[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Yu et al., 2023 - Google Patents

Subjective and objective analysis of streamed gaming videos

Yu et al., 2023

View PDF
Document ID
2339222202170634850
Author
Yu X
Ying Z
Birkbeck N
Wang Y
Adsumilli B
Bovik A
Publication year
Publication venue
IEEE Transactions on Games

External Links

Snippet

The rising popularity of online user-generated-content (UGC) in the form of streamed and shared videos has hastened the development of perceptual video quality assessment (VQA) models, which can be used to help optimize their delivery. Gaming videos, which are a …
Continue reading at arxiv.org (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • G06Q30/0202Market predictions or demand forecasting
    • G06Q30/0203Market surveys or market polls
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television, VOD [Video On Demand]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television, VOD [Video On Demand]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television, VOD [Video On Demand]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network, synchronizing decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
    • G06Q50/01Social networking

Similar Documents

Publication Publication Date Title
Sinno et al. Large-scale study of perceptual video quality
Yu et al. Subjective and objective analysis of streamed gaming videos
Ghadiyaram et al. A subjective and objective study of stalling events in mobile streaming videos
Ghadiyaram et al. Massive online crowdsourced study of subjective and objective picture quality
US20210049627A1 (en) System and method for evaluating and optimizing media content
US11481791B2 (en) Method and apparatus for immediate prediction of performance of media content
US12075135B2 (en) Systems and methods for providing advertisements in live event broadcasting
US20130035981A1 (en) Social networks games configured to elicit research data as part of game play
Yu et al. Subjective quality assessment of user-generated content gaming videos
CN113422988B (en) Live broadcast cover generation method and device, electronic equipment and storage medium
CN111062439B (en) Video definition classification method, device, equipment and storage medium
CN113962965B (en) Image quality evaluation method, device, equipment and storage medium
CN113535991B (en) Multimedia resource recommendation method and device, electronic equipment and storage medium
Chen et al. GAMIVAL: Video quality prediction on mobile cloud gaming content
US11677796B2 (en) System and method for video encoding optimization and broadcasting
Saha et al. Study of subjective and objective quality assessment of mobile cloud gaming videos
CN108769831B (en) Video preview generation method and device
Sabet et al. A novel objective quality assessment method for perceptually-coded cloud gaming video
CN117112911B (en) Software recommendation method and system based on big data analysis and artificial intelligence
CN113259727A (en) Video recommendation method, video recommendation device and computer-readable storage medium
Yu et al. Perceptual quality assessment of UGC gaming videos
CN116233556A (en) Video pushing method and device, storage medium and electronic equipment
CN115396688A (en) Multi-person interactive network live broadcast method and system based on virtual scene
Xin et al. User-centric QoE model of visual perception for mobile videos
Yu Perceptual quality assessment of user-generated-content images and videos