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CN106773082A - A kind of method for weakening Morie fringe in bore hole 3D directive property back light systems - Google Patents

A kind of method for weakening Morie fringe in bore hole 3D directive property back light systems Download PDF

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CN106773082A
CN106773082A CN201611193284.6A CN201611193284A CN106773082A CN 106773082 A CN106773082 A CN 106773082A CN 201611193284 A CN201611193284 A CN 201611193284A CN 106773082 A CN106773082 A CN 106773082A
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fresnel lens
naked
lens group
eye
light
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CN106773082B (en
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周建英
李焜阳
周延桂
伍代轩
马雪岩
咸昱桥
范杭
王嘉辉
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Sun Yat Sen University
SYSU CMU Shunde International Joint Research Institute
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SYSU CMU Shunde International Joint Research Institute
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B30/00Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
    • G02B30/20Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes
    • G02B30/26Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the autostereoscopic type
    • G02B30/27Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the autostereoscopic type involving lenticular arrays
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/60Systems using moiré fringes

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  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
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Abstract

本发明提供一种裸眼3D指向性背光系统中减弱摩尔条纹的方法,计算出菲涅尔透镜组与LCD液晶屏幕在不同角度、距离和周期比之下在LCD液晶屏幕产生的摩尔条纹并作图;在裸眼3D指向性背光系统中菲涅尔透镜组与LCD液晶屏幕的周期性信息所产生摩尔条纹视觉对比度分布图中,找出菲涅尔透镜组与LCD液晶屏幕距离以及角度的最优值;根据所找出的菲涅尔透镜组与LCD屏幕的距离以及角度的最优值来构建3D指向性背光系统。本发明在不影响裸眼3D系统的视觉享受的同时,减弱摩尔条纹得,可以大幅度提高视觉感官视图的质量。

The invention provides a method for weakening moiré fringes in a naked-eye 3D directional backlight system, and calculates and draws the moiré fringes generated on the LCD liquid crystal screen under different angles, distances and period ratios between the Fresnel lens group and the LCD liquid crystal screen ; Find the optimal value of the distance and angle between the Fresnel lens group and the LCD screen in the Moore fringe visual contrast distribution diagram generated by the periodic information of the Fresnel lens group and the LCD liquid crystal screen in the naked-eye 3D directional backlight system ; Construct a 3D directional backlight system according to the optimal value of the distance and angle between the found Fresnel lens group and the LCD screen. The present invention weakens moiré fringes without affecting the visual enjoyment of the naked-eye 3D system, and can greatly improve the quality of the visual sensory view.

Description

一种裸眼3D指向性背光系统中减弱摩尔条纹的方法A method for weakening moiré fringes in a naked-eye 3D directional backlight system

技术领域technical field

本发明涉及裸眼3D显示系统领域,更具体地,涉及一种裸眼3D指向性背光系统中减弱摩尔条纹的方法。The invention relates to the field of naked-eye 3D display systems, and more particularly, relates to a method for weakening moiré fringes in a naked-eye 3D directional backlight system.

背景技术Background technique

摩尔条纹通常在两个或多个周期性结构叠加时会产生,这是周期性结构的光学几何效应。莫尔效应会使得原本的图像上出现干扰性的条纹,干扰图像的显示,使图像在图形以及色彩上产生失真。Moiré fringes are usually produced when two or more periodic structures are superimposed, which is an optical geometric effect of periodic structures. The moire effect will cause disturbing stripes to appear on the original image, interfere with the display of the image, and cause the image to be distorted in graphics and color.

裸眼3D系统中,模型的主要组成部分包括背光源,菲涅尔透镜组,LCD液晶屏,视点,由不同背光组合投影出的不同画面分别到达视区的不同位置达到裸眼3D的效果。其中,近似周期性排布的菲涅尔透镜组与拥有周期性排布的像素点的LCD屏幕的叠加,会造成在LCD屏幕的某些区域出现较为明显的摩尔条纹,影响图像质量,降低观看体验。这个问题在很多显示领域上都会出现,在数码相机拍摄时,若图像传感器的色彩滤镜上有分辨率较为相近的周期结构,摩尔条纹就会出现明显摩尔条纹。而在3D裸眼系统中摩尔条纹更为明显。在基于等高菲涅尔透镜的裸眼3D系统中,菲涅尔透镜组的中部会出现明显的摩尔条纹,严重地影响了视觉的感观。因此,减弱浮现在LCD屏幕上的摩尔条纹效应,成为裸眼3D显示系统中的一项重要工作。In the naked-eye 3D system, the main components of the model include backlight, Fresnel lens group, LCD liquid crystal screen, and viewpoint. Different pictures projected by different backlight combinations reach different positions in the viewing area to achieve the naked-eye 3D effect. Among them, the superposition of the approximately periodically arranged Fresnel lens group and the LCD screen with periodically arranged pixels will cause more obvious moiré fringes to appear in some areas of the LCD screen, which will affect the image quality and reduce viewing experience. This problem occurs in many display fields. When shooting with a digital camera, if there is a periodic structure with a relatively similar resolution on the color filter of the image sensor, moiré fringes will appear obviously. In the 3D naked-eye system, the moiré fringes are more obvious. In the naked-eye 3D system based on the contour Fresnel lens, there will be obvious moiré fringes in the middle of the Fresnel lens group, which seriously affects the visual perception. Therefore, weakening the moiré fringe effect floating on the LCD screen has become an important task in the naked-eye 3D display system.

目前,减弱摩尔条纹效应的主要手段是破坏系统的周期性结构,这一手段可较为明显地减弱周期结构叠加引起的莫尔效应。但是在部分裸眼3D显示系统中,菲涅尔透镜组的结构是实现裸眼3D的一个重要因素,不能改变它的周期性结构,而使用市场上少有的非周期排布的LCD屏幕,不利于裸眼3D的商业应用。At present, the main method to weaken the Moiré fringe effect is to destroy the periodic structure of the system, which can significantly weaken the Moiré effect caused by the superposition of periodic structures. However, in some naked-eye 3D display systems, the structure of the Fresnel lens group is an important factor for realizing naked-eye 3D, and its periodic structure cannot be changed, and the use of non-periodically arranged LCD screens, which are rare in the market, is not conducive to Commercial applications of glasses-free 3D.

发明内容Contents of the invention

本发明为克服上述现有技术所述的至少一种缺陷,提供一种裸眼3D指向性背光系统中减弱摩尔条纹的方法,在不影响3D指向性背光系统的视觉享受的同时,摩尔条纹得到较大的减弱,可以大幅度提高视觉感官视图的质量。In order to overcome at least one defect described in the above-mentioned prior art, the present invention provides a method for weakening moiré fringes in a naked-eye 3D directional backlight system. While not affecting the visual enjoyment of the 3D directional backlight system, the moiré fringes are reduced. Large attenuation can drastically improve the quality of the visual sensory view.

为解决上述技术问题,本发明的技术方案如下:In order to solve the problems of the technologies described above, the technical solution of the present invention is as follows:

一种裸眼3D指向性背光系统中减弱摩尔条纹的方法,所述裸眼3D指向性背光系统包括依次排布的背光光源、菲涅尔透镜组、LCD液晶屏幕和虚拟接收器,包括以下步骤:A method for weakening moiré fringes in a naked-eye 3D directional backlight system, the naked-eye 3D directional backlight system comprising a backlight light source, a Fresnel lens group, an LCD liquid crystal screen and a virtual receiver arranged in sequence, comprising the following steps:

S1:点亮背光光源,背光光源以光子为单位向各个方向发射,光子经过菲涅尔透镜组打在LCD液晶屏幕的子像素光栅上,被分成不同颜色,进而被位于视区的虚拟接收器接收;菲涅尔透镜可看做一种准周期性节构的光栅,LCD液晶屏幕中每个单元均可看作一系列的不同颜色透过的周期性子光栅的叠加。S1: Light up the backlight source, the backlight source emits in units of photons in all directions, the photons hit the sub-pixel grating of the LCD liquid crystal screen through the Fresnel lens group, are divided into different colors, and then are located in the virtual receiver located in the viewing area Reception: Fresnel lens can be regarded as a kind of quasi-periodically segmented grating, and each unit in the LCD liquid crystal screen can be regarded as a series of superposition of periodic sub-gratings transmitted by different colors.

S2:去掉视区中虚拟接收器,直接分析打在LCD屏幕上的光子的分布情况,调整LCD液晶屏幕与透镜的距离范围以及角度范围,模拟光子打在LCD液晶屏幕上三原色子像素光栅的一维亮度分布;S2: Remove the virtual receiver in the viewing area, directly analyze the distribution of photons hitting the LCD screen, adjust the distance range and angle range between the LCD screen and the lens, and simulate photons hitting one of the three primary color sub-pixel gratings on the LCD screen Dimensional brightness distribution;

S3:计算出菲涅尔透镜组与LCD液晶屏幕在不同角度和周期比之下在LCD液晶屏幕产生的摩尔条纹并作图;S3: Calculate the moiré fringes produced by the Fresnel lens group and the LCD liquid crystal screen at different angles and period ratios on the LCD liquid crystal screen and draw the graph;

S4:在裸眼3D指向性背光系统中菲涅尔透镜组与LCD液晶屏幕的周期性信息所产生摩尔条纹视觉对比度分布图中,找出菲涅尔透镜组与LCD液晶屏幕距离以及角度的最优值;S4: Find the optimal distance and angle between the Fresnel lens group and the LCD screen in the moiré fringe visual contrast distribution diagram generated by the periodic information of the Fresnel lens group and the LCD liquid crystal screen in the naked-eye 3D directional backlight system value;

S5:根据所找出的菲涅尔透镜组与LCD屏幕的距离以及角度的最优值来构建3D指向性背光系统。从而确定背光光源,菲涅尔透镜组以及LCD屏幕的相对位置,从而设计出一款可有效消除摩尔条纹效应的裸眼3D指向性背光显示系统。S5: Construct a 3D directional backlight system according to the found optimal values of the distance and angle between the Fresnel lens group and the LCD screen. In order to determine the relative positions of the backlight light source, the Fresnel lens group and the LCD screen, a naked-eye 3D directional backlight display system that can effectively eliminate the moiré effect is designed.

在一种优选的方案中,所述LCD液晶屏幕的显示层分为若干个单元,每个单元均能够用红绿蓝三原色进行亮度调配,从而显示出任何颜色。不同颜色分布互不串扰,每个单元可看作一种单色的准周期子光栅结构。In a preferred solution, the display layer of the LCD liquid crystal screen is divided into several units, and each unit can be adjusted in brightness with the three primary colors of red, green and blue, so as to display any color. Different color distributions do not interfere with each other, and each unit can be regarded as a monochromatic quasi-periodic sub-grating structure.

在一种优选的方案中,所述菲涅尔透镜组与LCD液晶屏幕无需严格匹配,的其间隔距离的最优值为可消除摩尔条纹的最小间隔距离,对于所述等高菲涅尔透镜系统,最优值为40mm。随着距离的增大,摩尔条纹会产生减弱的趋势,但因裸眼3D指向性背光系统的菲涅尔透镜组与LCD液晶屏幕的距离限制太远会导致显示系统视角受限,系统厚度增加及串扰率上升,所以在摩尔条纹不可见的前提下,间隔距离应尽可能控制。In a preferred solution, the Fresnel lens group and the LCD liquid crystal screen do not need to be strictly matched, and the optimal distance between them is the minimum distance that can eliminate moiré fringes. For the equal-height Fresnel lens system, the optimal value is 40mm. As the distance increases, the moiré fringe tends to weaken, but because the distance between the Fresnel lens group of the naked-eye 3D directional backlight system and the LCD screen is too far, the viewing angle of the display system will be limited, and the thickness of the system will increase. The crosstalk rate increases, so the separation distance should be controlled as much as possible under the premise that moiré fringes are invisible.

在一种优选的方案中,所述背光光源设置在菲涅尔透镜阵列的入射面一侧,背光源由若干独立的线型发光单元拼接组成,线型发光单元组合形成为第一发光单元和第二发光单元,每一个发光单元在整个装置的最前端对应一个视区,第一发光单元对应第一视区,第二发光单元对第二视区。In a preferred solution, the backlight source is arranged on the incident surface side of the Fresnel lens array, the backlight is composed of several independent linear light-emitting units, and the linear light-emitting units are combined to form the first light-emitting unit and the first light-emitting unit. The second light-emitting unit, each light-emitting unit corresponds to a viewing area at the front end of the entire device, the first light-emitting unit corresponds to the first viewing area, and the second light-emitting unit corresponds to the second viewing area.

在一种优选的方案中,所述菲涅尔透镜组由若干个菲涅尔透镜单元拼接而成,每一个菲涅尔透镜单元对应一个线型发光单元,菲涅尔透镜单元能够聚焦所对应的线型发光单元所发出的光线,形成带有准周期性的聚焦光线。In a preferred solution, the Fresnel lens group is spliced by several Fresnel lens units, each Fresnel lens unit corresponds to a linear light-emitting unit, and the Fresnel lens unit can focus on the corresponding The light emitted by the linear light-emitting unit forms a quasi-periodic focused light.

与现有技术相比,本发明技术方案的有益效果是:本发明提供一种裸眼3D指向性背光系统中减弱摩尔条纹的方法,计算出菲涅尔透镜组与LCD液晶屏幕在不同角度和周期比之下在LCD液晶屏幕产生的摩尔条纹并作图;在裸眼3D指向性背光系统中菲涅尔透镜组与LCD液晶屏幕的周期性信息所产生摩尔条纹视觉对比度分布图中,找出菲涅尔透镜组与LCD液晶屏幕距离以及角度的最优值;根据所找出的菲涅尔透镜组与LCD屏幕的距离以及角度的最优值来构建3D指向性背光系统。由于所述LCD液晶屏幕为散射率较低的高通透结构,因此对于菲涅尔透镜组的角度和距离并不需要严格对准亦可有3D显示效果,因此可以通过调整一定角度与距离来减弱摩尔条纹的产生而不降低3D显示系统的效果。本发明在不影响裸眼3D系统的视觉享受的同时,减弱摩尔条纹,可以大幅度提高视觉感官视图的质量。Compared with the prior art, the beneficial effect of the technical solution of the present invention is: the present invention provides a method for weakening moiré fringes in a naked-eye 3D directional backlight system, and calculates the Fresnel lens group and the LCD liquid crystal screen at different angles and periods. In contrast, the moiré fringes generated by the LCD liquid crystal screen are drawn; in the naked-eye 3D directional backlight system, the Fresnel lens group and the periodic information of the LCD liquid crystal screen generate the moiré fringe visual contrast distribution diagram, and find out the Fresnel The optimal value of the distance and angle between the Fresnel lens group and the LCD screen; according to the found optimal value of the distance and angle between the Fresnel lens group and the LCD screen, a 3D directional backlight system is constructed. Since the LCD liquid crystal screen is a high-transparency structure with a low scattering rate, it is not necessary to strictly align the angle and distance of the Fresnel lens group to have a 3D display effect, so it can be adjusted by adjusting a certain angle and distance. Reduce the generation of moiré fringes without reducing the effect of the 3D display system. The invention weakens moiré fringes without affecting the visual enjoyment of the naked-eye 3D system, and can greatly improve the quality of the visual sensory view.

附图说明Description of drawings

图1为为实施例1中裸眼3D指向性背光系统示意图。FIG. 1 is a schematic diagram of the naked-eye 3D directional backlight system in Embodiment 1.

图2为本发明中菲涅尔透镜组看做周期性光栅的依据图。Fig. 2 is a basis diagram of the Fresnel lens group regarded as a periodic grating in the present invention.

图3为本发明中LCD液晶屏幕三原色任一种颜色被看作子像素光栅图。FIG. 3 is a raster diagram showing that any of the three primary colors of the LCD screen is regarded as a sub-pixel raster in the present invention.

图4为实施例2中裸眼3D指向性背光系统光学程序模拟结构图。FIG. 4 is a structural diagram of the optical program simulation of the naked-eye 3D directional backlight system in Embodiment 2. FIG.

图5为实施例3中裸眼3D指向性背光系统摩尔条纹实验产生的模型图。FIG. 5 is a model diagram generated by the Moore fringe experiment of the naked-eye 3D directional backlight system in Example 3. FIG.

图6为裸眼3D系统中光学膜层与LCD液晶屏幕不同距离下摩尔条纹一维光强度振幅位置分布图。Fig. 6 is a distribution diagram of the one-dimensional light intensity amplitude position distribution of moiré fringes under different distances between the optical film layer and the LCD liquid crystal screen in the naked-eye 3D system.

图7为裸眼3D系统中敏感对比度随距离增大而变化的关系曲线图。FIG. 7 is a graph showing the relationship between the sensitivity contrast and the distance increase in the naked-eye 3D system.

具体实施方式detailed description

下面结合附图和实施例对本发明的技术方案做进一步的说明。The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and embodiments.

实施例1Example 1

图1为裸眼3D指向性背光系统示意图,包括背光光源10、菲涅尔透镜组11、LCD液晶屏幕12(周期性遮挡光栅)、虚拟接收器13(模拟人的眼睛视区),需要运用菲涅尔透镜组与LCD液晶屏幕的组合来实现3D显示效果。而指向性背光,则是选择背光的打开与关闭的排布来转换裸眼3D显示视区。为模拟简单起见,选择正对菲涅尔透镜组中间的两盏背光打开。Fig. 1 is a schematic diagram of a naked-eye 3D directional backlight system, including a backlight source 10, a Fresnel lens group 11, an LCD liquid crystal screen 12 (periodically blocking the grating), and a virtual receiver 13 (simulating the viewing area of human eyes). The combination of Niel lens group and LCD liquid crystal screen can realize 3D display effect. The directional backlight is to select the arrangement of turning on and off of the backlight to switch the viewing area of the naked-eye 3D display. For the sake of simulation simplicity, choose to turn on the two backlights facing the middle of the Fresnel lens group.

一种由图2-3给出的裸眼3D指向性背光系统中摩尔条纹产生的分析实例,主要包括以下原理方法:An analysis example of moiré fringes in the naked-eye 3D directional backlight system given in Figure 2-3 mainly includes the following principles and methods:

1、光栅具有典型的周期性结构,两个交叠的周期性光栅可以呈现出典型的摩尔条纹,这一现象可用遮光阴影原理——即几何光学的角度解释。1. The grating has a typical periodic structure. Two overlapping periodic gratings can present typical moiré fringes. This phenomenon can be explained by the principle of shading and shading—that is, from the perspective of geometric optics.

2、由于菲涅尔透镜的结构,背光可通过单元化化为一份一份光子数来通过菲涅尔透镜进行几何光学出入射模拟,模拟光子数打在LCD液晶屏幕上时可以进行一维统计光子数结果。2. Due to the structure of the Fresnel lens, the backlight can be unitized into a photon number to perform geometrical optics incident and exit simulation through the Fresnel lens. When the simulated photon number hits the LCD screen, it can perform one-dimensional Statistical photon count results.

由一维光子数统计结果中显示可知,经过菲涅尔透镜组后的光强呈亮暗交替的准周期性分布。因此,可将菲涅尔透镜简化为光栅结构,如图2所示。It can be seen from the statistical results of the one-dimensional photon number that the light intensity after passing through the Fresnel lens group presents a quasi-periodic distribution of alternating bright and dark. Therefore, the Fresnel lens can be simplified into a grating structure, as shown in Figure 2.

图2图像说明:Image caption for Figure 2:

(1)光子数一维统计数据进行最大值的归一化,形成准周期性起伏分布的结构;(1) Normalize the maximum value of the one-dimensional statistical data of the number of photons to form a quasi-periodic fluctuating distribution structure;

(2)将光子数统计转化为伪二维光强度渐变统计图像;(2) Convert photon count statistics into a pseudo-two-dimensional light intensity gradient statistical image;

(3)根据以低于光强最大值20%为界限进行边界化,可得光强呈亮暗交替的准周期性分布,可看作准周期性光栅结构。(3) According to the boundary with the limit of 20% lower than the maximum light intensity, the quasi-periodic distribution of light intensity in alternating light and dark can be obtained, which can be regarded as a quasi-periodic grating structure.

3、而对于裸眼3D系统中LCD液晶屏幕具备选取散射率低而通透率高的性质结果。其三原色子像素微结构如图3所示。3. For the naked-eye 3D system, the LCD liquid crystal screen has the properties of low scattering rate and high transmittance. The microstructure of the three primary color sub-pixels is shown in FIG. 3 .

图3图像说明:Figure 3 image description:

(1)红绿蓝三原色微结构条纹互不相交,呈周期性变化;(1) The red, green and blue primary color microstructure stripes do not intersect each other and change periodically;

(2)一种原色对另外两种原色的周期性影响微弱可近似忽略;(2) The periodic influence of one primary color on the other two primary colors is weak and can be approximately ignored;

(3)单原色进行灰度化可看成同一种颜色的子像素周期性排列成子光栅;(3) The grayscale of a single primary color can be regarded as the sub-pixels of the same color are periodically arranged into sub-gratings;

(4)LCD像素看作三个互不重叠且周期相等的子光栅重叠而成;(4) The LCD pixel is regarded as three overlapping sub-gratings with equal periods;

根据发明内容(1)当中分析偏光装置中的线性菲涅尔透镜膜层的一维光子分布,它具有渐变的周期性结构。因此可将其简化为一个准周期结构,称为菲涅尔透镜简化光栅。According to the analysis of the one-dimensional photon distribution of the linear Fresnel lens film layer in the polarizing device in (1), it has a gradually changing periodic structure. Therefore, it can be simplified into a quasi-periodic structure, which is called Fresnel lens simplified grating.

LCD液晶屏幕为普通的具有周期性像素阵列的显示屏,同一种颜色的子像素组成一个光栅,称为子像素光栅,准周期分布的光场经过该子像素光栅在某些具有特定周期比的区域可视为两个周期性光栅叠合从而形成明显的摩尔条纹。The LCD liquid crystal screen is an ordinary display screen with a periodic pixel array. The sub-pixels of the same color form a grating, which is called a sub-pixel grating. The region can be regarded as two periodic gratings superimposed to form obvious moiré fringes.

实施例2:Example 2:

如图4所示,本实施例提供一种裸眼3D指向性背光系统中减弱摩尔条纹的方法:As shown in Figure 4, this embodiment provides a method for reducing moiré fringes in a naked-eye 3D directional backlight system:

1、根据图4图像进行模拟模型,图像说明:1. Carry out the simulation model according to the image in Figure 4, and the image description:

(1)编号20为可控开关背光光源,为拟合方便所采取背光为笔直的平面;(1) No. 20 is a controllable switch backlight light source, and the backlight is a straight plane for the convenience of fitting;

(2)编号21为简单模拟3D显示系统中菲涅尔等高透镜组,偏光装置菲涅尔透镜组为等高的锯齿形结构。其薄膜厚度仅为0.15mm,因此透镜造成的吸收损失可忽略不计。其焦距为123.4cm,衬底层折射率为1.5,透镜层折射率为1.561;(2) No. 21 is a Fresnel lens group of equal height in a simple simulation 3D display system, and the Fresnel lens group of the polarizing device has a zigzag structure of equal height. Its film thickness is only 0.15mm, so the absorption loss due to the lens is negligible. Its focal length is 123.4cm, the refractive index of the substrate layer is 1.5, and the refractive index of the lens layer is 1.561;

(3)编号22为LCD液晶屏幕三原色中三原色互不重叠的子光栅,统计光打在该平面上的摩尔条纹分布情况;(3) No. 22 is a sub-grating in which the three primary colors of the LCD screen do not overlap each other, and statistics are made on the moiré fringe distribution of the light hitting the plane;

(4)编号23为虚拟光源接收器,视区4×4mm,中心距离Z轴为P,因转化为实验阶段时可近似用高清摄像头代替,因此可直接考虑在LCD液晶屏幕上与中心距离Z轴为P处的光子分布的情况统计;(4) No. 23 is a virtual light source receiver, the viewing area is 4×4mm, and the center distance from the Z axis is P. Because it can be replaced by a high-definition camera in the experimental stage, it can be directly considered on the LCD screen and the center distance Z The axis is the statistics of the photon distribution at P;

2、模拟菲涅尔透镜的过程中,只考虑一组背光灯光源射入虚拟光源接收器时经过LCD液晶屏幕时的光子排布特性,在LCD液晶屏幕上的视区大小也约为4×4mm,中心距离Z轴距离P为25mm。设置程序计算光子出入射情况,模拟光子在位置与速度方向限制在一定范围内,经过透镜和LCD液晶屏幕三原色子光栅后的视区的光子一维分布。2. In the process of simulating the Fresnel lens, only consider the photon arrangement characteristics when a group of backlight light sources enter the virtual light source receiver and pass through the LCD screen. The size of the viewing area on the LCD screen is also about 4× 4mm, the distance P from the center to the Z axis is 25mm. Set up the program to calculate the incident and exit conditions of photons, and simulate the one-dimensional distribution of photons in the viewing area after passing through the lens and the three-primary color sub-grating of the LCD liquid crystal screen within a certain range of position and speed.

3、在LCD液晶屏幕上三原色分开,矩阵点乘一维归一化光子分布从而形成亮暗分明的摩尔条纹产生的模拟图。3. On the LCD screen, the three primary colors are separated, and the matrix points are multiplied by one-dimensional normalized photon distribution to form a simulated image produced by bright and dark moiré fringes.

4、调整模拟程序参数,控制偏光装置与LCD液晶屏幕的夹角变化范围为0度至8度,并且两周期性装置的距离在0mm至50mm之间。4. Adjust the parameters of the simulation program to control the angle between the polarizing device and the LCD screen to vary from 0 to 8 degrees, and the distance between the two periodic devices to be between 0 mm and 50 mm.

5、当摩尔条纹的对比度下降到原来的30%及以下时,看作摩尔条纹条纹被消除。摩尔条纹消除的最小空间间隔距离,为最佳距离。对所述透镜系统而言,距离为40mm。5. When the contrast of the moiré fringes drops to 30% or less of the original value, it is considered that the moiré fringes are eliminated. The minimum space separation distance for moiré fringe elimination is the optimal distance. For the lens system, the distance is 40 mm.

通过调整参数对比不同的结果模拟图,可以得出结论:随着菲涅尔透镜与LCD液晶屏幕之间距离的增大,虚拟接收器上光强的分布越来越均匀,摩尔条纹的效应越来越弱。根据光的直线传播原理,增大菲涅尔透镜与LCD液晶屏幕的距离相当于增大与LCD距离为P的虚拟菲涅尔透镜组简化光栅的周期。By adjusting the parameters and comparing different simulation results, it can be concluded that as the distance between the Fresnel lens and the LCD screen increases, the distribution of light intensity on the virtual receiver becomes more uniform, and the effect of moiré fringes becomes more uniform. getting weaker. According to the principle of linear propagation of light, increasing the distance between the Fresnel lens and the LCD liquid crystal screen is equivalent to increasing the period of the grating simplified by the virtual Fresnel lens group with a distance P from the LCD.

采用光场计算的方法对摩尔条纹进行光强分布进行仿真,提供了一种新的摩尔条纹分析方法,通过振幅最大值与最小值的差值情况可以更精确地评判摩尔条纹的强弱。The method of light field calculation is used to simulate the light intensity distribution of moiré fringes, and a new moiré fringe analysis method is provided. The strength of moiré fringes can be judged more accurately through the difference between the maximum and minimum amplitudes.

因此可以看出,当菲涅尔透镜与LCD液晶屏幕的夹角为0度时,距离越远,摩尔条纹的对比效应越来越弱,因此对于此实验模拟中,菲涅尔透镜与LCD液晶屏幕的两周期结构以40mm距离是莫尔效应效果已基本不可见。根据实验结果,可知裸眼3D指向性背光系统中可以最大限度地消弱莫尔效应的菲涅尔透镜组与LCD液晶屏幕的位置关系。Therefore, it can be seen that when the angle between the Fresnel lens and the LCD liquid crystal screen is 0 degrees, the farther the distance is, the weaker the contrast effect of Moore fringes is. Therefore, in this experimental simulation, the Fresnel lens and the LCD liquid crystal The two-period structure of the screen is almost invisible at a distance of 40mm. According to the experimental results, it can be known that the positional relationship between the Fresnel lens group and the LCD liquid crystal screen in the naked-eye 3D directional backlight system can weaken the Moire effect to the greatest extent.

实施例3:Example 3:

如图5所示,本实施例提供一种裸眼3D指向性背光系统中减弱摩尔条纹的方法:As shown in Figure 5, this embodiment provides a method for reducing moiré fringes in a naked-eye 3D directional backlight system:

1、根据图5图像的模型进行模拟,图像说明:1. Carry out simulation according to the model of the image in Figure 5, the image description:

(1)编号30为可控开关背光光源,为实验方便,可以打开正对着菲涅尔透镜的两盏背光灯光源;(1) No. 30 is a controllable switch backlight light source. For the convenience of the experiment, two backlight light sources facing the Fresnel lens can be turned on;

(2)编号31为简单模拟3D显示系统中菲涅尔等高透镜组,偏光装置菲涅尔透镜组为等高的锯齿形结构。其薄膜厚度仅为0.15mm,因此透镜造成的吸收损失可忽略不计。其焦距为123.4mm,衬底层折射率为1.5,透镜层折射率为1.561;(2) Number 31 is a Fresnel lens group of equal height in a simple analog 3D display system, and the Fresnel lens group of the polarizing device has a zigzag structure of equal height. Its film thickness is only 0.15mm, so the absorption loss due to the lens is negligible. Its focal length is 123.4mm, the refractive index of the substrate layer is 1.5, and the refractive index of the lens layer is 1.561;

(3)编号32为LCD液晶屏幕,具有低散射率以及高通透性;(3) No. 32 is an LCD liquid crystal screen with low scattering rate and high permeability;

(4)编号33为虚拟光源接收器,实验阶段时可近似用高清摄像头代替,因此可直接观察在LCD液晶屏幕上摩尔条纹产生分布的情况拍摄图;(4) No. 33 is a virtual light source receiver, which can be replaced by a high-definition camera in the experimental stage, so it can directly observe the distribution of moiré fringes on the LCD screen;

2、该图5中给出的实验为简单的裸眼3D系统指向性背光实验,用于分析摩尔条纹的产生情况。通过背光中间开启,其余关闭,在特定距离下放置特定角度的菲涅尔透镜和LCD液晶屏幕。2. The experiment shown in Figure 5 is a simple naked-eye 3D system directional backlight experiment, which is used to analyze the generation of moiré fringes. Turn on the middle of the backlight and turn off the rest, place a Fresnel lens at a specific angle and an LCD screen at a specific distance.

3、打在LCD液晶屏幕平面上的光子成亮暗交替的准周期排布,叠加在LCD液晶屏幕上的三原色子光栅上,在距离正对中心Z轴P为25mm时的视区中用高清摄像机拍摄,可得到彩色摩尔条纹图,从而来代替肉眼的观察。3. The photons hit on the plane of the LCD liquid crystal screen are arranged in a quasi-periodical arrangement of alternating bright and dark, superimposed on the three primary color sub-gratings on the LCD liquid crystal screen, and use high-definition in the viewing area when the distance from the Z axis P to the center is 25mm. Camera shooting, can get color moiré fringe pattern, so as to replace naked eye observation.

4、图5当中,背光光源通过周期性的菲涅尔透镜组以及LCD液晶屏幕上,因为菲涅尔透镜可以倾斜一定角度,从而与LCD液晶屏幕构成一定夹角。调整参数,控制偏光装置与LCD液晶屏幕的夹角变化为0、2、4、6、8度而两周期性装置的距离在0mm至50mm之间。4. In Figure 5, the backlight light source passes through the periodic Fresnel lens group and the LCD screen, because the Fresnel lens can be tilted at a certain angle, thus forming a certain angle with the LCD screen. Adjust the parameters to control the angle between the polarizing device and the LCD liquid crystal screen to be 0, 2, 4, 6, 8 degrees and the distance between the two periodic devices to be between 0 mm and 50 mm.

5、根据实施例3的前4步步骤中,将参数不同的角度和距离下实验拍摄的图进行软件分析其光强度对比度,找出实验当中最合适的角度和距离。5. According to the first 4 steps of Example 3, the software analyzes the light intensity contrast of the pictures taken in the experiment under different angles and distances of the parameters, and finds out the most suitable angle and distance in the experiment.

在步骤(4)当中,在裸眼3D视觉系统中固定背光光探头与菲涅尔透镜的距离,只改变菲涅尔透镜的倾斜角度以及菲涅尔透镜与LCD液晶屏幕的距离来改变生成的摩尔条纹效应的强弱特性。In step (4), the distance between the backlight light probe and the Fresnel lens is fixed in the naked-eye 3D vision system, and only the inclination angle of the Fresnel lens and the distance between the Fresnel lens and the LCD screen are changed to change the generated Moore. The strength and weakness of the streak effect.

在步骤(4)当中,观察方法为用高清摄像机拍照,在角度为0到8度的范围内,以及距离在0mm到50mm的范围内进行拍照对比。In step (4), the observation method is to take pictures with a high-definition camera, and compare pictures in the range of an angle of 0 to 8 degrees and a distance of 0 mm to 50 mm.

在步骤(4)当中,由于实验过程中相比模拟效果存在误差,因此两周期性装置的距离调整幅度应相应增大以更明显看出其变化趋势,故距离在0mm至50mm之间,步速为5mm。In step (4), due to the error in the experimental process compared with the simulation effect, the distance adjustment range of the two periodic devices should be increased accordingly to see the change trend more clearly, so the distance is between 0mm and 50mm, step by step The speed is 5mm.

在步骤(5)当中,固定每张图片均以某一位置点作为参考点,通过这一位置点向垂直摩尔条纹的方向划线,运用光强度分析软件进行一维光强度分析,从而得出实际中固定角度与固定距离下的摩尔条纹的光强对比度。In step (5), fix each picture with a certain position as a reference point, draw a line in the direction of vertical moiré fringes through this position point, and use light intensity analysis software to conduct one-dimensional light intensity analysis, so as to obtain In practice, the light intensity contrast of moiré fringes at a fixed angle and a fixed distance.

得出的一维光强对比度中,有明显的三角函数周期性,通过将某一极大峰值Imax与极小峰值Imin的相差作为其光强度幅度差来记录为摩尔条纹光强对比度的评估测量指标。In the obtained one-dimensional light intensity contrast, there is an obvious trigonometric function periodicity, and the difference between a certain maximum peak I max and a minimum peak I min is used as the light intensity amplitude difference to record it as the moiré fringe light intensity contrast Evaluation metrics.

在同一角度不同距离下进行记录,得出了光强幅度差与距离的关系,结果如图6-7所示。Recording was carried out at different distances at the same angle, and the relationship between the light intensity amplitude difference and the distance was obtained, and the results are shown in Figure 6-7.

图6-7图像说明:Image description for Figure 6-7:

(1)图6为所得到的在距离Z轴中心25mm距离的视区中的振幅在0——50mm不同距离下的位置分布曲线图;(1) Fig. 6 is the obtained position distribution curve diagram of the amplitude at different distances from 0 to 50 mm in the viewing zone at a distance of 25 mm from the center of the Z axis;

(2)图7由实验效果经软件模拟可得出,随着距离的增大,幅度极大值与极小值的幅值差将会越来越小,即摩尔条纹会呈减弱的趋势。即图(b)为不同距离下摩尔条纹效应敏感对比的相对平均强弱θ的对比图;(2) From the experimental results in Figure 7, it can be concluded by software simulation that as the distance increases, the amplitude difference between the maximum value and the minimum value will become smaller and smaller, that is, the moiré fringe will show a weakening trend. That is, Figure (b) is a comparison chart of the relative average strength θ of the sensitivity contrast of the moiré fringe effect at different distances;

从而找出摩尔条纹最小对比度的两装置的距离,从而实现摩尔条纹的削弱甚至消除。所得到的光强对比度较小的推荐距离为40mm。Therefore, the distance between the two devices with the minimum contrast ratio of the moiré fringes is found, so as to weaken or even eliminate the moiré fringes. The recommended distance for the resulting low light intensity contrast is 40mm.

Claims (5)

1.一种裸眼3D指向性背光系统中减弱摩尔条纹的方法,所述裸眼3D指向性背光系统包括依次排布的背光光源、菲涅尔透镜组、LCD液晶屏幕和虚拟接收器,其特征在于,包括以下步骤:1. a method for weakening moiré fringes in a naked-eye 3D directional backlight system, said naked-eye 3D directional backlight system comprising a backlight light source, a Fresnel lens group, an LCD liquid crystal screen and a virtual receiver arranged in sequence, characterized in that , including the following steps: S1:点亮背光光源,背光光源以光子为单位向各个方向发射,光子经过菲涅尔透镜组打在LCD液晶屏幕的子像素光栅上,被分成不同颜色,进而被位于视区的虚拟接收器接收;S1: Light up the backlight source, the backlight source emits in units of photons in all directions, the photons hit the sub-pixel grating of the LCD liquid crystal screen through the Fresnel lens group, are divided into different colors, and then are located in the virtual receiver located in the viewing area take over; S2:去掉视区中虚拟接收器,直接分析打在LCD屏幕上的光子的分布情况,调整LCD液晶屏幕与透镜的距离范围以及角度范围,模拟光子打在LCD液晶屏幕上三原色子像素光栅的一维亮度分布;S2: Remove the virtual receiver in the viewing area, directly analyze the distribution of photons hitting the LCD screen, adjust the distance range and angle range between the LCD screen and the lens, and simulate photons hitting one of the three primary color sub-pixel gratings on the LCD screen Dimensional brightness distribution; S3:计算出菲涅尔透镜组与LCD液晶屏幕在不同角度和周期比之下在LCD液晶屏幕产生的摩尔条纹并作图;S3: Calculate the moiré fringes produced by the Fresnel lens group and the LCD liquid crystal screen at different angles and period ratios on the LCD liquid crystal screen and draw the graph; S4:在裸眼3D指向性背光系统中菲涅尔透镜组与LCD液晶屏幕的周期性信息所产生摩尔条纹视觉对比度分布图中,找出菲涅尔透镜组与LCD液晶屏幕距离以及角度的最优值;S4: Find the optimal distance and angle between the Fresnel lens group and the LCD screen in the moiré fringe visual contrast distribution diagram generated by the periodic information of the Fresnel lens group and the LCD liquid crystal screen in the naked-eye 3D directional backlight system value; S5:根据所找出的菲涅尔透镜组与LCD屏幕的距离以及角度的最优值来构建3D指向性背光系统。S5: Construct a 3D directional backlight system according to the found optimal values of the distance and angle between the Fresnel lens group and the LCD screen. 2.根据权利要求1所述的裸眼3D指向性背光系统中减弱摩尔条纹的方法,其特征在于,所述LCD液晶屏幕的显示层分为若干个单元,每个单元均能够用红绿蓝三原色进行亮度调配,从而显示出任何颜色。2. the method for weakening moiré fringes in the naked-eye 3D directional backlight system according to claim 1, is characterized in that, the display layer of described LCD liquid crystal screen is divided into several units, and each unit can use three primary colors of red, green and blue Adjust brightness to show any color. 3.根据权利要求1所述的裸眼3D指向性背光系统中减弱摩尔条纹的方法,其特征在于,所述菲涅尔透镜组与LCD液晶屏幕无需严格匹配,其间隔距离的最优值为可消除摩尔条纹的最小间隔距离,对于等高菲涅尔透镜系统,最优值为40mm。3. The method for weakening moiré fringes in the naked-eye 3D directional backlight system according to claim 1, wherein the Fresnel lens group and the LCD liquid crystal screen do not need to be strictly matched, and the optimal value of the spacing distance can be The minimum separation distance for eliminating moiré fringes, for a constant-height Fresnel lens system, the optimal value is 40mm. 4.根据权利要求1所述的裸眼3D指向性背光系统中减弱摩尔条纹的方法,其特征在于,所述背光光源设置在菲涅尔透镜阵列的入射面一侧,背光源由若干独立的线型发光单元拼接组成,线型发光单元组合形成为第一发光单元和第二发光单元,每一个发光单元在整个装置的最前端对应一个视区,第一发光单元对应第一视区,第二发光单元对第二视区。4. The method for weakening moiré fringes in the naked-eye 3D directional backlight system according to claim 1, wherein the backlight source is arranged on one side of the incident surface of the Fresnel lens array, and the backlight source consists of several independent lines Type light-emitting units spliced together, line-type light-emitting units are combined to form the first light-emitting unit and the second light-emitting unit, each light-emitting unit corresponds to a viewing area at the front end of the entire device, the first light-emitting unit corresponds to the first viewing area, and the second light-emitting unit corresponds to a viewing area. Lighting unit for second viewport. 5.根据权利要求1所述的裸眼3D指向性背光系统中减弱摩尔条纹的方法,其特征在于,所述菲涅尔透镜组由若干个菲涅尔透镜单元拼接而成,每一个菲涅尔透镜单元对应一个线型发光单元,菲涅尔透镜单元能够聚焦所对应的线型发光单元所发出的光线,形成带有准周期性的聚焦光线。5. The method for weakening moiré fringes in the naked-eye 3D directional backlight system according to claim 1, wherein the Fresnel lens group is spliced by several Fresnel lens units, and each Fresnel lens unit The lens unit corresponds to a linear light emitting unit, and the Fresnel lens unit can focus the light emitted by the corresponding linear light emitting unit to form a quasi-periodic focused light.
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