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A smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.

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VetriTheRetri/ssb-decomp-re

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Super Smash Bros. 64 Decompilation

  • SHA1: e2929e10fccc0aa84e5776227e798abc07cedabf
  • MD5: f7c52568a31aadf26e14dc2b6416b2ed

To set up and build the rom, see below

Clone this branch

git clone --single-branch --branch main https://github.com/VetriTheRetri/ssb-decomp-re.git

Install dependencies

bash ./installDependencies.sh

This script will also tell you where to place the ROM in case it's not found in the right location (<repo root>/baserom.us.z64). Having the ROM there is required to be able to run make extract which extracts assembly and assets from the ROM.

Extract files, and run the initial build

make init or make clean && make extract && make

Extracting is required every time the splat yaml (smashbrothers.yaml) file is modified or anything inside the symbols folder (which is used by splat). So it's recommended to run make init every time you pull changes.

Build the ROM

make

or with parallel jobs for faster build: make -j$(nproc)

MacOS specific

  • MIPS binutils can be obtained from macports
  • GNU make can be obtained from macports

Debugging

There's a few handy scripts to help with debugging non matches after making changes.

Tool Details
first_diff.py Finds the location, and cause of most diffs from the baserom
livediff.sh Run it with the function you're looking to do some decomp work on
and it will set up a live diffing session where all changes saved will
automatically build and udpate the session.
mips_to_c.sh Pass a file, and function to this and have it generate all required
context, and a file in m2cfiles folder with the m2c output to start
working with for matching purposes.

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A smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.

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