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Everything you wanted to know, and more ...

KodeLife's public beta has been out in the wild for quite some time and for the most part users have reported it fairly intuitive to use.

In the interests of allowing a larger number of users to access the power of GPU shaders - and to reduce confusion for less experienced coders wishing to join the party - today, we have made available the first iteration of KodeLife's Documentation aka The KodeLife Bible.


Coding ain't easy and one of KodeLife's primary aims is to make coding easier.

In the documentation we explain the ethos for the app, cover the user interface, key functions and features, highlight a few quick and secret button combos plus – the more astute users might note - hints of a hidden roadmap written between the lines.


Work in Progress.

As Hexler constantly strives to improve the functionality and features in our apps, the same evolving improvement can be said of our Documentation. If at first you don't find the answers you seek, check back tomorrow, in a week, in a month as there will be continual updates, or for the impatient just drop us a line if something is lacking or unclear.


More posts:

KodeLife: The Future

Sep 22, 2019
New version available now! Compute Shaders! Japanese! And more...

Intro to Ray Marching

Sep 02, 2019
Wireframe magazine issue 20 out now ...

TouchViZ 1.4.0!

Jul 15, 2019
Out now! Files.app integration! New icon! And more ...
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