The mechanic of scaling the player character perfectly fits the bullet hell genre. It creates some risk-reward scenarios, where the player can sacrifice evasiveness to reduce punishment from mistakes. Though it needs some balancing. At maximum size player gets no damage from most bullets, making the game way too easy. Nonetheless, I enjoyed this game and see some great potential within this idea. Good job!
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Bulletscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5031 | 2.222 | 3.143 |
Creativity | #5760 | 2.222 | 3.143 |
Overall | #6126 | 1.987 | 2.810 |
Style | #6960 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By controlling the size of the player you unlock different interactions with Bullets, so move thoughtfully!
Development Time
96 hours
(Optional) Please credit all assets you've used
All Sprites were drawn in Microsoft Paint. I mainly used stackoverflow and the pygame documentation to look up different functions
there is no music or sound design
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