for using pen, finger, and wand gestures in user interfaces, implementing gesture …
opportunities for using pen, finger, and wand gestures in user interfaces, implementing gesture …
Embodied cognition is not what you think it is
AD Wilson, S Golonka - Frontiers in psychology, 2013 - frontiersin.org
The most exciting hypothesis in cognitive science right now is the theory that cognition is
embodied. Like all good ideas in cognitive science, however, embodiment immediately came to …
embodied. Like all good ideas in cognitive science, however, embodiment immediately came to …
Parametric hidden markov models for gesture recognition
A method for the representation, recognition, and interpretation of parameterized gesture is
presented. By parameterized gesture we mean gestures that exhibit a systematic spatial …
presented. By parameterized gesture we mean gestures that exhibit a systematic spatial …
OmniTouch: wearable multitouch interaction everywhere
OmniTouch is a wearable depth-sensing and projection system that enables interactive
multitouch applications on everyday surfaces. Beyond the shoulder-worn system, there is no …
multitouch applications on everyday surfaces. Beyond the shoulder-worn system, there is no …
Using a depth camera as a touch sensor
AD Wilson - ACM international conference on interactive tabletops …, 2010 - dl.acm.org
We explore the application of depth-sensing cameras to detect touch on a tabletop. Limits of
depth estimate resolution and line of sight requirements dictate that the determination of the …
depth estimate resolution and line of sight requirements dictate that the determination of the …
Precise selection techniques for multi-touch screens
The size of human fingers and the lack of sensing precision can make precise touch screen
interactions difficult. We present a set of five techniques, called Dual Finger Selections, …
interactions difficult. We present a set of five techniques, called Dual Finger Selections, …
PlayAnywhere: a compact interactive tabletop projection-vision system
AD Wilson - Proceedings of the 18th annual ACM symposium on …, 2005 - dl.acm.org
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system
which uses a new commercially available projection technology to obtain a compact, self-…
which uses a new commercially available projection technology to obtain a compact, self-…
Haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense
of presence in virtual reality. However, scaling such experiences to support multiple virtual …
of presence in virtual reality. However, scaling such experiences to support multiple virtual …
TouchLight: an imaging touch screen and display for gesture-based interaction
AD Wilson - Proceedings of the 6th international conference on …, 2004 - dl.acm.org
A novel touch screen technology is presented. TouchLight uses simple image processing
techniques to combine the output of two video cameras placed behind a semi-transparent …
techniques to combine the output of two video cameras placed behind a semi-transparent …