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This is broken because SinglePixelTexture shares the same reference with other objects. When a screen is re-loaded, that texture gets disposed. All controls except the internal Gum system refresh. This somehow needs to refresh itself if it is invalid. Need to figure out how to do this....
Oh, perhaps the way to do it is to have the SinglePixelTexture have a name. If it is marked as invalid, then it should ask the content manager for that texture again!
The text was updated successfully, but these errors were encountered:
This is broken because SinglePixelTexture shares the same reference with other objects. When a screen is re-loaded, that texture gets disposed. All controls except the internal Gum system refresh. This somehow needs to refresh itself if it is invalid. Need to figure out how to do this....
Oh, perhaps the way to do it is to have the SinglePixelTexture have a name. If it is marked as invalid, then it should ask the content manager for that texture again!
The text was updated successfully, but these errors were encountered: